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Author Topic:  Behaviour Node Documentation  (Read 7045 times)

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Craig

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Re: Behaviour Node Documentation
« Reply #10 on: January 04, 2016, 04:30:19 AM »
Flee: Flee the NPC's current target.

Craig

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Re: Behaviour Node Documentation
« Reply #11 on: January 04, 2016, 04:30:33 AM »
Follow: Follow the NPC's current target.

Craig

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Re: Behaviour Node Documentation
« Reply #12 on: January 04, 2016, 04:30:47 AM »
Health: Increase or reduce current Health.

Craig

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Re: Behaviour Node Documentation
« Reply #13 on: January 04, 2016, 04:31:01 AM »
Jump: Cause the NPC to jump.

Craig

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Re: Behaviour Node Documentation
« Reply #14 on: January 04, 2016, 04:31:15 AM »
LookAt: Control what the NPC should look at.

Craig

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Re: Behaviour Node Documentation
« Reply #15 on: January 04, 2016, 04:31:29 AM »
Message: Send information to other NPC's.

Craig

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Re: Behaviour Node Documentation
« Reply #16 on: January 04, 2016, 04:31:43 AM »
Move: Move the NPC.

Craig

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Re: Behaviour Node Documentation
« Reply #17 on: January 04, 2016, 04:31:56 AM »
Properties: Set various properties for the NPC.

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Re: Behaviour Node Documentation
« Reply #18 on: January 04, 2016, 04:32:11 AM »
Script: Execute a script.

Craig

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Re: Behaviour Node Documentation
« Reply #19 on: January 04, 2016, 04:32:23 AM »
StandStill: Cause the NPC to stop moving.