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Author Topic: [Other] TM PC Modding API  (Read 44192 times)

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Re: TM PC Modding API
« Reply #200 on: May 24, 2018, 07:41:13 AM »
That is exactly what it was.

Now, when I hit the NPC, it plays the default player model noise. I supplied a sound file, and called upon ot for the ActorAudioData, but the sounds to not play. Do they have to be in a specific file format? I have them in .wav

ActorAudioData.xml doesn't yet support specifying external sound files. It only allows specifying sound 'keys' used to identify the games existing built in sounds. I can post a list of these keys if you think it might help. To use external files, currently you need to do that using C#. I have plans to support external files from XML but it will be after multiplayer.