Author Topic:  Toggle-able Fall Damage  (Read 260 times)

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Toggle-able Fall Damage
« on: August 17, 2015, 01:56:27 AM »
It's a pretty simple idea, but I think being able to toggle fall damage in creative mode would be pretty useful. It would be pretty good for parkour based maps as well as PvP. When I tried searching to see if this idea was already suggested, I only saw blocks that would negate fall damage. Instead, I'm thinking of just a a global setting you can turn on and off (like combat or finite resources). There's not really much else to say other than that.

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« Last Edit: August 17, 2015, 02:27:59 AM by Hashtag »

Jaz

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Re: Toggle-able Fall Damage
« Reply #1 on: August 17, 2015, 06:30:48 AM »
For now you may be able to make a no fall damage zone, you could achieve this by creating a one block high layer of zones across the base of your map and setting the gravity of that zone to be higher than normal.

I am unsure of how effective this or if it will even work but there is something to try that might work for you.

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casual onion

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Re: Toggle-able Fall Damage
« Reply #2 on: August 17, 2015, 07:55:09 AM »
I believe the fall damage is based on a percentage of your health so you could have it reduce the percentage. It would help me because i keep going afk and falling of the building i was stood on!
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Re: Toggle-able Fall Damage
« Reply #3 on: August 17, 2015, 01:57:59 PM »
I poke this idea. It should be reducible though, because you could allow falling 10 blocks to be harmless, while 15 hurts. This would allow for assassin's creed gameplay.