Author Topic:  Dig Deep Aficionados!-Discussion & Guides  (Read 20290 times)

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PWRBTTN

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Re: Dig Deep Aficionados!-Discussion & Guides
« Reply #120 on: July 04, 2016, 02:30:19 AM »
BlockID = Scoria, DepositFrequency = 200, DepositSize = 30, MaxDepth = 0.6f, MinDepth = 0
BlockID = SaltBlock, DepositFrequency = 100, DepositSize = 30, MaxDepth = 0.5f, MinDepth = 0.0f
BlockID = Coal, DepositFrequency = 500, DepositSize = 22, MaxDepth = 0.5f, MinDepth = 0.001f
BlockID = Gold, DepositFrequency = 350, DepositSize = 20, MaxDepth = 0.5f, MinDepth = 0.001f
BlockID = Opal, DepositFrequency = 230, DepositSize = 30, MaxDepth = 0.6f, MinDepth = 0.01f
BlockID = Fluorite, DepositFrequency = 170, DepositSize = 20, MaxDepth = 0.6f, MinDepth = 0.02f
BlockID = Cassiterite, DepositFrequency = 70, DepositSize = 12, MaxDepth = 0.2f, MinDepth = 0f
BlockID = Copper, DepositFrequency = 70, DepositSize = 12, MaxDepth = 0.2f, MinDepth = 0f
BlockID = Iron, DepositFrequency = 550, DepositSize = 25, MaxDepth = 0.5f, MinDepth = 0.001f
BlockID = Carbon, DepositFrequency = 450, DepositSize = 18, MaxDepth = 0.6f, MinDepth = 0.02f
BlockID = Flint, DepositFrequency = 300, DepositSize = 15, MaxDepth = 0.7f, MinDepth = 0.001f
BlockID = Sulphur, DepositFrequency = 250, DepositSize = 30, MaxDepth = 0.7f, MinDepth = 0.1f
BlockID = Greenstone, DepositFrequency = 250, DepositSize = 15, MaxDepth = 0.7f, MinDepth = 0.2f
BlockID = Diamond, DepositFrequency = 210, DepositSize = 10, MaxDepth = 1f, MinDepth = 0.3f
BlockID = Cyclonite, DepositFrequency = 200, DepositSize = 20, MaxDepth = 0.8f, MinDepth = 0.5f
BlockID = Sapphire, DepositFrequency = 180, DepositSize = 12, MaxDepth = 0.9f, MinDepth = 0.5f
BlockID = Titanium, DepositFrequency = 150, DepositSize = 15, MaxDepth = 0.9f, MinDepth = 0.6f
BlockID = Obsidian, DepositFrequency = 115, DepositSize = 10, MaxDepth = 1f, MinDepth = 0.6f
BlockID = Ruby, DepositFrequency = 170, DepositSize = 10, MaxDepth = 1, MinDepth = 0.6f
BlockID = Platinum, DepositFrequency = 170, DepositSize = 20, MaxDepth = 1f, MinDepth = 0.6f
BlockID = Uranium, DepositFrequency = 105, DepositSize = 10, MaxDepth = 1, MinDepth = 0.8f

DepositFrequency = Number of deposits on the map
DepositSize = Average number of blocks per deposit
MinDepth = Start (shallowest) depth of deposits as a normalized depth
MaxDepth = End (deepest) depth of deposits as a normalized depth
A normalized depth is a value between 0 and 1, where 0 is the top of the map (depth = 0, and 1 is the bottom of the map (depth = 3072). So to get the actual depth from the normalized depth, simply multiply the normalized depth x 3072 (sorry I was to lazy to do). So a value of 0.1 = depth 307, a value of 0.5 is halfway down or depth 1536, a value of 0.65 = 1996, etc
Can you source this information? I'd like to know I'm getting this from a credible source.

Seriously though, this is awesome. My personal digdeep world has never really flourished for the reason that I could never find the stuff I needed.
/snail       /snail    /snail         /snail /snail      /snail   /snail                /snail        

Craig

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Re: Dig Deep Aficionados!-Discussion & Guides
« Reply #121 on: July 04, 2016, 02:31:45 AM »
I don't have the link, but trust me, I got it from the internetz so it must be true.

Jack Of Shades

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Re: Dig Deep Aficionados!-Discussion & Guides
« Reply #122 on: July 04, 2016, 02:35:53 AM »
Seriously though, this is awesome. My personal digdeep world has never really flourished for the reason that I could never find the stuff I needed.
Clearly this is concrete evidence of PURE 100% factual information. You've found a gold nugget, Santa Craig.

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Re: Dig Deep Aficionados!-Discussion & Guides
« Reply #123 on: July 04, 2016, 02:43:12 AM »
Seriously though, this is awesome. My personal digdeep world has never really flourished for the reason that I could never find the stuff I needed.
Clearly this is concrete evidence of PURE 100% factual information. You've found a gold nugget, Santa Craig.
Erm, I don't know where the text in that quote came from, but I didn't post it...

