It was a little user unfriendly in that it created two block high steps, so to return to the surface one needed to double jump.
Also for DD maps, because they are so much deeper than they are wide, the script runs off the edge of the world well before it even reaches the first hell, so the scripter is going to have to work around that by changing the direction of the staircase every rock layer or two.
Aye i went for the double jump stairway for simplicity and to try an keep it away from the map edge for longer with that model
A spiral stairway would be the way to go
That's good to know it works; that the script is fully executed from its original position
i think it may be worth considering making the blueprints & wisdomscrolls in DD/Survival unmoveable by script if they're not already.
If they can be moved by script then it's possible to make scripts to fish them out & move them to the surface. and it's kinda tempting..
-if by any chance you're considering an IsEntity type command and it recognises blueprints ect, and they can be moved, it will be even easier to fish them out
i know it's not technically cheating if you're using in-game options, and that's not the actual point of that gametype anyway, but as these kind of scripts can be fairly easily made, and also if scripts can be shared on pc as easily as i imagine they can, and there are unlockables to be grabbed so easily as a result.. just a thought..