I decided to 'break it down' a bit to accomplish concept. So I wrote a simple script, it works. However, the script it activates has a IsRandom in it and I believe randomization isn't working. If I run it manually the 'then' runs, but on active mode in game it runs one or the other only. Here's the concept script;
Script 1 always runs, sanity\75sanity
HasHistory [sanity] [player] [<=] 
Script [sanity\75chance] [cancel]
Script 2 activated by script 1, sanity\75chance
Script [put your own script here]
Notify [blah blah] [global] [0,0,0]
Need verification. Don't forget this is for DD.