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Re: Dig Deep Aficionados!-Discussion & Guides
« Reply #124 on: July 04, 2016, 02:45:04 AM »
Erm, I don't know where the text in that quote came from, but I didn't post it...
Crap. I copied and pasted it to see what the hell he (PWRBTTN) wrote. That would be my fault. Just use what I said with what you said prior. :P

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Re: Dig Deep Aficionados!-Discussion & Guides
« Reply #125 on: July 04, 2016, 03:37:21 AM »
Vaulable Block Depth Locations
Block              Depth     Freq/Size 

Scoria             0-1843    200/30

Salt                0-1536    100/30

Coal               3-1536    500/22

Gold               3-1536    350/20

Opal              30-1843   230/30

Flourite         61-1843   170/20

Casserite        0-614     70/12 

Copper           0-614     70/12 

Iron               3-1536    550/25

Carbon          61-1843  450/18

Flint              3-2150    300/15

Sulphur        307-2150   250/30 

Greenstone   614-2150   250/15

Diamond       921-3072   210/10

Cyclonite     1536-2458    200/20

Sapphire     1536-2765    180/12

Titanium     1843-2765    150/15   

Obsid         1843-3072    115/10

Ruby           843-3072    170/10

Platinum    1843-3072    170/20

Uranium     2457-3072    105/10
===================================================================
Layers
Scoria: Grass/Dirt/Clay/Sandstone/Limestone/Basalt/Andesite/Dacite/Diorite/Tuff/Serpentine
Salt: Grass/Dirt/Clay/Sandstone/Limestone/Basalt/Andesite/Dacite/Diorite
Coal: Grass/Dirt/Clay/Sandstone/Limestone/Basalt/Andesite/Dacite/Diorite
Gold: Grass/Dirt/Clay/Sandstone/Limestone/Basalt/Andesite/Dacite/Diorite
Opal: Grass/Dirt/Clay/Sandstone/Limestone/Basalt/Andesite/Dacite/Diorite/Tuff/Serpentine
Flourite: Grass/Dirt/Clay/Sandstone/Limestone/Basalt/Andesite/Dacite/Diorite/Tuff/Serpentine
Casserite: Grass/Dirt/Clay/Sandstone/Limestone
Copper: Grass/Dirt/Clay/Sandstone/Limestone
Iron: Grass/Dirt/Clay/Sandstone/Limestone/Basalt/Andesite/Dacite/Diorite
Carbon: Grass/Dirt/Clay/Sandstone/Limestone/Basalt/Andesite/Dacite/Diorite/Tuff/Serpentine
Flint: Grass/Dirt/Clay/Sandstone/Limestone/Basalt/Andesite/Dacite/Diorite/Tuff/Serpentine/Gabbro
Sulphur: Clay/Sandstone/Limestone/Basalt/Andesite/Dacite/Diorite/Tuff/Serpentine/Gabbro
Greenstone: Limestone/Basalt/Andesite/Dacite/Diorite/Tuff/Serpentine
Diamond: Andesite/Dacite/Diorite/Tuff/Serpentine/Gabbro/Granite/Komatiite/Marble/Rhyolite/Bedrock
Cyclonite: Diorite/Tuff/Serpentine/Gabbro/Granite/Komatiite
Sapphire: Diorite/Tuff/Serpentine/Gabbro/Granite/Komatiite/Marble
Titanium: Serpentine/Gabbro/Granite/Komatiite/Marble
Obsidian: Serpentine/Gabbro/Granite/Komatiite/Marble/Rhyolite/Bedrock
Ruby: Basalt/Andesite/Dacite/Diorite/Tuff/Serpentine/Gabbro/Granite/Komatiite/Marble/Rhyolite/Bedrock
Platinum: Serpentine/Gabbro/Granite/Komatiite/Marble/Rhyolite/Bedrock
Uranium: Komatiite/Marble/Rhyolite/Bedrock
===================================================================
KEY
Deposit Frequency = Number of deposits on the map

Deposit Size = Average number of blocks per deposit

Min Depth = Start (shallowest) depth of deposits as a normalized depth

Max Depth = End (deepest) depth of deposits as a normalized depth

Note: This is a simplified version of Craig's original post. The numbers have been multiplied as such, and should be accurate based off of the information given by Craig.

Also, some blocks have been abbreviated or shortened to help the list remain somewhat readable. I'll mention which ones are which, if anyone is confused.
« Last Edit: July 05, 2016, 12:11:26 PM by Jack Of Shades »

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Re: Dig Deep Aficionados!-Discussion & Guides
« Reply #126 on: July 04, 2016, 03:40:59 AM »
You'll hate me for saying, but I think it's better to have the min depth first, as it's more natural to think of depth ranges as min to max.
I'd also remove the verbosity, makes it hard to read (and compare), i.e. maybe something like:
(And I'd suggest using a non-proportional font, so the columns always line up).

