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Author Topic: [Deathmatch] ~Perdition~ Welcome to Hell.  (Read 6502 times)

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crazytater94

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Re: ~Perdition~ Welcome to Hell.
« Reply #10 on: January 11, 2017, 04:53:11 AM »
You're still being ambitious. Stop it. No interesting mob fights. No interesting twists. Nothing interesting.
.



Hell is probably one of the best possible settings for this specific gameplay.

That and in the north pole. How else is Santa going to have a steady supply of coal for all the naughty girls and boys (especially today's youth)

.ok

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Re: ~Perdition~ Welcome to Hell.
« Reply #11 on: January 11, 2017, 05:01:41 AM »
How else is Santa going to have a steady supply of coal for all the naughty girls and boys (especially today's youth)




Dryym

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Re: ~Perdition~ Welcome to Hell.
« Reply #12 on: January 11, 2017, 08:41:20 AM »
You're still being ambitious. Stop it. No interesting mob fights. No interesting twists. Nothing interesting.
.



Hell is probably one of the best possible settings for this specific gameplay.

That and in the north pole. How else is Santa going to have a steady supply of coal for all the naughty girls and boys (especially today's youth)

You should hop on the hypocritical deathmine train. We'll have 3 deathmines that look pretty, And have interesting mechanics.

One in Space, One in the North Pole, And One in Hell.

Then we can all chill in mine and be eternally punished for our hypocrisy.

Creator of the term "Deathmine "
Jared [19|Oct 07:12 PM]: "It changes everything" Dryym

Gary

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Re: ~Perdition~ Welcome to Hell.
« Reply #13 on: January 11, 2017, 01:36:45 PM »
You're still being ambitious. Stop it. No interesting mob fights. No interesting twists. Nothing interesting.
.




Hell is probably one of the best possible settings for this specific gameplay.

That and in the north pole. How else is Santa going to have a steady supply of coal for all the naughty girls and boys (especially today's youth)

You should hop on the hypocritical deathmine train. We'll have 3 deathmines that look pretty, And have interesting mechanics.

One in Space, One in the North Pole, And One in Hell.

Then we can all chill in mine and be eternally punished for our hypocrisy.

I'm going to make it my mission to spread the good news of low effort deathmine worlds, so that you're forced to eventually make this world on PC, cause I want to see it in its completed state.


               

Link to my youtube channel:
https://www.youtube.com/channel/UCo4rmelSOUB9YMM0Is-zWyQ

Dryym

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Re: ~Perdition~ Welcome to Hell.
« Reply #14 on: January 11, 2017, 03:41:23 PM »
You're still being ambitious. Stop it. No interesting mob fights. No interesting twists. Nothing interesting.
.




Hell is probably one of the best possible settings for this specific gameplay.

That and in the north pole. How else is Santa going to have a steady supply of coal for all the naughty girls and boys (especially today's youth)

You should hop on the hypocritical deathmine train. We'll have 3 deathmines that look pretty, And have interesting mechanics.

One in Space, One in the North Pole, And One in Hell.

Then we can all chill in mine and be eternally punished for our hypocrisy.

I'm going to make it my mission to spread the good news of low effort deathmine worlds, so that you're forced to eventually make this world on PC, cause I want to see it in its completed state.

This map will either be completed 100% on 360, Or it's going into the bin.

Creator of the term "Deathmine "
Jared [19|Oct 07:12 PM]: "It changes everything" Dryym

Lunar

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Re: ~Perdition~ Welcome to Hell.
« Reply #15 on: January 11, 2017, 09:19:06 PM »
I have a good idea for a deathmine, it's going to be a one of a kind, should I tell you guys, I don't want anyone to copy it...

I'll say it, you only mine by hand, but you can get to such a high level, where that hand of yours will break blocks like a sledgehammer. Now I bet you're wondering, how will this work?! Well, i remembered, there were decals that were all the stages of a block being broken. So what i will do is take the amount of those, make variables on what mining level you are in the map, and then make it faster compared to that. Then it sets the decals every certain amount of time, and when its done, it clears whatever block you just mined, and spawns a pickup. There you go, i'll probably call it something like "A Handy Map", because im just that punny. It will not be started until PC, because i dont have gold to host.

crazytater94

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Re: ~Perdition~ Welcome to Hell.
« Reply #16 on: January 12, 2017, 01:26:40 PM »
I'll pass on the DM thank you, I'm not about that life 8)

LB

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Re: ~Perdition~ Welcome to Hell.
« Reply #17 on: January 12, 2017, 02:25:30 PM »

I'll pass on the DM thank you, I'm not about that life 8)

Salute to tater!

We need more people like you.

TheDestinedCrab

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Re: ~Perdition~ Welcome to Hell.
« Reply #18 on: January 12, 2017, 04:02:22 PM »
I have a good idea for a deathmine, it's going to be a one of a kind, should I tell you guys, I don't want anyone to copy it...

I'll say it, you only mine by hand, but you can get to such a high level, where that hand of yours will break blocks like a sledgehammer. Now I bet you're wondering, how will this work?! Well, i remembered, there were decals that were all the stages of a block being broken. So what i will do is take the amount of those, make variables on what mining level you are in the map, and then make it faster compared to that. Then it sets the decals every certain amount of time, and when its done, it clears whatever block you just mined, and spawns a pickup. There you go, i'll probably call it something like "A Handy Map", because im just that punny. It will not be started until PC, because i dont have gold to host.

You could start now and transfer the map over :P
Thanks Gold Knight for the amazing sig!

Lunar

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Re: ~Perdition~ Welcome to Hell.
« Reply #19 on: January 12, 2017, 06:09:07 PM »
Crab, that's very true.. I might.