Author Topic:  Particle Emitter [New Options]  (Read 935 times)

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TM Charles

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Particle Emitter [New Options]
« on: October 14, 2015, 02:35:47 AM »
New ideas For Particle Emitter
So me and a few people have found a few limitations with particles and having a really good idea on how they work I have found a few things that could be useful.
I will update this posy with more ideas for the particle emitter also ad your own ideas

Emitter To Script[Added To Game]
Spoiler for Hidden Content:
This will give you an option in the EMITTER only to covert it into a script.

There are a few reasons

-The overall interface is easy to navigate.
-You can easily edit each option but if you do it by hand you have to scroll through it all to edit one thing then test and repeat.
-The simpler the better more people will try out scripts and particles.


Orbit
Spoiler for Hidden Content:

Obit is a way to make the particles move in a circle or other shape


Vertical Rotation
Spoiler for Hidden Content:

We have rotation but only horizontally if we can have vertical if we combine the two we can make some cool shapes like circles

Set Max Particle Expansion
Spoiler for Hidden Content:
This is an option 0,0,0 or x,y,z and you can limit the max size of the particles can go.

This will let people control the main size that particles can go.
Pitch & Yaw
Spoiler for Hidden Content:
This is an option that will allow us to set the angle of the particle.
This will not replace rotation as this make it stay in that one spot rotation makes it spin.
Pitch-This is the up & down axis

Yaw-This is the left and right


Naming Particle Emitters
Spoiler for Hidden Content:
So the idea for this is to name the particle emitter i say this for 1 reason organization when im making an object with particles i sometimes get mixed up what is what this will just make things easier.

Shapes Selector & Particles modeler
Spoiler for Hidden Content:
The Shape Selector will allow you to choose from many shapes to start with.
-Square
-Sphere
-Triangle
-Torus
-Pentagon

Particle Modeler- This will allow you to make you own shapes in an editor.


Texture Wrapping
Spoiler for Hidden Content:
This is an option to wrap the particle in a block texture.
« Last Edit: October 17, 2015, 12:28:46 AM by Spo0ky_ETTP 🎃 »



Dark Hydrak

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Re: Particle Emitter [New Options]
« Reply #1 on: October 14, 2015, 02:40:15 AM »
Nice, but what about a follow player option?

Muffin

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Re: Particle Emitter [New Options]
« Reply #2 on: October 14, 2015, 02:42:18 AM »
Nice, but what about a follow player option?
That doesn't sound fun... If you want, i'm sure you can mess with relative coordinates and the particle scripts to achieve just that.

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Re: Particle Emitter [New Options]
« Reply #3 on: October 14, 2015, 02:54:52 AM »
Yes you can use [rel:x,y,z] [vrel:x,y,z] [hvrel:x,y,z] etc with the Particle command.

TM Charles

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Re: Particle Emitter [New Options]
« Reply #4 on: October 14, 2015, 02:57:06 AM »
That doesn't sound fun... If you want, i'm sure you can mess with relative coordinates and the particle scripts to achieve just that.
Correct this is already in the game if you use relative coordinates and the particles scripts you can make them follow you. 


Edit: Craig covered it



Dark Hydrak

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Re: Particle Emitter [New Options]
« Reply #5 on: October 14, 2015, 02:59:16 AM »
Wait you can use rel. On particle scripts? Cool. How about teleport scripts? Puzzle map!

TM Charles

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Re: Particle Emitter [New Options]
« Reply #6 on: October 14, 2015, 03:02:31 AM »
Wait you can use rel. On particle scripts? Cool. How about teleport scripts? Puzzle map!
Yes its supported but i dont see the need



JD DRAGON 7

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Re: Particle Emitter [New Options]
« Reply #7 on: October 14, 2015, 03:16:03 AM »
Instead of Vertical Rotation we should have angle x, y, z. X&Z are north, south, east and west and Will change the angle of the rotation but Y will bend it to make cone shapes.
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Re: Particle Emitter [New Options]
« Reply #8 on: October 14, 2015, 04:16:40 AM »
Instead of Vertical Rotation we should have angle x, y, z. X&Z are north, south, east and west and Will change the angle of the rotation but Y will bend it to make cone shapes.


-Added Pitch and Yaw
-Added Naming Particle Emitters



Also @JD i do wish there was a way to make better shapes with particles.
« Last Edit: October 14, 2015, 04:23:31 AM by ETTP 🍍 »



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Re: Particle Emitter [New Options]
« Reply #9 on: October 14, 2015, 07:35:24 AM »
Also @JD i do wish there was a way to make better shapes with particles.
If we had a particle shape select. Like square, sphere and what not.
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TM Charles

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Re: Particle Emitter [New Options]
« Reply #10 on: October 14, 2015, 09:12:01 AM »
-Added Shape Selector & Shape Modeler
-Added Texture Wrapping



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Re: Particle Emitter [New Options]
« Reply #11 on: October 14, 2015, 09:40:45 AM »
I like the ideas it adds more to particles


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Re: Particle Emitter [New Options]
« Reply #12 on: October 14, 2015, 09:40:30 PM »
I like these ideas. I could do even more with particles!
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Re: Particle Emitter [New Options]
« Reply #13 on: October 15, 2015, 01:54:32 PM »
Me likey
 ^-^

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Re: Particle Emitter [New Options]
« Reply #14 on: October 16, 2015, 05:17:46 AM »
Instead of Vertical Rotation we should have angle x, y, z. X&Z are north, south, east and west and Will change the angle of the rotation but Y will bend it to make cone shapes.
With this you could get the vertical rotation as week as this
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