Did you lower the damage arrows can do?
You mentioned you added some new bows which have different damage, want to know if you lowed the arrows to balance them out more?
Don't want people 1 hitting everyone XD
Like all combat now, arrows do not inflict the same damage (max hit) every time they hit an opponent. They inflict anywhere from 0 - Max Hit damage based on the roll of a dice (and Strength plays a part). All arrow Max Hit values have been changed to compensate for this.
Bows do not control the Max Hit, the arrows do. Bows affect your stats, so the better the stats, the better the chance you will cause damage if the arrow finds it's target (amongst over things). If it is determined damage has been caused, it's the arrow that determines how much damage.
One hit kills can happen, but only if the killer is a high level ranger using high level arrows and the killed is a very low level player or mob. And it's the same for melee.
Using my battle simulator to test, I'm confident the balancing is pretty good. There will probably be some cases where the balance is not quite right. We'll work through those as we get feedback after release.
One thing I will let slip, the arrow is more important than the bow. A player using a higher level arrow but a weaker bow will usually win, but not always. There is never an 'always' as the dice element can throw everything out the window. I guess it's fair to say a Combat Level 99 player fully kitted out in Titanium Armor, using a Titanium Battle Axe and the best combat jewellery will 'always' beat a Combat Level 1 player, with no armor and using his fist. But that is still not a 100% 'always', it is a %99.9999999999 'always'. And that percentage decreases as the difference between the skill levels and equipment used decreases.tl;dr One hit kills are possible, but only if the Max Hit of the weapon used is equal or higher than the Max Health of the player hit.