Create a free account to remove all ad content.

Author Topic: [Other] TM PC Modding API  (Read 29306 times)

0 Members and 1 Guest are viewing this topic.

Lord Leo

  • Legendary Member
  • *
  • Posts: 1187
  • Aka Cat
    • View Profile
  • Xbox: Circle cat113
Re: TM PC Modding API
« Reply #180 on: December 23, 2017, 07:59:01 PM »
How do I edit/Create smelting recipes with this?

The Gold Knight

  • Legendary Member
  • *
  • Posts: 1092
  • My Forgeplex is better ;)
    • View Profile
    • Insert Clickbait Title Here!
  • Other: 何
Re: TM PC Modding API
« Reply #181 on: December 28, 2017, 06:57:13 PM »
Behaviour.db and Dialog.db

These files enable provision of NPC Behaviour and Dialog trees.

To create these files, use the Export button on the Behaviours tab in the world where you have created the behaviours or dialog for the mod, and export the files to your Mod folder.
The export buttons are greyed out for me. Are they not currently useable?

Craig

  • Developer
  • Extreme Member
  • *
  • Posts: 6655
  • Dig Deep
    • View Profile
    • Twitter
  • Steam: tota1miner
Re: TM PC Modding API
« Reply #182 on: December 28, 2017, 07:19:05 PM »
Behaviour.db and Dialog.db

These files enable provision of NPC Behaviour and Dialog trees.

To create these files, use the Export button on the Behaviours tab in the world where you have created the behaviours or dialog for the mod, and export the files to your Mod folder.
The export buttons are greyed out for me. Are they not currently useable?
They're disabled in Fullscreen because Windows sometimes crashes the game if it tries to open a File Select dialog in Fullscreen. Alt-Enter to windowed mode, close/reopen the Behaviour menu and the Export button should be enabled.

FatbFFA

  • Supreme Member
  • *
  • Posts: 2103
    • View Profile
    • ::)
  • Xbox: ETTP & Mr Zincy
Re: TM PC Modding API
« Reply #183 on: December 28, 2017, 08:05:52 PM »
They're disabled in Fullscreen because Windows sometimes crashes the game if it tries to open a File Select dialog in Fullscreen. Alt-Enter to windowed mode, close/reopen the Behaviour menu and the Export button should be enabled.

Maybe window mode TM when someone tries to use these functions and return to full screen after?



Joel

  • Sr. Member
  • *
  • Posts: 374
    • View Profile
Re: TM PC Modding API
« Reply #184 on: December 28, 2017, 10:10:34 PM »
I wonder how modding the avatar player model will be or if it is even hard to implant.

on the xbox 360 i saw on the list of updates and future update that avatar editor was going to be release soon but anyway what are the steps to adding that avatar editor is it going to be hard to implant into the game.

The Gold Knight

  • Legendary Member
  • *
  • Posts: 1092
  • My Forgeplex is better ;)
    • View Profile
    • Insert Clickbait Title Here!
  • Other: 何
Re: TM PC Modding API
« Reply #185 on: December 29, 2017, 01:07:18 AM »
I wonder how modding the avatar player model will be or if it is even hard to implant.

on the xbox 360 i saw on the list of updates and future update that avatar editor was going to be release soon but anyway what are the steps to adding that avatar editor is it going to be hard to implant into the game.
I mean, I've already worn a custom avatar. Mind you, it only replaces an existing one the way I did it.

Joel

  • Sr. Member
  • *
  • Posts: 374
    • View Profile
Re: TM PC Modding API
« Reply #186 on: December 29, 2017, 09:20:40 AM »
I wonder how modding the avatar player model will be or if it is even hard to implant.

on the xbox 360 i saw on the list of updates and future update that avatar editor was going to be release soon but anyway what are the steps to adding that avatar editor is it going to be hard to implant into the game.
I mean, I've already worn a custom avatar. Mind you, it only replaces an existing one the way I did it.

Really i thought it was npc only well nice done job.If you don't mind can you do a tutorial on replacing the player avatar yes i know Craig post a tutorial somewhere but i want to see with my eyes how its done and how you worn it too, forgive me for being pushy here.

The Gold Knight

  • Legendary Member
  • *
  • Posts: 1092
  • My Forgeplex is better ;)
    • View Profile
    • Insert Clickbait Title Here!
  • Other: 何
Re: TM PC Modding API
« Reply #187 on: December 29, 2017, 08:58:49 PM »
Really i thought it was npc only well nice done job.If you don't mind can you do a tutorial on replacing the player avatar yes i know Craig post a tutorial somewhere but i want to see with my eyes how its done and how you worn it too, forgive me for being pushy here.
It's really not hard to figure out if you browse through the game files and put 2 and 2 together. I will not be doing a tutorial on this, and Craig has not posted any tutorials on how to do this sort of thing. At least, none that I know of.

Joel

  • Sr. Member
  • *
  • Posts: 374
    • View Profile
Re: TM PC Modding API
« Reply #188 on: December 29, 2017, 11:41:51 PM »
Well thanks anyway but i wonder how this will effect multiplayer (when it comes out on pc) do you think it might crash the game or you'll just be invisable

The Gold Knight

  • Legendary Member
  • *
  • Posts: 1092
  • My Forgeplex is better ;)
    • View Profile
    • Insert Clickbait Title Here!
  • Other: 何
Re: TM PC Modding API
« Reply #189 on: December 30, 2017, 12:06:00 AM »
Well thanks anyway but i wonder how this will effect multiplayer (when it comes out on pc) do you think it might crash the game or you'll just be invisable
Let me put it this way. The models are like texture packs. If yours is different from someone elses, they just see what their default looks like. In my case, I'd look like a carpenter to them.