Author Topic:  2.4  (Read 15338 times)

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Craig

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2.4
« on: July 16, 2015, 06:51:51 PM »
Update 2.4.

Additions/Changes:
New Block: Particle Emitter.
New Texture Pack - Original Remade.
New Arcade Block Game (Total Rush).
Total Invaders reskin.
Musical Notes, Do, Re, Mi, Fa, So, La, Ti added to Ambient Sounds.
Player Text Messaging (shortcut key Dpad Up + A).
Clan banners on player nameplates.
Setup screens added for each Creative tool.
Panes no longer connect to crops.
Dynamic clouds.
Wind - Affects clouds, particles, crops and flora.
Naturally falling leaf particles.
Worlds using the Work In Progress attribute do not prompt players for a rating.

Fixes Completed:
4 blue screens fixed.
Several internal exceptions fixed.
Copy/Rename worlds.
Texture Pack fixes.
Single Wielding glitches.
Grenade Launcher durability.
Some blueprints not generating.
Pause Menu freeze (Controller 1).
Map Owner for remotes on new maps.
Single Player Pause cancels floods.
Teflon retexture retained as block falls.
Sentry Turrets not using Bronze arrows.
Texture Pack switching causing crashes.
Blueprint finder pointing to an empty space.
Crouching under Trapdoors can cause instant death.
Sudden lag if the game is paused for several minutes.
Incorrect sounds playing while on the loading screen.
Placing doors with auto placement can break them again.
Zones not updating properly if their bounds are edited.
Opening a Locked Door with a switch only opens half the door.

New Script Stuff:
Loop command.
Explosion command.
HasPlayer command.
IsBlockTexture command.
SetEventScript command.
Particle command.
ParticleEmitter command.
AddPickup script command changed to Pickup.
[r,g,b] parameter added to Notify script command.
[clear] parameter added to Pickup script command to clear all pickup's.
[count] parameter now supports history substitution for a number of script commands (see docs).
Scripts are now compiled to bytecode (more efficient execution).
Some script execution diagnostics.
Better script syntax error checking.

Fixed Script Stuff:
Unequip fixed.
Spawning invalid Mob types.
Some script coordinate offset issues.
Add [clan] specifiers to script documentation.
Player Leaves event script causing purple screen.
Editing a script comment command adds extra slashes.
Zone's not updating properly if their bounds are edited.
Zone script commands applying when Test Syntax is selected.
Renaming/Deleting Scripts not updating Adventure/Event scripts.
Assigning / unassigning Event scripts not propagating to remotes.
Assigning / unassigning Adventure scripts not propagating to remotes.
Access to the Adventure script menu now requires Adventure permission.
Test Script syntax incorrectly reporting invalid coords when relative coords used.
« Last Edit: September 24, 2015, 03:28:14 AM by Craig »

Craig

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Re: 2.31
« Reply #1 on: July 18, 2015, 04:13:19 AM »
I want to submit this update as soon as the peer review lockdown period is over, another 4 days or so. So the more bugs reported, the more will be fixed. Thanks.

Craig

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Re: 2.31
« Reply #2 on: July 22, 2015, 01:06:31 AM »
OP updated.

The XNA website is currently broken, so I am unable to submit an update. We'll continue to fix bugs until it is back up.

Craig

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Re: 2.31
« Reply #3 on: July 23, 2015, 07:02:45 AM »
OP Updated

XBLIG Peer Review is still broken.


Craig

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Re: 2.31
« Reply #4 on: July 27, 2015, 11:15:44 PM »
OP Updated

XBLIG Peer Review is still broken.
Ditto

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Re: 2.31
« Reply #5 on: July 29, 2015, 09:40:28 PM »
OP updated.

The XBLIG website is still broken. The update is ready to submit to peer review, but I can't submit it until the website is fixed. I'll continue fixing bugs and adding small stuff until it's up again.

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Re: 2.31
« Reply #6 on: August 04, 2015, 07:46:03 AM »
The XBLIG website is still broken.

Craig

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Re: 2.31
« Reply #7 on: August 15, 2015, 06:30:30 AM »
The XBLIG website is still broken.

So it seemed like a good time to add a new Arcade game. Done.

I've been told the website will be fixed soon.

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Re: 2.31
« Reply #8 on: August 20, 2015, 06:54:01 PM »
The XBLIG website has been fixed, so we can now submit the 2.31 update.

I plan to do that between Monday and Wednesday next week.

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Re: 2.31
« Reply #9 on: August 24, 2015, 07:39:18 AM »
OP updated.

Craig

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Re: 2.31
« Reply #10 on: August 25, 2015, 09:54:14 PM »
The XBLIG system is broken again, so I'm unable to submit the review.
Will continue fixing stuff in the game until the XBLIG system is working again.

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Re: 2.31
« Reply #11 on: August 27, 2015, 10:07:52 PM »
The XBLIG system is back up.

We're now doing final testing for 2.31

New projected Peer Review submission date is Monday 31 Aug.

Craig

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Re: 2.31
« Reply #12 on: September 03, 2015, 09:20:42 AM »
We're into final, final testing now.

Several cool little features were snuck into the update this week, which has delayed submission to peer review by a few days, but I'm confident you'll be happy about that once you see them.

No more little features will be snuck in now, just final testing and then submission to peer review.

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Re: 2.31
« Reply #13 on: September 06, 2015, 06:01:53 AM »
Several cool little features were snuck into the update this week
Here's a couple of them:


Craig

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Re: 2.31
« Reply #14 on: September 09, 2015, 01:45:37 AM »
It looks like the XBLIG peer review system is broken again. I will try to confirm either way.