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Author Topic:  Dying Hope: a Zombie RPG Free-Roam  (Read 5300 times)

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Jason✪

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Re: Dying Hope: a Zombie RPG Free-Roam
« Reply #20 on: August 27, 2015, 05:57:35 PM »
Working on Horta stadium.Its going really well i think.

pictures in the future.
:D

Jason✪

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Re: Dying Hope: a Zombie RPG Free-Roam
« Reply #21 on: August 28, 2015, 08:09:49 PM »
Thanks for the votes!

i am working on horta stadium,and it is looking detailed,and becoming VERY challenging. 1 wrong move,and your dead.

new poll shortly
:D

Vecxin

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Re: Dying Hope Update v0.0.1
« Reply #22 on: August 29, 2015, 07:31:47 AM »
No square boxes. Use detail and design in your favor. Creativity is your best friend in this case. I wish you loom on the map ^_^
Would love to play on this some time :)
Remember "Good maps take the longest to make"- Grunty 2013

Jason✪

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Re: Dying Hope: a Zombie RPG Free-Roam
« Reply #23 on: August 29, 2015, 04:39:01 PM »
Thanks Grunt.

My progress is going well, slow, but well.
:D

Jason✪

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Re: Dying Hope: a Zombie RPG Free-Roam
« Reply #24 on: August 31, 2015, 07:35:40 PM »
Horta Stadium is nearly done!
:D

Jason✪

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Re: Dying Hope: a Zombie RPG Free-Roam
« Reply #25 on: September 03, 2015, 01:50:15 PM »
When the World gets more popular(if it does well at all) i might release a demo component pack, that can be used to create dying hope style maps
:D

Jason✪

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Re: Dying Hope: a Zombie RPG Free-Roam
« Reply #26 on: September 07, 2015, 02:08:22 PM »
OP WILL GET UPDATED OVER THE NEXT 3-4 HOURS
:D

Jason✪

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Re: Dying Hope: a Zombie RPG Free-Roam
« Reply #27 on: September 09, 2015, 05:32:02 PM »
doing some serious development over the weekend,probably script writing for the most part,because of stupid painting limitations. f*ck.  /-:  /-:
:D

Jason✪

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Re: Dying Hope: a Zombie RPG Free-Roam
« Reply #28 on: September 11, 2015, 12:30:09 PM »
I am going to be hosting an early development map in the next week or so.

This will focus on the following:

Component packs
enemy strengths and weaknesses
quests(one of each type)
custom items
drop chances
night time vs day time enemies,via scripts and zones.
air drops will be in a small pvp area,i must make sure these work
the first 5 trials for the mini-game area "carnage stadium"

NOTES:
this map is NOT focusing on design,only the back-end stuff,like functionality.
At spawn,there will be a button for each of the following stats:
Parkour missions completed
Parkour missions completed(Hard)
Enemies killed
Enemies killed(night time)

I will have one BIG parkour course which will be timed(you have maximum 5 minutes to complete it)
The time will be recorded,and you can tell the world your quickest time.


I can wait to see you there,and lastly...



Good Night
            Good Luck
:D

Jason✪

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Re: Dying Hope: a Zombie RPG Free-Roam
« Reply #29 on: September 14, 2015, 05:31:08 PM »
600 views, i feel like a boss,thankyou everyone  ^-^
:D