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General => Your Projects => Topic started by: The Gold Knight on December 27, 2017, 04:12:42 AM

Title: GK's Mod Discussion/Support Topic
Post by: The Gold Knight on December 27, 2017, 04:12:42 AM
Once there is a proper section for mods, I'd very much like this topic moved but for now, this will have to do.

This will be a topic for the purpose of discussing any of the mods I've made, if someone finds a problem with it, has feedback for it, or just wants to compliment me on my amazing work ;)

Mods I've Released:

GK's Armory Also the first mod released on the forums!
GK's Armory adds 24 Greenstone Gold tiered weapons, 6 Armor pieces, a potion, and a key to the game!
Included in this mod is:
Weapons:
Claymore
Warhammer
Glaive
Halberd
Mace
Magic Staff
Hand Axe
Rapier
Bo Staff
Shotel
Scimitar
Dagger
Sabre
Scythe
Holy Blade
Deer Horn Knife
Pata
Sai
Scissor Glove
Broadsword
Bowie Knife
Falchion
Spear
Trident
Lucerne
Sickel
Hammer
Katana
Morning Star
Arrow
Armor:
Waistcoat
Scarf
Helmet
Chestpiece
Gauntlets
Boots
Misc:
Key
Potion

Preview of the mod:
(https://i.imgur.com/BdME1rQ.jpg)
(https://i.imgur.com/1kpyqcV.jpg)
(https://i.imgur.com/veuQwQf.jpg)
(https://i.imgur.com/2ix0dkR.jpg)

Link to Mod Page: http://totalminerforums.net/index.php?action=downloads;sa=view;down=3

Changelog:
v1.0.0
- First Release
---
v2.0.0
- Spelling error fixes
- Updated some stats
- added placeholder combat stats
- weapons and armor are now craftable

---------------------

Western Weapons
This mod pack includes a western themed Revolver, Winchester, Scoped Winchester, Sticks of Dynamite, Molotov McRibtail, and Bullets. None of these items do anything on their own and are for scripting purposes. Note that in scripts the item IDs are WestRev, WestScope, WestWin, WestMol, WestBul, and WestDy

Preview of the mod:
(https://steamuserimages-a.akamaihd.net/ugc/921415784075524905/52F02BD6D450CD7DE637B8C3A1684D91EF7FE0EE/)

Link to Mod Page: http://totalminerforums.net/index.php?action=downloads;sa=view;down=13

Changelog:
v1.0.0 - First Release

---------------------

Dark Souls Black Knight Gear
This mod pack includes the Black Knight Shield, Greataxe, Halberd, Sword, and Greatsword from Dark Souls 1.

Preview of the mod:
(https://steamuserimages-a.akamaihd.net/ugc/921415784075524788/747A3718EF7AE8BA8F406E844CFD04C25A1CA309/)

Link to Mod Page: http://totalminerforums.net/index.php?action=downloads;sa=view;down=12

Changelog:
v1.0.0 - First Release

---------------------
GK's Toy Army Men

This mod adds in 4 new NPCs in 10 different colors who are tiny as heck, and meant for nothing more than to fight each other. It adds in a Green, Red, Blue, and Yellow toy soldier, tank, jeep, and helicopter to watch fight to the death for your amusement. It comes with several behaviors that can be used to assign them to teams which will have them fight each other, but not the same color. IMPORTANT to make them work properly, on the npc spawn blocks, you have to set the inventory to contain the colored block of the color they are. For example, if you have a green tank and green jeep, they should have the green block in their inventories to make sure they don't attack each other, and make sure red/blue/yellow units all have their corresponding color in their inventory.

Preview of the mod:
(https://cdn.discordapp.com/attachments/278682996632977420/396088679073841152/20171228154936_1.jpg)
(https://i.imgur.com/DKrZpiz.jpg)

Link to the mod page: http://totalminerforums.net/index.php?action=downloads;sa=view;down=32

Changelog:
v1.0.0 - First Release
v1.0.1 - improved ToySoldier behavior
v1.2.0 - new units and behaviors overhaul
v2.0.0 - 6 new teams
V2.1.0 - Animation for the soldiers!

