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Author Topic:  2.0 General Discussion  (Read 40740 times)

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Not Actually Atlas

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Re: 2.0 General Discussion
« Reply #60 on: July 17, 2013, 02:12:29 AM »
It's a hunger bar! It has to be. Hunger is always important and significant to everyones survival!
I dont think it'll be a hunger bar. My guess is he might add a new place as a new goal to work towards, like the total miner equivalent of the end.


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Not Actually Atlas

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Re: 2.0 General Discussion
« Reply #61 on: July 17, 2013, 02:17:03 AM »
He might have added a remote detonator for c4?? Idk but something like that would be a great addition!
if the powered circuits work to set off c4, then you could probably put I receiver next to it and activate it at a distance using a sender and a button


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Craig

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Re: 2.0 General Discussion
« Reply #62 on: July 17, 2013, 02:33:47 AM »
I forgot to mention. Mob Spawn blocks can be specified to work with circuitry.

Not Actually Atlas

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Re: 2.0 General Discussion
« Reply #63 on: July 17, 2013, 02:48:40 AM »
I forgot to mention. Mob Spawn blocks can be specified to work with circuitry.
that will be very useful.


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The Gold Knight

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Re: 2.0 General Discussion
« Reply #64 on: July 17, 2013, 02:57:37 AM »
I forgot to mention. Mob Spawn blocks can be specified to work with circuitry.
Would it be possible to have the mob spawn block be coordinate specified? Like it will only span mobs at a specified coordinate?

Craig

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Re: 2.0 General Discussion
« Reply #65 on: July 17, 2013, 04:29:28 AM »
Would it be possible to have the mob spawn block be coordinate specified? Like it will only span mobs at a specified coordinate?
No. They will spawn in the blocks vicinity using the current space finder algorithm.

Pride

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Re: 2.0 General Discussion
« Reply #66 on: July 17, 2013, 12:45:47 PM »
Quote from: Craig
I've also added another fairly significant feature which has been frequently requested and is quite important for a sandbox survival game. I'm pretty excited about it. No one else is though because no one else knows what it is yet ::) (Not even our testers know yet).

So, Craig is adding a secret feature? Hmm... I think I have cracked the secret :P
This secret feature, I think, is going to be farming. Why? because its important and Craig has said some things about it recently.

Farming is about food. Farming at the very least must be able to grow crops which can be used to make staple foods. More non staple crops could be added later but the staples must be done first.

Staple Foods:
Bread <- Flour <- Wheat/Rye/Maize. So we'd need to be able to farm Wheat and/or Rye and/or Maize.
Sugar <- Sugar Cane - We'd need to be able to farm sugar.

At least one versatile vegetable or fruit. Tomatoes are a versatile fruit.
At least one spice. Salt is a good spice because it doesn't need to be farmed, could just be generated in the world like any ore/mineral block.

With flour and water or milk you could make dough. With dough you could make bread, cake, pizza bases.
With milk you could make butter and cheese.
With dough, cheese and tomatoes you could make pizzas.

You can make a lot of different food from just basic ingredients. So they're what should be added first.

KUi Klutch

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Re: 2.0 General Discussion
« Reply #67 on: July 17, 2013, 12:48:37 PM »
Hmm... Maybeh! That would be cool.

MountainDewIt

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Re: 2.0 General Discussion
« Reply #68 on: July 17, 2013, 01:07:03 PM »
Well farming isn't it because Craig said that it is unconfirmed but possible.
http://totalminerforums.net/index.php?topic=2447.0
« Last Edit: July 17, 2013, 01:08:43 PM by MountainDewIt »

Pride

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Re: 2.0 General Discussion
« Reply #69 on: July 17, 2013, 02:11:12 PM »
Why would you say it isn't it? Craig said no one knows what this new feature is, not even testers, and you are saying "Not confirmed, but possible" which makes the possibility even more likely, right?