It's time for week 3's building and scripting additions for Creditland. Some notable new features added are some of the biggest yet, including the Big Project that was mentioned earlier in the week.
We'll start with the smaller changes that make the world look that much better.
The main lounge very recently underwent a makeover, not so much a full makeover but some teleporters or some features from other places in the world have been attached to the spawn room in some way.
Due to this, the VIP Hub is now in the world, allowing players to walk in from the main lounge and giving easy access to the buttons that allow you to become a VIP. This room wasn't a huge addition, I just felt that it all needed to be in one place as the features for VIPs were scattered around the reward shop and the main lounge.

Another add-on to the main lounge is the new Particle Trail Store. Seeing as the whole row of particle trails inside the rewards shop was completely filled up, we needed to create a place made entirely for the trails as we plan to add a lot more to the store. So far it is a huge success. One of the main goals for players in the world is to unlock these trails by completing the tasks that they hold.
A new particle trail was released very recently called the Raining Blood trail. It is blood-looking particles emitting from your back and acts like blood too. It is unlocked by gaining 200 Blood Tokens (from the Big Project).

Now onto the scripting additions.
This first segment of the scripting additions was suggested by WideningPenny98 (also known as Script on the forums). Starting from the 15th February, players can now see how many credits they have claimed from everything in the world, from mining to completing challenges and even exchanging different currency will add to the total. Purchasing new tools or parts of the world does not take the total amount down.

I had on my mind was similar to the total credits count, but was made entirely for the challenges. This is the fail counter, to show players how many times they have wrapped up on challenges and had to start from the beginning... again.
I have a lot of fails but I'm not embarrassed one bit, no way.

Finally. The Big Project. The doors are open. For those who say this challenge map is a DeathMine, Deathmatch or MineMatch, then you technically can in a way.
Yes, the Big Project is the huge expansion to the world which is PvP based. There will be up to 4 different gamemodes to choose from but right now, there is one to play, which is the PvP Sewer Mines.

Now before you all saying that the world is just another copy of deathmatch worlds, this took way more scripting to get it done unlike your standard deathmatch worlds you see hosted all of the time. There are limitations upon entering the sewers, such as only allowing to have 25 Pizza maximum and you are unable to smuggle the Nature Staff (special menu item) into the sewers too so teleporting is not an option.

When you enter, you are given a necklace which symbolises that your bones are claimable. Bones are used in the PvP lounge and are crushed to gain Blood Tokens which can be used to purchase some unique rewards that will enhance your chances of killing another player. When you are in the mine and you are killed, you drop one bone and if you had any sewer crystals on you or any bones, you will lose all of them.

Harsh? Not really. I haven't seen anything as dangerous as this on any deathmatch worlds.
As for the upcoming gamemodes accessible from the PvP lounge, there will be Clan Wars and Capture the Flag. The fourth gamemode hasn't been decided yet so it is up to the players to decide what they would want to see for the final gamemode of PvP.
That wraps up week 3 updates for Creditland. What did you all think of the new content?
If you have never joined this world before, I highly suggest you do. Seriously. Gamertag is
Liam Bradbury if you want to join.
