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Topics - Tom

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Your world / Prefixes for "Your world" Subforum
« on: December 16, 2016, 12:24:27 PM »
Greetings Members, this post is a little quite late in the making.

As Hopefully most of you will have noticed by now, there are prefixes in the "Creative Features" Subforum. We would like to trial using these prefixes to allow members to filter through "your world" topics.

The purpose of this topic is to inquire which attributes you would like as prefixes. Please comment suggestions and I will eventually make a poll for members to vote if necessary.

Fun House / Word Quiz
« on: December 11, 2016, 06:33:04 AM »
Can you work out the opposite word for all the following words?

1) Always
2) Coming
3) From
4) Take
5) Me
6) Down

General Discussion / Happy Belated Birthday Knighty!
« on: September 19, 2016, 02:52:40 PM »
Happy Belated Birthday to my friend The Gold Knight for yesterday 18/09/2016, hope you had a good day and don't forget to....

P.S Sorry for the confusion in posting this late

Gaming / E3(Electronics Entertainment Expo) 2016
« on: June 11, 2016, 01:04:19 PM »
Welcome to the E3 2016 topic.

E3 2016 convention runs between Sunday 12th June - Tuesday 14th June.

This year instead of attempting to post coverage of the expo, I will leave it to members to post about announcements that catch there attention. Feel free to discuss and share you thoughts, predictions and favourite trailers.

I will try to post coverage links and the event schedule below.

Coverage links:
Twitch -
YouTube -

Sunday 12th June
EA - 1pm PT
Bethesda - 7pm PT
Monday 13th June
Microsoft - 9:30am PT
Ubisoft - 1pm PT
Sony - 6pm PT

Tuesday 14th June
Nintendo - 9am PT

Note: For the equivalent time in your timezone, please consult Google.

Ideas / IsBlockRelative
« on: January 07, 2016, 09:54:42 AM »
IsBlockRelative [x,y,z] [block] [x,y,z] [block] [True|False]

IsBlockRelative [Vrel:1,0,0] [Fire] [Vrel:1,0,0] [Ice] [True]
SetBlock [Vrel:2,0,0] [Water]

Basically checks if a block is within distance of another block, don't know if it would be any good but it's an idea.

Fun House / A Relevant Riddle.
« on: December 17, 2015, 11:11:26 AM »
Tom_Bot [17|Dec 04:07 PM]:If with age comes wisdom and today I'm wiser then I was yesterday. What is today?

Ideas / Decals for Lava and Water Static blocks
« on: December 04, 2015, 07:52:25 AM »
The ideas is simple, for static full lava and water blocks (i.e the block is not fluid as in moving) you can add a decal so the texture applies only to the top of the block.

Examples of decals
Water - Lilly pads
Lava- Black rumble or soot.

Feedback and suggestions of decals that apply are welcome.

Ideas / Chance of recovery
« on: October 20, 2015, 10:21:33 AM »
It would be nice if when firing arrows with a bow there was a chance of recovering an arrow. The recovered arrow would appear like a dropped item on the floor where it landed and can be picked up by the player.

The chance of recovery could be something like 1 in 20 or vary depending on arrow type.
If other range weapons such as throwing daggers or something like that is added the same could apply.

Thanks for reading

Ideas / Shepard's Crook
« on: October 19, 2015, 05:38:46 PM »
The idea is for an Shepard's crook to be added. The sole function of the crook would be that passive mobs within a radius follow the player when the crook is in hand.


Emitposoffset - Guide to the particle script command parameter

Using this script parameter you can offset the location of a particle from the base location (The centre of a coordinate or cube).

Take the cube in picture above for example, it is exactly 1 cubic centimetre (1cm^3). From the exact centre there is 0.5m to edge of the cube along any axis (X,Y and Z).

The parameter allows to move within an axis with positive(+) and negative(-) values.
The input allows for 2 commas and 3 values [x,y,z], values support multiple decimal places.

[0.1,0,0] moves particle along positive range of the Xaxis 0.1m (effectively shifting it right)
[-0.1,0,0] moves the particle along the negative of the X axis 0.1m (effectively shifting it left)
[0,0.1,0] moves particle along positive range of the Y axis 0.1m (effectively shifting it upwards)
[0,-0.1,0] moves the particle along the negative of the Y axis 0.1m (effectively shifting it downwards)
[0,0,0.1] moves particle along positive range of the Z axis 0.1m (effectively shifting it towards the player when front facing)
[0,0,-0.1] moves the particle along the negative of the Z axis 0.1m (effectively shifting it away from the player when front facing)

Key notes
- The values of offset can exceed 0.5 along any axis but will cause the particle to be located in another coordinate, it is recommended to take this in to account when specifying both the [Size] and [Emitposoffset] parameters for the Particles script command.

A particle of size [0.5,0.5,0.1] would clip into a block if offset by [0,0,0.49] however a size of [0.5,0.5,0.01] would not clip into another block(if present) or coordinate.

- Keywords are in bold

- Coordinate : An unoccupied space of 1 cubic centimetre with an coordinate within the map.

It's worth noting, You can get freakishly precise with sizing and offsetting. The last time I checked, I got down to 1/10th of a micrometre in size.

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