Yes, the values are used for every game mode. That's actually why I normalized them, so they could be used regardless of map depth.

And yes Dryym is correct, the denormalized depth ranges are actually calculated based on an offset above sea level, not the full height of the map, so sorry Jack, you're DD numbers will be slightly off if based on 3072 (rather than 3008)

DigDeep = Sea level + 40 = 3008

SemiAlpine = Sea level + 40

Grasslands/Desert = Sea level + 15

e.g. If your Grasslands map sea level is 200, then the normalized depth is denormalized by multiplying it by 215. Also as non DD maps don't have depth as such, just a Y coord that starts at 0 (bedrock), you'll need to either subtract the denormalized depth from 1 first, or subtract the normalized depth from sea level + X to get the actual depth. e.g. if min/max depth = 0.1 then the calculation can be either 1.0 - 0.1 = 0.9 * 215 = 193 or 215 - (215 * 0.1) = 193.

Also the Deposit Frequencies have a multiplier:

DigDeep = 35

SemiAlpine/Grasslands/Desert = 10

e.g. there are 150 x 35 = 5250 Titanium deposits on DD worlds and 150 x 10 = 1500 Titanium deposits on SemiAlpine/Grasslands/Desert worlds.

Grasslands and Desert also have some extra deposits

Desert:

BlockID = Block.SandBrick, DepositFrequency = 150, DepositSize = 40, MaxDepth = 0.9f, MinDepth = 0

BlockID = Block.Dirt, DepositFrequency = 80, DepositSize = 30, MaxDepth = 0.4f, MinDepth = 0

BlockID = Block.Basalt, DepositFrequency = 70, DepositSize = 20, MaxDepth = 0.4f, MinDepth = 0

Grasslands

BlockID = Block.Sand, DepositFrequency = 70, DepositSize = 30, MaxDepth = 0.4f, MinDepth = 0

BlockID = Block.Basalt, DepositFrequency = 70, DepositSize = 20, MaxDepth = 0.4f, MinDepth = 0