Author Topic: [Creative] The creative side of Particles  (Read 3158 times)

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.ok

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[Creative] Re: The creative side of Particles
« Reply #60 on: August 09, 2016, 01:42:29 AM »
Would it be possible to create an empty battle suit with particles? Particularly one like the green person in my sig, except more blocky like an avatar?
Yeah. Like a modified bomberman with a green base, darker green armor panels and gloves, and an orange facemask.


That wouldn't be hard. Especially if you want it to be more blocky.
Would u want me to attempt something or try and do it?
If so then give me a few reference pics I can go by or a little of how u want it to look exactly

It'll prob be in the form of a script if that's fine
Sure. Thank you. The other question I have is... Can I make the finished product move around via scripts?
you mean like bone animation?




Craig

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Re: The creative side of Particles
« Reply #61 on: August 09, 2016, 01:55:49 AM »
I think he means just move with the player as the player moves.

.ok

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Re: The creative side of Particles
« Reply #62 on: August 09, 2016, 01:58:26 AM »
I think he means just move with the player as the player moves.
then sure that should be fine,as long as he isn't flying

Unless he doesn't care about particle useage,then a quicker emit freq would prob use up a lot of the particles




Atlas Telamon

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Re: The creative side of Particles
« Reply #63 on: August 09, 2016, 02:09:55 AM »
Would it be possible to create an empty battle suit with particles? Particularly one like the green person in my sig, except more blocky like an avatar?
Yeah. Like a modified bomberman with a green base, darker green armor panels and gloves, and an orange facemask.


That wouldn't be hard. Especially if you want it to be more blocky.
Would u want me to attempt something or try and do it?
If so then give me a few reference pics I can go by or a little of how u want it to look exactly

It'll prob be in the form of a script if that's fine
Sure. Thank you. The other question I have is... Can I make the finished product move around via scripts?
you mean like bone animation?
Just around. Like if I were to make a model to serve as a big bad of an RPG, could I have him like turn around and walk through a doorway


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Re: The creative side of Particles
« Reply #64 on: August 10, 2016, 12:30:01 PM »
Yeah, just edit all of them to make them backwards, then edit the coordinates after that, you can go as far as to make him move smoothly, move .1 instead of jumping ahead a block.

.ok

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Re: The creative side of Particles
« Reply #65 on: August 15, 2016, 02:39:32 AM »
finished this last night












tatter12

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Re: The creative side of Particles
« Reply #66 on: August 25, 2016, 11:04:09 PM »





These were JD Dragons particles. He requested me to post them so here they are.
did he say how many partials were used
YouTube:tatter12 c:

Jaz

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Re: The creative side of Particles
« Reply #67 on: August 25, 2016, 11:38:34 PM »
I just found this thread and wow-.. I am impressed by everything here! I'm still to master particles myself.

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.ok

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Re: The creative side of Particles
« Reply #68 on: August 26, 2016, 06:04:23 AM »
did this just now


first thing for my particle component pack too :)




.ok

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Re: The creative side of Particles
« Reply #69 on: September 03, 2016, 07:10:20 AM »
did this just now over 1-3 days of on n off work




.ok

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Re: The creative side of Particles
« Reply #70 on: November 23, 2016, 04:37:23 AM »
created this lighing script today


still needs some work on it done maybe but i got the basics down




.ok

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Re: The creative side of Particles
« Reply #71 on: January 04, 2017, 03:02:35 AM »
working trafic light




.ok

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Re: The creative side of Particles
« Reply #72 on: January 14, 2017, 06:47:44 AM »

cool coin operated monocular




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Re: The creative side of Particles
« Reply #73 on: January 14, 2017, 10:13:03 AM »
I wanted to do something like this, i can't figure out the particle system though..