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Author Topic: [Other] TM PC Modding API  (Read 27616 times)

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Clerical

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Re: TM PC Modding API
« Reply #20 on: December 08, 2015, 03:42:19 PM »
can we mod the player model just like adding mob or is that going to be discus later.
No mod required as the game will have the ability to create you're own skins.

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Joel

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Re: TM PC Modding API
« Reply #21 on: December 08, 2015, 04:03:58 PM »
No mod required as the game will have the ability to create you're own skins.
the skin yes but what im talking about can you make yourself look like the troll npc or the wolf npc not the skin texture.

Dryym

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Re: TM PC Modding API
« Reply #22 on: December 08, 2015, 04:27:44 PM »
Is this tag: <IsFemale>false</IsFemale> in the mob's XML data used in TM at this moment? I thought it may be for determining the sound, But that seems to already be covered. It seems a bit redundant. Lol

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Campbell

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Re: TM PC Modding API
« Reply #23 on: December 08, 2015, 08:09:30 PM »
Will the XML method allow for us to directly tie script commands into an item's swing function?

For example, Could I make an item that automatically teleports the player 15 blocks in front of them by tying a "Teleport [Player] [vrel:15,-2,0]" script command to the item's swing function?
No, modding with XML files will only be for simple additions or replacements. Anything that can't be exposed through data files (e.g. different skills, function manipulation, etc) will have to be modded by programming.

the skin yes but what im talking about can you make yourself look like the troll npc or the wolf npc not the skin texture.
There are no plans to implement this at this point.

Is this tag: <IsFemale>false</IsFemale> in the mob's XML data used in TM at this moment? I thought it may be for determining the sound, But that seems to already be covered. It seems a bit redundant. Lol
We will go over the use of each property later on.

Dryym

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Re: TM PC Modding API
« Reply #24 on: December 11, 2015, 09:56:56 PM »
Will it be possible to simply Ctrl+S our mod's XML files and have them automatically update while the game is running?

If not, Could a refresh mods button be considered, As this would make simple changes to animation and such much less time consuming.
« Last Edit: December 15, 2015, 08:52:08 PM by Dryym 🐲 »

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Joel

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Re: TM PC Modding API
« Reply #25 on: December 16, 2015, 08:25:14 PM »
Adding Mobs...
now I love this but got one question.can I import my own 3d model in obj format into the game or will that cause some crash to the game
« Last Edit: December 16, 2015, 10:21:07 PM by Craig »

Campbell

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Re: TM PC Modding API
« Reply #26 on: December 16, 2015, 08:42:15 PM »
Will it be possible to simply Ctrl+S our mod's XML files and have them automatically update while the game is running?

If not, Could a refresh mods button be considered, As this would make simple changes to animation and such much less time consuming.
You won't be able to edit the mod XML files and have it update automatically in-game after saving, but yes a refresh button can be implemented to do that.

now I love this but got one question.can I import my own 3d model in obj format into the game or will that cause some crash to the game
No, it will have to be a model made in the game.

Joel

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Re: TM PC Modding API
« Reply #27 on: December 16, 2015, 08:47:34 PM »
will it be implanted soon or is it on the thinking table

FatbFFA

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Re: TM PC Modding API
« Reply #28 on: January 05, 2016, 09:14:49 AM »
will it be implanted soon or is it on the thinking table
I do believe it will ship with the game to make a good modding api its better to make it when the games being made so that it can be built on.



MrMarooca

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Re: TM PC Modding API
« Reply #29 on: January 28, 2016, 11:08:26 PM »
What does it mean for the future of the modding API now that Campbell is off the team? Will development continue as planned?
You want me to give a timeframe? haha I'd have more luck predicting the end of the world.