Block    Depth       Freq/Size
Scoria   0-1843     200/30
Salt      0-1536     100/30
« Last Edit: July 04, 2016, 03:43:17 AM by Craig »

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Re: Dig Deep Aficionados!-Discussion & Guides
« Reply #127 on: July 04, 2016, 03:45:55 AM »
You'll hate me for saying, but I think it's better to have the min depth first, as it's more natural to think of depth ranges as min to max.
I'd also remove the verbosity, makes it hard to read (and compare), i.e. maybe something like:
(And I'd suggest using a non-proportional font, so the columns always line up).

Block    Depth       Freq/Size
Scoria   0-1843     200/30
Salt      0-1536     100/30
No no, you're right. I looked at it and...it did bother me a bit. On how I set it up. I'll re-arrange it. But the numbers look solid? I did the two numbers because the solution came back as a decimal. Typically if it's a roundabout, I'll just say between that depth, and a number higher. Gives it a better feel than 30.7

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Re: Dig Deep Aficionados!-Discussion & Guides
« Reply #128 on: July 04, 2016, 10:50:53 PM »
Updated OP, and the post prior using Craig's idea. Looks good to me, I'll add which layers you find them in I.e. Clay, Basalt, Andesite, etc.

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Re: Dig Deep Aficionados!-Discussion & Guides
« Reply #129 on: July 05, 2016, 11:27:34 AM »
Valuable Block guide completed. Added Layers you could possibly find the blocks on, based off the data. OP updated.

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Re: Dig Deep Aficionados!-Discussion & Guides
« Reply #130 on: July 05, 2016, 12:21:33 PM »
I found this on a topic, felt it was wise to post. This goes for all maps obviously, but this is the basics needed to grow crops. Quoted from Craig:

For a crop to grow there must be:

1. At least one block of empty space above the crop.
2. Water no further than 4 blocks away.
3. At least level 8 sunlight or at least level 9 block light (torches, sun boxes, lava etc).

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Re: Dig Deep Aficionados!-Discussion & Guides
« Reply #131 on: July 05, 2016, 01:23:14 PM »
Awesome Stuff.

Does this same list apply to normal creative/survival type worlds if you multiply the normalized value by 512 instead?

It would be very useful for me since I want to remove all natural gold ore and obsidian from my map.


Another thing, Could you possibly explain how cave generation works and how the game determines where to put things like lava pools, Water pools, Wisdom scrolls, And Blueprints?


I am fairly sure that blueprint generation generates a blue box block which is changed to a random unfound/ungenerated blueprint upon player proximity.
Or at least, I think that is why I found random blue boxes in unloaded chunks on a creative converted DD world

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Re: Dig Deep Aficionados!-Discussion & Guides
« Reply #132 on: July 05, 2016, 04:44:20 PM »
Does this same list apply to normal creative/survival type worlds if you multiply the normalized value by 512 instead?
I want to say it's feasible before Craig answers, but I dunno really. I wouldn't see why not. However, I heard one map type has more blocks than the other. That might slightly change up the Frequency/Size of blocks that appear. Again though, unsure. But, damn good question.

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Re: Dig Deep Aficionados!-Discussion & Guides
« Reply #133 on: July 05, 2016, 05:37:46 PM »
Does this same list apply to normal creative/survival type worlds if you multiply the normalized value by 512 instead?
I want to say it's feasible before Craig answers, but I dunno really. I wouldn't see why not. However, I heard one map type has more blocks than the other. That might slightly change up the Frequency/Size of blocks that appear. Again though, unsure. But, damn good question.

Honestly, Frequency doesn't matter for my purposes. But it would be nice to know the range so I don't have to run so many replace region commands.


Come to think of it, This would probably have to be calculated by the sea level rather than the world height to accommodate for the different location of each layer.

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Re: Dig Deep Aficionados!-Discussion & Guides
« Reply #134 on: July 05, 2016, 05:53:06 PM »
Honestly, Frequency doesn't matter for my purposes. But it would be nice to know the range so I don't have to run so many replace region commands.


Come to think of it, This would probably have to be calculated by the sea level rather than the world height to accommodate for the different location of each layer.
I could test it for you. In his Titanium guide, he mentioned not only the depths for Dig Deep but also for Survival. Effectively, I could take those numbers and figure it out by the numbers he put in that response. Shouldn't be too hard to guess if it's the same way or not.

Remember the coords in survival are the reverse of Dig Deep.

xx, 0, zz is the bottom of the map.
xx, 512, zz is the top of the map.

Titanium is found at depths 60-90%.

So on a new DD map, thats between depth 1845 and 2768 (where 2768 is nearer the bottom).
On survival maps (and creative) thats between 50 - 205 (where 50 is near the bottom).

So Min Depth: 0.4 and Max Depth would be 0.09. So it seems to work the same. It's just backwards. the smaller number is near the bottom, bigger number is near the top.
« Last Edit: July 05, 2016, 05:58:30 PM by Jack Of Shades »