Author Topic:  Bleeding concept  (Read 370 times)

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someone224

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Bleeding concept
« on: January 16, 2016, 08:51:01 PM »
YouTube:ThrowAClayMan

Video is on this link:https://m.

someone224

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Re: Bleeding concept
« Reply #1 on: January 16, 2016, 08:53:58 PM »
A concept I wanted to try when decals were implemented. See the video demonstrating it. Here is the script:
If
HasPlayer [Health] [=<60%]
Wait [2000]
Health[-10]
SetTexture[prel:0,-1,0] [2]
Loop
Endif
Loop

If you want to use or modify this script be sure to give me credit

This bleeding system would be great for pvp, open world survival servers and hunger games servers  but the downside is that you would have to clean up the blood after. I'm thinking of making mobs bleed but I have no idea how to do that.
« Last Edit: January 16, 2016, 11:27:57 PM by someone224 »