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Author Topic:  2.0 General Discussion  (Read 40862 times)

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James

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Re: 2.0 General Discussion
« Reply #510 on: February 16, 2014, 12:15:46 AM »
Well, here it is! 2.0 discussion everyone!  :D
I added a complete list of 2.0 features topic: http://totalminerforums.net/index.php?topic=4671.msg57056#new

muD

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Re: 2.0 General Discussion
« Reply #511 on: February 16, 2014, 06:40:09 AM »
I'm preparing a component world for pasting into a new 2.0 world & have a few questions.
Does this include the following?;
  • Sign text
    NPC avatar & text (even if they become 're-locked' in the update)
    Book text
    Key assigned to door
    Key assigned to chest
    Selected image on pictures
    Teleport channels
    Items in chests/crates - including books text
    Items in shops & their prices
    Total invader score
    Sound block audio settings
    Land mine configuration

Also, was option #1 the final decision on the 'Instance Chests?

Can we now place a book with text into joining players inventories?

Are the NPC blocks able to have their texture changed?
Thanks

Is this information already available somewhere, or does anyone know?

James

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Re: 2.0 General Discussion
« Reply #512 on: February 16, 2014, 09:31:33 AM »
Is this information already available somewhere, or does anyone know?
I know that some of those questions can be answered in the post one above.

Jaz

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Re: 2.0 General Discussion
« Reply #513 on: February 16, 2014, 01:10:33 PM »
Is this information already available somewhere, or does anyone know?
I think everything is a yes but relocked avatars need to be unlocked again to gpaste them

Craig

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Re: 2.0 General Discussion
« Reply #514 on: February 16, 2014, 04:16:24 PM »
I'm preparing a component world for pasting into a new 2.0 world & have a few questions.
Does this include the following?;
  • Sign text Yes
    NPC avatar & text (even if they become 're-locked' in the update) Yes (but the avatar will only paste if the paster has unlocked it)
    Book text Yes
    Key assigned to door Yes (if the destination world still has unallocated key slots or the key has already been allocated)
    Key assigned to chest Yes same as above
    Selected image on pictures No, images are not stored on components, this may change in the future
    Teleport channels Yes (if the destination world still has unallocated channels or the channel has already been allocated)
    Items in chests/crates - including books text Yes
    Items in shops & their prices Yes. If the shop uses the players default price list, the price list will transfer over to the pasters default price list. If the shop has its own price list, this will be retained.
    Total invader score No - this is world specific
    Sound block audio settings Yes
    Land mine configuration Yes

Also, was option #1 the final decision on the 'Instance Chests?
Instanced Chests have been problematic, I'm not sure they will make it into this update.

Can we now place a book with text into joining players inventories? Yes

Are the NPC blocks able to have their texture changed? Yes - mob spawners too
« Last Edit: February 16, 2014, 04:18:08 PM by Craig »

muD

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Re: 2.0 General Discussion
« Reply #515 on: February 16, 2014, 06:32:38 PM »
Thank you, Craig.

Which avatars will be need to be re-gained?
« Last Edit: February 16, 2014, 07:36:04 PM by muD »

The White Rabbit

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Re: 2.0 General Discussion
« Reply #516 on: February 16, 2014, 11:15:08 PM »
If the instanced chests don't make it into the update I would feel a slight bit upset however I will have to copy and paste the chests into the same area since now items stay in the chest :)

 
Thanks GK for the new sig it looks great!
 
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Craig

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Re: 2.0 General Discussion
« Reply #517 on: February 16, 2014, 11:31:53 PM »
If the instanced chests don't make it into the update I would feel a slight bit upset however I will have to copy and paste the chests into the same area since now items stay in the chest :)
You can also use scripts to do it on the press of a button.

The White Rabbit

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Re: 2.0 General Discussion
« Reply #518 on: February 16, 2014, 11:36:06 PM »
You can also use scripts to do it on the press of a button.

If thats the case it's going to be a pain... what happens if you use the script could you fill chests with certain items and if so when the script is activated would it duplicate the items which haven't been taken?

 
Thanks GK for the new sig it looks great!
 
You may be able to teach a chimp to dance, but will he dance for your tune?

amos

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Re: 2.0 General Discussion
« Reply #519 on: February 16, 2014, 11:45:56 PM »
Just make it paste a full chest over the empty one, should overwrite any remaining contents.

So you'd save a component chest with the contents you want inside, then write the script so it pastes the new chest over the old one.  I'm guessing you could write one script that replaces every chest on the map at once.