---------------------
GK's Custom Block
This mod adds in a block separate from the rest, and doesn't replace any used blocks. It's completely unique and separate. Yes this mod is not a serious one, but it does show that we can have makeshift custom blocks added in right now by using unused blocks.

Preview of the mod:
(https://steamuserimages-a.akamaihd.net/ugc/921416245069035089/CE11E5CA63D34857ED06272CB7F600577031ECB0/)

Link to the mod page: http://totalminerforums.net/index.php?action=downloads;sa=view;down=41


-----------------------------------------

Permissions
You do not have permission to re-upload any of my mods to any other sites.
You may not upload modified versions of my mods unless granted permission.
You may not use any of my assets in any of your mods unless granted permission.
You may however give feedback and have fun with my mods.
-----------------------------------------

Once Total Miner has access to the Steam Workshop, all mods located here will be uploaded there, while this topic will remain open as a discussion topic. All of my mods on the forums will then be outdated and no longer managed, as the workshop will become the focus.
Title: Re: GK's Mod Discussion/Support Topic
Post by: The Gold Knight on December 27, 2017, 05:26:34 AM
Preview of upcoming mod(s):
(https://i.gyazo.com/5c1c96f182af6f5315e0e740fbab18c4.png)
Title: Re: GK's Mod Discussion/Support Topic
Post by: Dryym on December 27, 2017, 11:09:34 AM
Molotov McRibtail

Out of curiosity, Why did you not make the black knight set include the armour?
Title: Re: GK's Mod Discussion/Support Topic
Post by: The Gold Knight on December 27, 2017, 12:15:35 PM
Molotov McRibtail

Out of curiosity, Why did you not make the black knight set include the armour?
I had just uploaded the weapons/shield cuz I had already made the stuff a year ago. I remember starting work on the armor but never finishing it
Title: Re: GK's Mod Discussion/Support Topic
Post by: The Gold Knight on December 28, 2017, 04:58:56 AM
Another preview of what GK is working on:
(https://steamuserimages-a.akamaihd.net/ugc/921415858639664426/3F0C6BA1B30EA1BB15DEC7DE5666024E4A52F3D3/)
(https://steamuserimages-a.akamaihd.net/ugc/921415858639664293/98AD48C8C4ABC38BDB9122DDC1B0F6A8852B375B/)
Title: Re: GK's Mod Discussion/Support Topic
Post by: Not Actually Atlas on December 28, 2017, 08:48:10 AM
Once there is a proper section for mods, I'd very much like this topic moved but for now, this will have to do.

This will be a topic for the purpose of discussing any of the mods I've made, if someone finds a problem with it, has feedback for it, or just wants to compliment me on my amazing work ;)

Mods I've Released:

GK's Armory Also the first mod released on the forums!
GK's Armory adds 24 Greenstone Gold tiered weapons, 6 Armor pieces, a potion, and a key to the game!
Included in this mod is:
Weapons:
Claymore
Warhammer
Glaive
Halberd
Mace
Magic Staff
Hand Axe
Rapier
Bo Staff
Shotel
Scimitar
Dagger
Sabre
Scythe
Holy Blade
Deer Horn Knife
Pata
Sai
Scissor Glove
Broadsword
Bowie Knife
Falchion
Spear
Trident
Lucerne
Sickel
Hammer
Katana
Morning Star
Arrow
Armor:
Waistcoat
Scarf
Helmet
Chestpiece
Gauntlets
Boots
Misc:
Key
Potion

Preview of the mod:
(https://i.imgur.com/BdME1rQ.jpg)
(https://i.imgur.com/1kpyqcV.jpg)
(https://i.imgur.com/veuQwQf.jpg)
(https://i.imgur.com/2ix0dkR.jpg)

Link to Mod Page: http://totalminerforums.net/index.php?action=downloads;sa=view;down=3

Changelog:
v1.0.0 - First Release

---------------------

Western Weapons
This mod pack includes a western themed Revolver, Winchester, Scoped Winchester, Sticks of Dynamite, Molotov McRibtail, and Bullets. None of these items do anything on their own and are for scripting purposes. Note that in scripts the item IDs are WestRev, WestScope, WestWin, WestMol, WestBul, and WestDy

Preview of the mod:
(https://steamuserimages-a.akamaihd.net/ugc/921415784075524905/52F02BD6D450CD7DE637B8C3A1684D91EF7FE0EE/)

Link to Mod Page: http://totalminerforums.net/index.php?action=downloads;sa=view;down=13

Changelog:
v1.0.0 - First Release

---------------------

Dark Souls Black Knight Gear
This mod pack includes the Black Knight Shield, Greataxe, Halberd, Sword, and Greatsword from Dark Souls 1.

