That is exactly what it was.
Now, when I hit the NPC, it plays the default player model noise. I supplied a sound file, and called upon ot for the ActorAudioData, but the sounds to not play. Do they have to be in a specific file format? I have them in .wav
ActorAudioData.xml doesn't yet support specifying external sound files. It only allows specifying sound 'keys' used to identify the games existing built in sounds. I can post a list of these keys if you think it might help. To use external files, currently you need to do that using C#. I have plans to support external files from XML but it will be after multiplayer.