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Author Topic:  Control over initial starting gold in creative  (Read 386 times)

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Codinevandal

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Control over initial starting gold in creative
« on: May 07, 2013, 03:05:12 PM »
Economized shops can't function unless we can have an initial start amount of gold for a creative map. you need to start with money to buy things and you can't just leave money in a crate or the first person will take it all so i suggest that the map has a control for how much money you initially start with. either set by craig or set by the individual. then people will start with a certain amount of gold and all economized shops can be priced accordingly. i think this will be especially important with the new permissions coming into effect. adventurer sounds like a great level of permissions but if they have no gold and have no edit how can they buy things?

DoggishKhan

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Re: Control over initial starting gold in creative
« Reply #1 on: May 07, 2013, 05:32:45 PM »
This would be a great addition, also adding to the idea you should be able to pick all items a player spawns with. This way you can let players who have edit start off with tools rather than money.

Z0mb13uM4D

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Re: Control over initial starting gold in creative
« Reply #2 on: May 10, 2013, 01:42:27 PM »
Agreed with OP and the 2nd reply here... ^

muD

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Re: Control over initial starting gold in creative
« Reply #3 on: May 10, 2013, 01:59:34 PM »