Preview of the mod:
(https://steamuserimages-a.akamaihd.net/ugc/921415784075524788/747A3718EF7AE8BA8F406E844CFD04C25A1CA309/)

Link to Mod Page: http://totalminerforums.net/index.php?action=downloads;sa=view;down=12

Changelog:
v1.0.0 - First Release

-----------------------------------------
Permissions
You do not have permission to re-upload any of my mods to any other sites.
You may not upload modified versions of my mods unless granted permission.
You may not use any of my assets in any of your mods unless granted permission.
You may however give feedback and have fun with my mods.
-----------------------------------------

Once Total Miner has access to the Steam Workshop, all mods located here will be uploaded there, while this topic will remain open as a discussion topic. All of my mods on the forums will then be outdated and no longer managed, as the workshop will become the focus.
So you posted some western stuff in my wild, wild west thread awhile ago. Is it okay if I use those textures now that they may be inside your mod?
Title: Re: GK's Mod Discussion/Support Topic
Post by: Dryym on December 28, 2017, 11:01:08 AM
Another preview of what GK is working on:
(https://steamuserimages-a.akamaihd.net/ugc/921415858639664426/3F0C6BA1B30EA1BB15DEC7DE5666024E4A52F3D3/)
(https://steamuserimages-a.akamaihd.net/ugc/921415858639664293/98AD48C8C4ABC38BDB9122DDC1B0F6A8852B375B/)

Did you modify the default /gk skin? Not as in the model, The XML data. I thought Craig said custom avatars weren't possible yet.
Title: Re: GK's Mod Discussion/Support Topic
Post by: Joel on December 28, 2017, 11:47:36 AM
Custom Avatar is a plan in the future,He simply added a new NPC and yes you can add and change NPC but not the main player skin or sometimes its call Avatar.
Title: Re: GK's Mod Discussion/Support Topic
Post by: Dryym on December 28, 2017, 01:03:11 PM
Custom Avatar is a plan in the future,He simply added a new NPC and yes you can add and change NPC but not the main player skin or sometimes its call Avatar.

I was asking because the picture shows him wearing it. So my conclusion was that he modified an already existing skin with the XML to wear the skin.
Title: Re: GK's Mod Discussion/Support Topic
Post by: CDJ on December 28, 2017, 01:22:28 PM
Holy shizzel that GreenStone Warrior looks insane.
Title: Re: GK's Mod Discussion/Support Topic
Post by: The Gold Knight on December 28, 2017, 01:42:31 PM
Another preview of what GK is working on:
(https://steamuserimages-a.akamaihd.net/ugc/921415858639664426/3F0C6BA1B30EA1BB15DEC7DE5666024E4A52F3D3/)
(https://steamuserimages-a.akamaihd.net/ugc/921415858639664293/98AD48C8C4ABC38BDB9122DDC1B0F6A8852B375B/)

Did you modify the default /gk skin? Not as in the model, The XML data. I thought Craig said custom avatars weren't possible yet.
I actually replaced the Carpenter model just to see if I could actually do this. No xmls were used, I literally just replaced a model. I messaged good old craig to see if it's currently possible to add avatars instead of replacing them and he said yes. No explanation how though.

