Author Topic: [Other] TM PC Modding API  (Read 19788 times)

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Courier

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[Other] Re: TM PC Modding API
« Reply #165 on: January 03, 2017, 06:42:48 PM »
Ooooo nice. My dream is coming true ;D

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Re: TM PC Modding API
« Reply #166 on: January 06, 2017, 07:20:33 AM »
What I would like to do if I ever have the chance to mod, is to be able to change the day and night sky. What I mean is that currently the daytime sky is plain blue with the sun and the night sky consists of a few stars and a moon.

What I would like to do is to be able to mod and add images of planets and moons that you can see throughout the day sky, and galaxy's and other things throughout the night sky.

Day could look like this: https://s-media-cache-ak0.pinimg.com/originals/99/e4/c4/99e4c4faf6d68fdec7073b99422da790.jpg

Night could look like this: https://www.walldevil.com/101808-artwork-fantasy-art-concept-skies-galaxies-space-digital.html


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Re: TM PC Modding API
« Reply #167 on: February 07, 2017, 03:38:25 AM »
I'm sure I saw an IsTexturable parameter somewhere.. Can someone help me out? I'm trying to mod a block.

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Re: TM PC Modding API
« Reply #168 on: February 07, 2017, 10:16:25 AM »
I'm sure I saw an IsTexturable parameter somewhere...
There is no IsTextureable option, there is however the <TextureID> nearing the bottom of BlockData.xml.
-Alionz

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Re: TM PC Modding API
« Reply #169 on: February 07, 2017, 11:08:38 AM »
Hmm.. what does that parameter do, then?
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Re: TM PC Modding API
« Reply #170 on: December 23, 2017, 04:01:07 PM »
How do I add sound?

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Re: TM PC Modding API
« Reply #171 on: December 23, 2017, 04:06:21 PM »
How do I add sound?
Only via C# at the moment.

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Re: TM PC Modding API
« Reply #172 on: December 23, 2017, 04:07:43 PM »
Hey Craig, you ever gonna finish the documentation on the items section?

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Re: TM PC Modding API
« Reply #173 on: December 23, 2017, 04:30:13 PM »
What is a program you can use to write this stuff? Sorry, new to modding but have some plans


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Re: TM PC Modding API
« Reply #174 on: December 23, 2017, 04:36:42 PM »
What is a program you can use to write this stuff? Sorry, new to modding but have some plans
If you don't plan on doing any C# coding, and just the xml, basic notepad is fine, however I strongly suggest using notepad++

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Re: TM PC Modding API
« Reply #175 on: December 23, 2017, 04:39:37 PM »
What is a program you can use to write this stuff? Sorry, new to modding but have some plans
If you don't plan on doing any C# coding, and just the xml, basic notepad is fine, however I strongly suggest using notepad++
And then I just copy the file into the mods folder?


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Re: TM PC Modding API
« Reply #176 on: December 23, 2017, 04:52:43 PM »
What is a program you can use to write this stuff? Sorry, new to modding but have some plans
If you don't plan on doing any C# coding, and just the xml, basic notepad is fine, however I strongly suggest using notepad++
And then I just copy the file into the mods folder?
Not quite. You make a folder for the particular mod in the mods folder, so it'd look like this in a file path.

The xml file would be located in the very last folder there.

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Re: TM PC Modding API
« Reply #177 on: December 23, 2017, 04:58:39 PM »
What is a program you can use to write this stuff? Sorry, new to modding but have some plans
If you don't plan on doing any C# coding, and just the xml, basic notepad is fine, however I strongly suggest using notepad++
And then I just copy the file into the mods folder?
Not quite. You make a folder for the particular mod in the mods folder, so it'd look like this in a file path.

The xml file would be located in the very last folder there.
Would it be possible to stack textures on each other in a mod? Odd question, I know


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AlienizdPixel

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Re: TM PC Modding API
« Reply #178 on: December 23, 2017, 05:01:39 PM »
Would it be possible to stack textures on each other in a mod? Odd question, I know
Layers? It would need to be flattened before it can be used within game.
-Alionz

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Re: TM PC Modding API
« Reply #179 on: December 23, 2017, 07:55:13 PM »
Would it be possible to stack textures on each other in a mod? Odd question, I know
Layers? It would need to be flattened before it can be used within game.
I mean just overlap the pictures. Like for example if one texture was just the blade and the other was just the handle and one was just the gemstone in the sword, could i make it so that depending on what history a player has, the blade, handle, and gemstone can be different textures while all 3 models are occupying the same space


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