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Author Topic: [Creative] The creative side of Particles  (Read 8511 times)

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.ok

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Re: The creative side of Particles
« Reply #20 on: October 25, 2015, 12:46:35 PM »




#

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Re: The creative side of Particles
« Reply #21 on: November 03, 2015, 11:08:34 PM »
Was messing around with an idea a few days ago. It didn't come out exactly right, but I still think it's pretty cool. It's a car. Kinda.

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It gets a little wonky when trying to generate the particles diagonally, but other then that it worked okay. Because I'm using the particle command, the car can't be too detailed since you can't put decimals in coordinates.

Jesse

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Re: The creative side of Particles
« Reply #22 on: November 03, 2015, 11:11:00 PM »
CrazyTater Wanted me to post.




Also

<--- were did that come from?



These were JD Dragons particles. He requested me to post them so here they are.


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Craig

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Re: The creative side of Particles
« Reply #23 on: November 03, 2015, 11:13:28 PM »
Very cool.

Because I'm using the particle command, the car can't be too detailed since you can't put decimals in coordinates.
In 2.42, player/view relative coords for particles don't snap to the coord (block) center, so it should be a lot smoother.

crazytater94

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Re: The creative side of Particles
« Reply #24 on: November 04, 2015, 01:27:37 AM »
Hehe, I was a clown

Also, wow ugh, that's an amazing idea with the tornado
« Last Edit: November 04, 2015, 01:31:20 AM by crazytater94 »

Zone

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Re: The creative side of Particles
« Reply #25 on: November 04, 2015, 06:58:01 PM »
Here's a gun,



I haven't seen anyone try this so.. Yea lol
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.ok

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Re: The creative side of Particles
« Reply #26 on: November 04, 2015, 07:50:38 PM »
Hehe, I was a clown

Also, wow ugh, that's an amazing idea with the tornado
if ud like i could copy or redo the script onto a map of yours
also the only bad thing is no matter how high,even with zones and gravity you still die w combat on,unless you dont care about adding a huge hole w water on the bottom where you transport to,but that looks really ugly imo

i also have other ideas i could do but those would require too much effort.maybe create trafic via cars but idk if ud be able to get that many cars if u were to actually wanna take the time

otherwise if you have any ideas like that then im open to brainstorming a system




crazytater94

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Re: The creative side of Particles
« Reply #27 on: November 04, 2015, 09:13:21 PM »
if ud like i could copy or redo the script onto a map of yours
also the only bad thing is no matter how high,even with zones and gravity you still die w combat on,unless you dont care about adding a huge hole w water on the bottom where you transport to,but that looks really ugly imo

i also have other ideas i could do but those would require too much effort.maybe create trafic via cars but idk if ud be able to get that many cars if u were to actually wanna take the time

otherwise if you have any ideas like that then im open to brainstorming a system

You mean like transporting between wells or fairy gardens(Zelda) ??? :3

.ok

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Re: The creative side of Particles
« Reply #28 on: November 04, 2015, 09:14:32 PM »
You mean like transporting between wells or fairy gardens(Zelda) ??? :3
give me a video and ill have an answer if possible




xTokioBeatlex7

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Re: The creative side of Particles
« Reply #29 on: November 15, 2015, 09:06:38 PM »
I see you posted that tornado effect i helped inspire you to create. Very cool. I'm glad it came to good use.
Definitely not a Destructo-Kitten.