So you posted some western stuff in my wild, wild west thread awhile ago. Is it okay if I use those textures now that they may be inside your mod?
Yes, that stuff was originally made for you so you can do as you like with it
Title: Re: GK's Mod Discussion/Support Topic
Post by: AlienizdPixel on December 28, 2017, 01:48:07 PM
I actually replaced the Carpenter model just to see if I could actually do this. No xmls were used, I literally just replaced a model. I messaged good old craig to see if it's currently possible to add avatars instead of replacing them and he said yes. No explanation how though.
He may have thought you were referring towards NPC avatars instead of the player's if there was no clarification.
Title: Re: GK's Mod Discussion/Support Topic
Post by: The Gold Knight on December 28, 2017, 01:49:31 PM
I actually replaced the Carpenter model just to see if I could actually do this. No xmls were used, I literally just replaced a model. I messaged good old craig to see if it's currently possible to add avatars instead of replacing them and he said yes. No explanation how though.
He may have thought you were referring towards NPC avatars instead of the player's if there was no clarification.
I think that may be the case, but I'm hoping it's still currently possible :P
Title: Re: GK's Mod Discussion/Support Topic
Post by: Jim on December 28, 2017, 02:06:02 PM
Could you make a custom NPC and slap a photo of Craig's face on it, add a voice so every time you get close to it or interact with it, it says "g'day mate"?

I'd pay to see that. Offers start at 10.
Title: Re: GK's Mod Discussion/Support Topic
Post by: CDJ on December 28, 2017, 02:55:43 PM
Could you make a custom NPC and slap a photo of Craig's face on it, add a voice so every time you get close to it or interact with it, it says "g'day mate"?

I'd pay to see that. Offers start at 10.

Or when you approach the NPC, it says "Craig from the total miner team here"
Title: Re: GK's Mod Discussion/Support Topic
Post by: The Gold Knight on December 28, 2017, 02:58:42 PM
I won't be doing any of that. Because I don't want to, and mainly because this topic isn't for suggestions/requests or ideas for new mods.
Title: Re: GK's Mod Discussion/Support Topic
Post by: Not Actually Atlas on December 28, 2017, 05:37:51 PM
Another preview of what GK is working on:
(https://steamuserimages-a.akamaihd.net/ugc/921415858639664426/3F0C6BA1B30EA1BB15DEC7DE5666024E4A52F3D3/)
(https://steamuserimages-a.akamaihd.net/ugc/921415858639664293/98AD48C8C4ABC38BDB9122DDC1B0F6A8852B375B/)

Did you modify the default /gk skin? Not as in the model, The XML data. I thought Craig said custom avatars weren't possible yet.
I actually replaced the Carpenter model just to see if I could actually do this. No xmls were used, I literally just replaced a model. I messaged good old craig to see if it's currently possible to add avatars instead of replacing them and he said yes. No explanation how though.

So you posted some western stuff in my wild, wild west thread awhile ago. Is it okay if I use those textures now that they may be inside your mod?
Yes, that stuff was originally made for you so you can do as you like with it
Thanks! Didn't want to steal your work
Title: Re: GK's Mod Discussion/Support Topic
Post by: The Gold Knight on December 28, 2017, 07:05:05 PM
Boy, wouldn't a bunch of toy soldiers be fun to play with?
(https://cdn.discordapp.com/attachments/278682996632977420/396088679073841152/20171228154936_1.jpg)
Title: Re: GK's Mod Discussion/Support Topic
Post by: Dryym on December 29, 2017, 05:31:11 PM
You missed out on a golden opportunity by not making them look like the little plastic army men that everyone had as a kid.
Title: Re: GK's Mod Discussion/Support Topic
Post by: The Gold Knight on December 29, 2017, 08:57:19 PM
You missed out on a golden opportunity by not making them look like the little plastic army men that everyone had as a kid.
Oh believe me, I considered that. But there were two key defining factors of why I didn't. 1, I was inspired by minecraft's Clay Soldiers mod for this, and 2, I'm lazy.
Title: Re: GK's Mod Discussion/Support Topic
Post by: The Gold Knight on December 30, 2017, 05:52:35 PM
ATTENTION!
Ok so like, I've revised my previous idea and will stick to the current method. ;)
Title: Re: GK's Mod Discussion/Support Topic
Post by: The Gold Knight on January 01, 2018, 04:46:20 AM
New mod added! A unique custom block! Check OP for details.

