Author Topic:  More immersion and realism in TM  (Read 370 times)

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The Map Cartographer

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More immersion and realism in TM
« on: December 12, 2018, 11:50:48 PM »
TM has one of the most immersive gameplay but what more can be added to make you feel like your part of this world?

My ideas

-When looking down you can see your legs.

-You have hands holding your weapons.

-Instead of swinging the sword or weapons at a fixed pace, you can mash as fast as you want for extra swing speed.

-When it rains you can see rain drops go down your screen, to not get on peoples nerves it is subtle.


Fall Damage Redone, this sounds complex explaining but heres my idea.

If your looking where you are jumping and its a far down place, damage is reduced because you know where you going to land and prepare for a hard fall. If you jumping carelessly and do not look where you are jumping you will take traditional fall damage.


-When dead you fall on your side and the screen fades to black.

What do you think?


Nefty

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Re: More immersion and realism in TM
« Reply #1 on: December 13, 2018, 09:14:23 AM »
TM has one of the most immersive gameplay but what more can be added to make you feel like your part of this world?

My ideas

-When looking down you can see your legs.
Possibly. Depends on difficult to implement it is.
-You have hands holding your weapons.
I disagree slightly. I think you shouldnt see hands when holding items, but you should see hands when not holding items.

-Instead of swinging the sword or weapons at a fixed pace, you can mash as fast as you want for extra swing speed.
Would the swing speed increase damage? Im also unsure of how this would be different for those playing on a controller versus a mouse.

-When it rains you can see rain drops go down your screen, to not get on peoples nerves it is subtle.
Interesting idea and i like it. But only if you;re actually in the rain, and not in a house or cave.


Fall Damage Redone, this sounds complex explaining but heres my idea.

If your looking where you are jumping and its a far down place, damage is reduced because you know where you going to land and prepare for a hard fall. If you jumping carelessly and do not look where you are jumping you will take traditional fall damage.

I imagine this would take a lot to implement, and many wouldnt understand on how it works. I think for something this complicated the diminishing return isnt worth it.



-When dead you fall on your side and the screen fades to black.
Not bad, but still a fan of the classic spin in circles animation.

What do you think?

The Map Cartographer

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Re: More immersion and realism in TM
« Reply #2 on: December 17, 2018, 11:05:16 AM »
Thanks for replying, I know these are ambitious concepts but I think it can be done, but these are just ideas on what I think while playing TM since the early years.

It feels very good getting some answers, thanks!  :D

As many W's as possible

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Re: More immersion and realism in TM
« Reply #3 on: December 17, 2018, 08:48:29 PM »
Wants realism, but asks for rain to come down the screen like our eyes are masks. Also it seems a bit backwards for realism if you're asking to swing an axe as fast as your finger can click.

The Map Cartographer

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Re: More immersion and realism in TM
« Reply #4 on: December 18, 2018, 02:48:19 AM »
My idea for the swinging was to let players swing the weapon as fast as they want akin to MC.

The Map Cartographer

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Re: More immersion and realism in TM
« Reply #5 on: December 18, 2018, 02:51:21 AM »
Rain on your face is realistic, Metroid Prime had that cool effect where rain drops where on your helmet. I thought that would be interesting to have in TM, not sure how it would work though.

Redsparx

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Re: More immersion and realism in TM
« Reply #6 on: December 23, 2018, 07:21:26 PM »
TM has one of the most immersive gameplay but what more can be added to make you feel like your part of this world?

My ideas

-When looking down you can see your legs.
Possibly. Depends on difficult to implement it is.
-You have hands holding your weapons.
I disagree slightly. I think you shouldnt see hands when holding items, but you should see hands when not holding items.
Ditto.^

-Instead of swinging the sword or weapons at a fixed pace, you can mash as fast as you want for extra swing speed.
Would the swing speed increase damage? Im also unsure of how this would be different for those playing on a controller versus a mouse.
The only item I can see this working on is the sledgehammer, which only does 1 damage ironicly

-When it rains you can see rain drops go down your screen, to not get on peoples nerves it is subtle.
Interesting idea and i like it. But only if you;re actually in the rain, and not in a house or cave.
He is definitely on the right track, but I think it should only be when you are looking up.


Fall Damage Redone, this sounds complex explaining but heres my idea.

If your looking where you are jumping and its a far down place, damage is reduced because you know where you going to land and prepare for a hard fall. If you jumping carelessly and do not look where you are jumping you will take traditional fall damage.

I imagine this would take a lot to implement, and many wouldnt understand on how it works. I think for something this complicated the diminishing return isnt worth it.
I completely disagree. I dont think you shold be able to fall really far and have some kind of damage reduction.



-When dead you fall on your side and the screen fades to black.
Not bad, but still a fan of the classic spin in circles animation.
There sould be an option for that.
What do you think?
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