Nope, if I understand what he's saying, then he's correct. The pong ball is created and ran physically so I can activate the HUD grid beneath. Unless I'm mistaken and I made a lot
of pointless scripts (
) , or this was the only way of doing it so I could visually troubleshoot any issues I could have as well as allow the ball to know how to correctly bounce off a surface. I didn't want to create preassigned animations, so I designed it with pseudo-physics so the game could last indefinitely and the ball can start any direction and be placed anywhere. I also found a bug when trying to arrange the different HUDs to call upon, but haven't tested it enough to give enough details to warrant a full post.