Author Topic:  [Inverse] parameter to the HUDShape command  (Read 118 times)

0 Members and 1 Guest are viewing this topic.

Dryym

  • Supreme Member
  • *****
  • Posts: 4334
  • What's yours is mine. ~TM's Resident Master Thief~
  • Awards Members who have unlocked the robotic avatar Awarded to exemplary forum members 2 years on site 3 years on site Site art contributions/TPs in-game/Contest winners 1 year on site
    • View Profile
    • Awards
  • Xbox: dryym
[Inverse] parameter to the HUDShape command
« on: January 20, 2016, 04:01:33 PM »
A simple request, I think there should be an [Inverse] parameter added to the HUDShape command.

Any part of a HUD Shape that intersects an inverse shape will not be visible.


Examples of it's use are in making hollow shapes, It would take two HUD shapes with this feature to make a hollow rectangle compared to the 4 that would be necessary otherwise.

It could also be used to make other shapes such as solid triangles and hexagons to hold us off until they are added.

Creator of the term "Deathmine "
Jared [19|Oct 07:12 PM]: "It changes everything" Dryym