Due to the nature of the mod, it requires a different installation method. Make sure to read the instructions on its download page.
Title: Re: GK's Mod Discussion/Support Topic
Post by: The Gold Knight on January 08, 2018, 01:36:13 AM
New Update to the Toy Soldiers mod that improves the ToySoldier behavior.
Title: Re: GK's Mod Discussion/Support Topic
Post by: IGamingMonsterI on January 08, 2018, 10:50:54 PM
This question isn't directly related to your mod.

I recently made a mod and the textures were working fine when I tested them, but I edited the textures a little and now all the modded items show up blank with no texture.

Has this happened to you? I've tried to fix the problem but I cannot figure out what is wrong.
Title: Re: GK's Mod Discussion/Support Topic
Post by: The Gold Knight on January 08, 2018, 11:36:27 PM
This question isn't directly related to your mod.

I recently made a mod and the textures were working fine when I tested them, but I edited the textures a little and now all the modded items show up blank with no texture.

Has this happened to you? I've tried to fix the problem but I cannot figure out what is wrong.
I had something like this happen when I was making my armory mod.
A couple things you could try:
1. Check the textures xml, and make sure the ids match up with the ids in the ItemData xml.
2. Check the texture png, and try making all the items line up going 32 spaces horizontally before going down another row.
Title: Re: GK's Mod Discussion/Support Topic
Post by: The Gold Knight on January 10, 2018, 09:15:48 PM
A look at what I've been up to:
https://www.youtube.com/watch?v=JoiYKihmfJs
Title: Re: GK's Mod Discussion/Support Topic
Post by: The Gold Knight on January 11, 2018, 02:50:24 AM
Another preview of what's to come:
Vehicles!
(https://i.imgur.com/bt1elpo.jpg)
These will remain unreleased until I can make them act as a team with the npcs of the same color.
Title: Re: GK's Mod Discussion/Support Topic
Post by: The Gold Knight on January 12, 2018, 04:11:44 AM
Good News!
The toy soldiers mod has been updated, and now includes all new units! A Jeep, Tank, and Helicopter can now be spawned in! Even Better News! The behaviors have been overhauled and now, if used properly, allow the npcs to actually act as a team with their corresponding colors!

IMPORTANT to make them work properly, on the npc spawn blocks, you have to set the inventory to contain the colored block of the color they are. For example, if you have a green tank and green jeep, they should have the green block in their inventories to make sure they don't attack each other, and make sure red/blue/yellow units all have their corresponding color in their inventory.
Title: Re: GK's Mod Discussion/Support Topic
Post by: Craig on January 12, 2018, 06:24:46 AM
Good News GK!
Title: Re: GK's Mod Discussion/Support Topic
Post by: The Gold Knight on January 15, 2018, 06:19:57 AM
The Toy Soldiers mod has been updated once again. The behaviors are now all tucked away neatly into the Toys behavior folder. Oh, there's also 6 new teams, if you think that's neat or something.
(https://i.imgur.com/DKrZpiz.jpg)
Title: Re: GK's Mod Discussion/Support Topic
Post by: The Gold Knight on January 16, 2018, 03:43:07 PM
So I got this to sorta work.
(https://i.gyazo.com/237dc237526b4c8251370d028c92e6c7.gif)

The animation only appears in the selections screen though. It won't spawn the npc into the world sadly.
Title: Re: GK's Mod Discussion/Support Topic
Post by: Craig on January 16, 2018, 06:44:03 PM
Have you checked they're not just falling through the ground?
Title: Re: GK's Mod Discussion/Support Topic
Post by: The Gold Knight on January 16, 2018, 07:00:40 PM
Have you checked they're not just falling through the ground?
I just checked again, to make sure. I believe I saw one spawn for a second far below the spawn block before it fell through the world. Every other attempt after that one, they didn't spawn.
Title: Re: GK's Mod Discussion/Support Topic
Post by: Craig on January 16, 2018, 08:39:44 PM
Have you checked they're not just falling through the ground?
I just checked again, to make sure. I believe I saw one spawn for a second far below the spawn block before it fell through the world. Every other attempt after that one, they didn't spawn.
If you create a Sky World do they fall through the bottom of the world?
Title: Re: GK's Mod Discussion/Support Topic
Post by: The Gold Knight on January 16, 2018, 08:46:04 PM
Have you checked they're not just falling through the ground?
I just checked again, to make sure. I believe I saw one spawn for a second far below the spawn block before it fell through the world. Every other attempt after that one, they didn't spawn.
If you create a Sky World do they fall through the bottom of the world?
I figured seeing is better than describing.
https://www.youtube.com/watch?v=pCvyiGsdkqM&feature=youtu.be
Title: Re: GK's Mod Discussion/Support Topic
Post by: Craig on January 16, 2018, 09:55:33 PM
If you turn on No Clip and peek inside the spawner block, are they trapped inside it? xD

