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Author Topic:  2.0  (Read 42568 times)

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Craig

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2.0
« on: September 19, 2013, 06:34:10 PM »
List of work to complete 2.0.

[Still TODO]
Update How To's and Hints.

[Complete]
Loading older existing worlds.
Mob Optimizations.
Add Stat edit tools to separate project.
Finalize Unit Tests.
Change Encryption system.
Add Encryption to Gamertag database.
Add new features to multiplayer (networking) ** work has now started on this. this is the last 'big' job of the update.
Final tweaks to Item Stats, Item Bonuses, Skill Stats.
Final tweaks to ore generation.
Transmitter Feedback problem.
General Optimizations.
Fix Attack XP source issues.
Fix Inventory/Hotbar issues.
Fix Sign Text.
Unlockables / Shop locks.
Fix some Blueprint issues.
Circuitry in components.
Add Treasure Chests to Looting XP.
Save block meta data to components.
Fix GPU Shader issues.
Finalize GUI changes.
Finalize Loading Screen changes.
Fix some lighting bugs.
Tweak Mob AI.
Tweak Memory Restrainer.
Finalize serialization (save system) changes.
Fix Delete, Rename and Copy.
Fix Share World.

« Last Edit: November 17, 2014, 11:29:54 PM by Craig »

Craig

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Re: 2.0 Release
« Reply #1 on: November 07, 2013, 05:25:01 AM »
Just a note, if you're wondering about the post above, and why no items have been completed recently, it's because I'm busy fixing a bunch of smaller bugs that we've found recently and it's not really worth listing them all here. But rest assured, good progress is being made towards the release.

Craig

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Re: 2.0 Release
« Reply #2 on: December 03, 2013, 12:04:26 AM »

Craig

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Re: 2.0 Release
« Reply #3 on: January 30, 2014, 07:43:30 PM »
I think it's fair to say we are now in final testing.

This means the current build could be considered a peer review candidate.

There are still a few minor things to clean up, but in general, the only work left now is final testing.

Craig

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Re: 2.0 Release
« Reply #4 on: February 10, 2014, 07:31:28 AM »
We have approx 12 bugs left to fix.

A couple of them are hard and will probably take me a couple of days each to fix.

The rest I can hopefully knock off 2 or 3 a day.

Hopefully we don't find to many more new ones over the next few days.


Craig

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Re: 2.0 Release
« Reply #5 on: February 12, 2014, 01:32:14 AM »
11 to go.

We found 4 more, so I fixed 5 today, plus did some more mp testing.

Plus we added a set of new mid level armor for ranged combat.
« Last Edit: February 12, 2014, 01:34:16 AM by Craig »

Craig

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Re: 2.0 Release
« Reply #6 on: February 13, 2014, 01:55:38 AM »
8 to go.

Also fixed up a bunch of little aesthetic issues.

Craig

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Re: 2.0 Release
« Reply #7 on: February 14, 2014, 02:10:12 AM »
Fixed 2 bugs.

But still 8 to go, because we found 2 more.

Also fixed 2 exploits, and made a few more aesthetic improvements.

Added a few more blocks to the texture selection list to give you more choice of textures when building.

Added Texture selection for both Spawner blocks and Trapdoors.

Changed the Diablo unlockable requirement so it can be unlocked without the world of beast maps. If you already unlocked it, you won't have to unlock it again.

Started the task of updating the How To information and loading screen hints.

Happy Valentines day and have a great weekend.
« Last Edit: February 14, 2014, 03:05:02 AM by Craig »

Craig

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Re: 2.0 Release
« Reply #8 on: February 15, 2014, 05:40:53 AM »
Fixed 3 bugs

Now 12 to go (yes 7 more were added to the list today :\)

Added upside down stairs and ramps.

Fixed the bluescreen program (it was broken, and no, it didn't bluescreen the bluescreen :s).

Made steel portcullis and scaffold allow sunlight through the top (like glass so they can be used for rooves without blocking light)

Made ladders also not block light from above, so you can build a shaft with ladders and the light is not blocked out.

Made a couple of other minor tweaks and fix ups.

Will be going all out to have the update ready for peer review by the end of this coming week. No promises, but that's the main goal.

« Last Edit: February 15, 2014, 05:43:07 AM by Craig »

Craig

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Re: 2.0 Release
« Reply #9 on: February 18, 2014, 04:50:50 AM »
Worked on synching Mobs across the network today. Should finish the synching tomorrow.

It's looking good. A hell of a lot better than the current system. The mobs on remotes now move quite smoothly, they are only slightly behind the host positions, and there's no mismatch of mobs between host and remotes.

Although all my testing so far is on System Link which has a much faster line speed, I'm hopeful the mechanism will hold up well on the Xbox Live network, even under heavy load or bad ping times. Anyway, will find out with testing it on Xbox Live tomorrow.

Also fixed a couple of other minor issues.

Oh. also added 4 new bows for you archers. Each with progressively better stats.
« Last Edit: February 18, 2014, 07:59:08 PM by Craig »