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Author Topic: [Other] TM PC Modding API  (Read 26917 times)

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AlienizdPixel

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Re: TM PC Modding API
« Reply #50 on: November 03, 2016, 07:55:44 AM »
Is it possible for mods to work online... Not speaking of textural mods. I mean is it a possibility that someone could join your game, and give themselves admin perm, air break, add/remove blocks or ping you in the air via mods?
I would presume, if anything, that only the host will control the mods, so (very unlikely) no-one will be giving themselves admin or anything similar.
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Re: TM PC Modding API
« Reply #51 on: November 03, 2016, 08:21:15 AM »
Is it possible for mods to work online... Not speaking of textural mods. I mean is it a possibility that someone could join your game, and give themselves admin perm, air break, add/remove blocks or ping you in the air via mods?
I would presume, if anything, that only the host will control the mods, so (very unlikely) no-one will be giving themselves admin or anything similar.

That would suck if that were to happen. I would assume that the only mods that would work online would be texture mods


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AlienizdPixel

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Re: TM PC Modding API
« Reply #52 on: November 03, 2016, 08:45:08 AM »
That would suck if that were to happen. I would assume that the only mods that would work online would be texture mods
Now that I think about it, I believe those may want to have some level of comtrol available as well even with them being a client-only change.
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Re: TM PC Modding API
« Reply #53 on: November 03, 2016, 09:18:13 AM »
That would suck if that were to happen. I would assume that the only mods that would work online would be texture mods
Now that I think about it, I believe those may want to have some level of comtrol available as well even with them being a client-only change.


I wouldn't complain if we were given the option to enforce texture packs. I mean, Have you ever seen how terrible Rupture builds look in OrigHD and vice versa?

What about Cyberpunk builds in literally any other TP?

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AlienizdPixel

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Re: TM PC Modding API
« Reply #54 on: November 03, 2016, 09:46:58 AM »
Now that I think about it, I believe those may want to have some level of comtrol available as well even with them being a client-only change.


I wouldn't complain if we were given the option to enforce texture packs. I mean, Have you ever seen how terrible Rupture builds look in OrigHD and vice versa?

What about Cyberpunk builds in literally any other TP?
Along with that, I think preventing cheating mods (i.e., mods where anything not worth anything is white, the lighting does not include darkness, etc) would be good.
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Dryym

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Re: TM PC Modding API
« Reply #55 on: November 03, 2016, 10:54:20 AM »
Now that I think about it, I believe those may want to have some level of comtrol available as well even with them being a client-only change.


I wouldn't complain if we were given the option to enforce texture packs. I mean, Have you ever seen how terrible Rupture builds look in OrigHD and vice versa?

What about Cyberpunk builds in literally any other TP?
Along with that, I think preventing cheating mods (i.e., mods where anything not worth anything is white, the lighting does not include darkness, etc) would be good.

I mean, You can cheat darkness completely in the vanilla game. Just switch to Cyberpunk. The light map is all the same brightness for the sake of building.


All the more reason to allow locking TPs.

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TheDestinedCrab

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Re: TM PC Modding API
« Reply #56 on: November 03, 2016, 11:52:48 AM »
Microsoft JScript...

I'm assuming that the red is Paul Blart: Mall Copscript, can someone please confirm that.
Not entirely, but for the sake of being an answer, yes.

Not entirely? Can you please explain what you mean?
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Re: TM PC Modding API
« Reply #57 on: November 03, 2016, 11:55:49 AM »
That would suck if that were to happen. I would assume that the only mods that would work online would be texture mods
Now that I think about it, I believe those may want to have some level of comtrol available as well even with them being a client-only change.


I wouldn't complain if we were given the option to enforce texture packs. I mean, Have you ever seen how terrible Rupture builds look in OrigHD and vice versa?

What about Cyberpunk builds in literally any other TP?

I agree with this


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Gary

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Re: TM PC Modding API
« Reply #58 on: November 03, 2016, 12:28:57 PM »
Is it possible for mods to work online... Not speaking of textural mods. I mean is it a possibility that someone could join your game, and give themselves admin perm, air break, add/remove blocks or ping you in the air via mods?

I'd assume that there would need to be a feature like minecraft's, where you are opted to download the mod upon entering a world.


               

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AlienizdPixel

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Re: TM PC Modding API
« Reply #59 on: November 03, 2016, 01:26:05 PM »
Microsoft JScript...

I'm assuming that the red is Paul Blart: Mall Copscript, can someone please confirm that.
Not entirely, but for the sake of being an answer, yes.

Not entirely? Can you please explain what you mean?
Well, with a quick Google search, the difference is:
Jav*ascript is the original language, developed by Netscape
Jscript is Microsoft's implementation (hence why it's supported over the original)
There is also a ECMA Jav*ascript, which is a language standard implementation for the original.
Here is the information and more subtle difference notes
If you want to find more information via Google, simply search "Jav*aScript vs Jscript".
-Alionz