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Author Topic: [Creative] The creative side of Particles  (Read 7901 times)

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.ok

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Re: The creative side of Particles
« Reply #70 on: November 23, 2016, 04:37:23 AM »
created this lighing script today


still needs some work on it done maybe but i got the basics down




.ok

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Re: The creative side of Particles
« Reply #71 on: January 04, 2017, 03:02:35 AM »
working trafic light




.ok

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Re: The creative side of Particles
« Reply #72 on: January 14, 2017, 06:47:44 AM »

cool coin operated monocular




CDJ

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Re: The creative side of Particles
« Reply #73 on: January 14, 2017, 10:13:03 AM »
I wanted to do something like this, i can't figure out the particle system though..

.ok

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Re: The creative side of Particles
« Reply #74 on: February 11, 2017, 08:59:06 AM »


animated railroad crossing light




Dryym

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Re: The creative side of Particles
« Reply #75 on: February 11, 2017, 11:37:23 AM »


animated railroad crossing light

I would have animated the bar more. A single state change is boring.

You should have used vectors like I did with my analog clock.

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Jared [19|Oct 07:12 PM]: "It changes everything" Dryym

Lunar

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Re: The creative side of Particles
« Reply #76 on: February 11, 2017, 12:00:29 PM »
That's the coolest thing, dryym, you should get the particle and animate it, I wanna see that.

.ok

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Re: The creative side of Particles
« Reply #77 on: February 11, 2017, 01:12:34 PM »


animated railroad crossing light

I would have animated the bar more. A single state change is boring.

You should have used vectors like I did with my analog clock.
vectors?what do you mean

Make like a really simple 3-10 line script with 1-3 particles, and show me how it'd look or how you would make it so I can get an idea of how I'd use it on this?




Dryym

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Re: The creative side of Particles
« Reply #78 on: February 11, 2017, 04:03:07 PM »


animated railroad crossing light

I would have animated the bar more. A single state change is boring.

You should have used vectors like I did with my analog clock.
vectors?what do you mean

Make like a really simple 3-10 line script with 1-3 particles, and show me how it'd look or how you would make it so I can get an idea of how I'd use it on this?

Uh, 3-10 lines isn't happening.

http://totalminerforums.net/index.php?topic=18337.0
Here's my analog clock It uses vectors to animate the hands.

Creator of the term "Deathmine "
Jared [19|Oct 07:12 PM]: "It changes everything" Dryym

.ok

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Re: The creative side of Particles
« Reply #79 on: February 12, 2017, 04:15:50 AM »


animated railroad crossing light

I would have animated the bar more. A single state change is boring.

You should have used vectors like I did with my analog clock.
vectors?what do you mean

Make like a really simple 3-10 line script with 1-3 particles, and show me how it'd look or how you would make it so I can get an idea of how I'd use it on this?

Uh, 3-10 lines isn't happening.

http://totalminerforums.net/index.php?topic=18337.0
Here's my analog clock It uses vectors to animate the hands.
Well in a quick summary what does it specifically do/what's its purpose/intention?