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Author Topic:  Pong in TM  (Read 1864 times)

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#

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Re: Pong in TM
« Reply #10 on: January 11, 2016, 12:29:48 AM »
Snake would be really interesting.

I've previously made Snake before,:
but I was thinking about redoing it on this new system.

Woah! Can you post how to make the script?? :3

It's a little bit more than a script, so I will make a video tomorrow explaining it. The system runs more in a physical sense then within script lines. If that makes sense :P.

Dark Hydrak

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Re: Pong in TM
« Reply #11 on: January 11, 2016, 12:33:00 AM »
Donkey Kong.
SMB
Sanic

The possibilities are endless. Can you make one thats multiplayer?

#

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Re: Pong in TM
« Reply #12 on: January 11, 2016, 12:44:57 AM »
Donkey Kong.
SMB
Sanic

The possibilities are endless. Can you make one thats multiplayer?

Pong is already multiplayer, I just didn't have someone available :P. I also don't know what SMB is.

Spark

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Re: Pong in TM
« Reply #13 on: January 11, 2016, 07:22:33 AM »
Pong is already multiplayer, I just didn't have someone available :P. I also don't know what SMB is.
I think it's Super Mario Bros
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Dryym

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Re: Pong in TM
« Reply #14 on: January 11, 2016, 07:40:28 AM »
If I were to guess how this works, I bet there is a hidden physical pong somewhere, And that is how the game does its checks based on that. The HUDbars are just a graphical interface.

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Craig

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Re: Pong in TM
« Reply #15 on: January 11, 2016, 07:48:54 AM »
If I were to guess how this works, I bet there is a hidden physical pong somewhere, And that is how the game does its checks based on that. The HUDbars are just a graphical interface.
Nope 8)

FatbFFA

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Re: Pong in TM
« Reply #16 on: January 11, 2016, 07:55:15 AM »
Nope 8)
probably has a swing event for an item for movements for collision i have no idea ill stew on it.



#

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Re: Pong in TM
« Reply #17 on: January 11, 2016, 01:10:30 PM »
Nope 8)

Nope, if I understand what he's saying, then he's correct. The pong ball is created and ran physically so I can activate the HUD grid beneath. Unless I'm mistaken and I made a lot of pointless scripts ( O_O) , or this was the only way of doing it so I could visually troubleshoot any issues I could have as well as allow the ball to know how to correctly bounce off a surface. I didn't want to create preassigned animations, so I designed it with pseudo-physics so the game could last indefinitely and the ball can start any direction and be placed anywhere. I also found a bug when trying to arrange the different HUDs to call upon, but haven't tested it enough to give enough details to warrant a full post.
« Last Edit: January 11, 2016, 02:43:25 PM by Hashtag »

Brother Hood

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Re: Pong in TM
« Reply #18 on: January 11, 2016, 03:33:53 PM »
very well done I just wonder how you do these stuff anyway I love it.

Dryym

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Re: Pong in TM
« Reply #19 on: January 11, 2016, 04:01:15 PM »
Can I just ask, How do you get the HUD bars positioned so perfectly? Is it a lot of trial and error, Or do you actually know where certain positions on the screen are?

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