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Author Topic:  2.0 General Discussion  (Read 41171 times)

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stewydeadmike

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Re: 2.0 General Discussion
« Reply #370 on: October 30, 2013, 05:34:24 PM »
There is so much new stuff being added I forgot about the other things like the new skills and level system :P

Jesse

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Re: 2.0 General Discussion
« Reply #371 on: November 01, 2013, 01:15:41 AM »
scrips are going to be awsome


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TRex

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Re: 2.0 General Discussion
« Reply #372 on: November 03, 2013, 07:25:59 PM »
For me I hope baldy gets the zones inside zones added.  Craig said in the shout box that he was working on it for use on his new map being released.  Sortly after craig added zones I came up with idea and have been supporting it ever since.  For older members who know when zones first poped out you know how long I have been waiting and bitting my tong waiting for the day that it would be implemented.

With that and scripts for use in replenishing or reseting mines, woods and farms for gathering resources will make rpg maps work alot better.

There are still some tweaks that will need to be done after 2.0 like preventing trees from being planted in a edit zone and branches growing into a non edit zone.  Plants growing and spreading inside a non edit zone.  Last would stoping liquids from spreading from edit to non edit zones.

The one thing young told me is that some scripts like paste,fill,clear can not be used inside a non edit zone hope to see that changed in the future.

AlienizdPixel

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Re: 2.0 General Discussion
« Reply #373 on: November 03, 2013, 07:29:29 PM »
I hope that finally comes into play. I really need the extra relief when building a map. One giant zone, tiny ones that disobey the original but over power it.
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Seralious

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Re: 2.0 General Discussion
« Reply #374 on: November 05, 2013, 01:53:33 AM »
Can't wait to see what I can do with the powered circuits.
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s0m3b0de

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Re: 2.0 General Discussion
« Reply #375 on: November 11, 2013, 03:35:06 PM »
So i had thought we were gonna be the first with powered lights but it seems mc has done it as well.... but we still have wifi not redstone and we got scripts

shield86

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Re: 2.0 General Discussion
« Reply #376 on: November 13, 2013, 02:46:17 PM »
So basically no more having to go to great lengths to hide the circuitry :)

Not Actually Atlas

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Re: 2.0 General Discussion
« Reply #377 on: November 13, 2013, 04:02:46 PM »
So i had thought we were gonna be the first with powered lights but it seems mc has done it as well.... but we still have wifi not redstone and we got scripts
powered lights in mc suck imo. In my house I made after the update came out, I had to make the walls, floors, and ceilings 3 wide to hide all the circuitry, and the outside lamps needed a big obvious switch on it that you have to go hit one at a time. I hope that wireless circuitry will make it easier


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stewydeadmike

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Re: 2.0 General Discussion
« Reply #378 on: November 13, 2013, 04:33:03 PM »
powered lights in mc suck imo. In my house I made after the update came out, I had to make the walls, floors, and ceilings 3 wide to hide all the circuitry, and the outside lamps needed a big obvious switch on it that you have to go hit one at a time. I hope that wireless circuitry will make it easier
I agree the red stone circuitry in minecraft sucks  you need to know how to make a ton of redstone creations to make a light turn on when you enter a house.

Craig

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Re: 2.0 General Discussion
« Reply #379 on: November 13, 2013, 08:35:13 PM »
I hope that wireless circuitry will make it easier