Author Topic: [Game] Tips for reducing lag on large builds  (Read 11514 times)

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Holiday

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[Game] Re: Tips for reducing lag on large builds
« Reply #15 on: February 06, 2014, 07:12:26 PM »
Trees?

That would be included in the "etc."from what I can tell. They are one of the blocks not changed, so I would assume he changed it to overwrite all blocks in flood zone. That would seem to be the simplest solution, unless codeing errors come up.

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Re: Tips for reducing lag on large builds
« Reply #16 on: February 06, 2014, 07:55:42 PM »
Trees?
No, only the blocks with a 'icon' render type. Those are blocks that are drawn as 2 x 2D planes in a cross shape, like flowers, grass, torches, etc.

Holiday

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Re: Tips for reducing lag on large builds
« Reply #17 on: February 06, 2014, 08:13:36 PM »
No, only the blocks with a 'icon' render type. Those are blocks that are drawn as 2 x 2D planes in a cross shape, like flowers, grass, torches, etc.

So leaves are okay and don't leave an open face? Just wanna be sure. That would cut down on fill in time.

OPV RAGE

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Re: Tips for reducing lag on large builds
« Reply #18 on: February 10, 2014, 11:46:48 PM »
So basically fill in builds?..

.ok

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Re: Tips for reducing lag on large builds
« Reply #19 on: April 06, 2014, 08:16:53 AM »
would spikes and/or tress create lag?




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Re: Tips for reducing lag on large builds
« Reply #20 on: April 06, 2014, 08:28:07 AM »
would spikes and/or tress create lag?

Well since way over half of my map consists of trees I have not seen any issues with severe lag or frame rate the only time I even see a slight shudder is when I place down a few dozen saplings and they grow simultaneously. I would be able to tell you after my entire map is filled but after a few hundred trees with no lag, I doubt that it causes it.

 
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Re: Tips for reducing lag on large builds
« Reply #21 on: April 06, 2014, 10:47:35 PM »
Well since way over half of my map consists of trees I have not seen any issues with severe lag or frame rate the only time I even see a slight shudder is when I place down a few dozen saplings and they grow simultaneously. I would be able to tell you after my entire map is filled but after a few hundred trees with no lag, I doubt that it causes it.

I've found that trees create quite some lag, Placing them and allowing them to grow seems to be the cause of that tho
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Re: Tips for reducing lag on large builds
« Reply #22 on: May 02, 2014, 04:35:25 PM »
Do invisible barriers affect lag? Since they are transparent there is not necessarily a "visible face", so I would assume not but I am not sure...


               

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Re: Tips for reducing lag on large builds
« Reply #23 on: May 02, 2014, 04:43:57 PM »
Do invisible barriers affect lag? Since they are transparent there is not necessarily a "visible face", so I would assume not but I am not sure...
Yes, they may not have a texture but air is still touching them.

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Re: Tips for reducing lag on large builds
« Reply #24 on: May 02, 2014, 08:24:56 PM »
Do invisible barriers affect lag?
They do not. An invisible barrier is about as efficient as it gets, like air.

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Re: Tips for reducing lag on large builds
« Reply #25 on: May 02, 2014, 09:28:03 PM »
They do not. An invisible barrier is about as efficient as it gets, like air.
Great thanks for the info.


               

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Re: Tips for reducing lag on large builds
« Reply #26 on: June 04, 2014, 11:20:38 AM »
does that mean if i remove the blocks inside of my skyscrapers I'm creating more lag on my map? I thought because I was using less blocks it would be less lag. but if I get what yur saying because the inside block faces are exposed to air I am creating more lag? I just wanted to know because I have a lot of lag on my map.

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Re: Tips for reducing lag on large builds
« Reply #27 on: June 04, 2014, 11:28:53 AM »
does that mean if i remove the blocks inside of my skyscgrapers I'm creating more lag on my map? I thought because I was using less blocks it would be less lag. but if I get what yur saying because the inside block faces are exposed to air I am creating more lag? I just wanted to know because I have a lot of lag on my map.
If you have more blocks exposed to air, it will create more lag, so if you fill in all your skyscrapers should have alot less lag as only needs to render the outside of the buildings.

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Re: Tips for reducing lag on large builds
« Reply #28 on: June 04, 2014, 09:22:13 PM »
Oh ok thanks good to know, I wondered why it didnt improve the lag. it actually seemed to have increased my file size when I did it too

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Re: Tips for reducing lag on large builds
« Reply #29 on: June 04, 2014, 09:50:32 PM »
They do not. An invisible barrier is about as efficient as it gets, like air.

Nothing to render.. lol.. makes sense.