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Author Topic:  Dying Hope: a Zombie RPG Free-Roam  (Read 5299 times)

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Jason✪

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Re: Dying Hope Update v0.1.0
« Reply #10 on: August 08, 2015, 06:26:59 PM »
Topic Updated...again ^-^

Going to add new poll.
:D

A Simple Gamer

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Re: Dying Hope Update v0.0.1
« Reply #11 on: August 08, 2015, 07:10:09 PM »
When it comes to the over-all design, I think you should go with the style of Dying Light. Dying Light has a very distinct design which really brings out the zombie apocalyptic vibe. Not only that, but the horror aspect will definitely increase "depends how you build/design your world" especially if your going to include the Day/night cycle effect. If you were to build this type, then you may want to include elements of the slums, old-town, and possibly the unexplored urban area which is only seen around the barriers. Research is the key  8) ::) :-X

Here are some tips of designing a Zombie type map
-add blood "Dark-red blocks" around your environment.
-add vegetation/dirt to your environment "optional"
-Don't make npc dialogue too basic for ex." We're hungry, get us food"
-Use pictures/concept art as references when building your world
-Plan out your design before you get down to business "VERY IMPORTANT"
-include signs of destruction "Fire,damaged buildings,smoke etc."
-include signs of civil defense activity "barricades,quarantine zones,etc"
-include signs of survivor activity "notes,beds,torches,campsites,safe houses,etc"
-plan out the background story of the map "VERY IMPORTANT , but optional ::)"
-make most buildings enter-able "for RPG based maps"
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I hope you do well on your map and here are some additional references
- A fan made trailer I did a while back when Dying Light was almost out
http://totalminerforums.net/index.php?topic=10620.0

- My official Dead Island map post
http://totalminerforums.net/index.php?topic=4500.0

Excellent suggestions! OP should definitely keep this post in mind!
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xTokioBeatlex7

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Re: Dying Hope Update v0.1.0
« Reply #12 on: August 10, 2015, 10:32:09 AM »
Yes. You can also make blood puddles using pressure plates. That way you don't need double thick floors/walls. It also moves when you step in it, just like real puddles.
Definitely not a Destructo-Kitten.

Jason✪

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Re: Dying Hope Update v0.1.0
« Reply #13 on: August 10, 2015, 10:53:59 AM »
OO,i did not think of that,Thanks
:D

Jason✪

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Re: Dying Hope Update v0.1.0
« Reply #14 on: August 14, 2015, 05:21:48 PM »
MINI GAMES:

Yes, i have though about it, and im going to add in mini-games, i personally have a few ideas,but im going to need some help. So if anyone wants to share any ideas, please feel free,and you get FULL credit on my map!  Tahnkyou

Good Night.
              Good Luck.
:D

Jason✪

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Re: Dying Hope Update v0.1.14
« Reply #15 on: August 20, 2015, 12:28:14 PM »
Working on the storyline, i LOVE it so far. Its similar to the dying light storyline :D
:D

Jason✪

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Re: Dying Hope Update v0.1.18
« Reply #16 on: August 23, 2015, 01:24:17 PM »
Im going to ask a good friend of mine to take screenshots in a coupe weeks time,if they can  ^-^
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Jason✪

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Re: Dying Hope Update v0.1.18
« Reply #17 on: August 23, 2015, 01:25:49 PM »
Im going to have quite a few references in the game that refer to TM maps that have inspired me to make dying hope!

baystone is one map i like so far!
:D

Jason✪

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Re: Dying Hope Update v0.1.18
« Reply #18 on: August 24, 2015, 11:18:03 AM »
OP updated:

Storyline added.
New poll added.
:D

Jason✪

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Re: Dying Hope Update v0.1.18
« Reply #19 on: August 25, 2015, 08:26:13 PM »
OP UPDATED


Check out the poll
:D