Can I get a copy of the mod to find out whats wrong?
Title: Re: GK's Mod Discussion/Support Topic
Post by: The Gold Knight on January 16, 2018, 10:05:01 PM
If you turn on No Clip and peek inside the spawner block, are they trapped inside it? xD

Can I get a copy of the mod to find out whats wrong?
I've tried that too, to no avail. I sent you a copy of it.
Title: Re: GK's Mod Discussion/Support Topic
Post by: The Gold Knight on January 17, 2018, 05:08:17 AM
The Toy Soldiers now have a walking animation! I believe this makes this the first released player made mod to include animated NPCs! Go check it out and be one of the cool kids!
Title: Re: GK's Mod Discussion/Support Topic
Post by: Lord Leo on January 17, 2018, 11:57:41 AM
Very interesting and unique mods! I really enjoy them and I will do a video on them, unless you don't want me too.
Title: Re: GK's Mod Discussion/Support Topic
Post by: The Gold Knight on January 17, 2018, 12:57:55 PM
Very interesting and unique mods! I really enjoy them and I will do a video on them, unless you don't want me too.
Thanks mate, I try to only release quality mods!
Free promotion? Go for it! ;)
Title: Re: GK's Mod Discussion/Support Topic
Post by: Lord Leo on January 17, 2018, 02:16:38 PM
Very interesting and unique mods! I really enjoy them and I will do a video on them, unless you don't want me too.
Thanks mate, I try to only release quality mods!
Free promotion? Go for it! ;)
Thanks! If you'd like we could do an interview type thing but if not I will still do the review.
Title: Re: GK's Mod Discussion/Support Topic
Post by: The Gold Knight on January 17, 2018, 02:21:41 PM
Thanks! If you'd like we could do an interview type thing but if not I will still do the review.
If it involves me needed to speak verbally, nah
Title: Re: GK's Mod Discussion/Support Topic
Post by: Craig on January 17, 2018, 05:27:05 PM
Good News GK!
Title: Re: GK's Mod Discussion/Support Topic
Post by: Dryym on January 17, 2018, 10:25:32 PM
Good News GK!

(http://magellanverse.com/images/goodnewseveryone.png)
Title: Re: GK's Mod Discussion/Support Topic
Post by: Lord Leo on January 18, 2018, 10:14:30 AM
Thanks! If you'd like we could do an interview type thing but if not I will still do the review.
If it involves me needed to speak verbally, nah
No, DMs is fine.
Title: Re: GK's Mod Discussion/Support Topic
Post by: The Gold Knight on January 19, 2018, 12:25:14 AM
Thanks! If you'd like we could do an interview type thing but if not I will still do the review.
If it involves me needed to speak verbally, nah
No, DMs is fine.
Like I said. As long as I don't gotta talk I'm cool with it
Title: Re: GK's Mod Discussion/Support Topic
Post by: The Gold Knight on February 06, 2018, 11:50:29 PM
https://www.youtube.com/watch?v=dcSJ9NnRL0M
Title: Re: GK's Mod Discussion/Support Topic
Post by: The Gold Knight on February 22, 2018, 02:20:18 AM
GK's Armory has been updated to work with the new change to ItemTypeData.xml
Title: Re: GK's Mod Discussion/Support Topic
Post by: Stoneart on March 08, 2018, 09:24:36 AM
I just took a look through all of these posts. Very nice job on the Mods thus far. Tiny miner is hilarious.
Title: Re: GK's Mod Discussion/Support Topic
Post by: Not Actually Atlas on April 30, 2018, 01:40:37 PM
I should really update this with new mods... I've been really slacking