Recent Posts

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91
Introductions / Re: I've arisen from inactivity
« Last post by Jack Of Shades on September 25, 2017, 08:47:28 PM »
26) Do not create "I'm quitting the forums/game" topics. Do not create "I'm back!"" topics. Expect them to be locked/deleted.
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Introductions / Re: I've arisen from inactivity
« Last post by Kinetic plasma on September 25, 2017, 07:15:39 PM »
Welcome!  :D
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Introductions / Re: I've arisen from inactivity
« Last post by AlienizdPixel on September 25, 2017, 06:31:53 PM »
Hello and welcome.
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Introductions / I've arisen from inactivity
« Last post by Aleric on September 25, 2017, 06:30:42 PM »
Hello to everybody. I've arisen from my three years of inactivity. My computers have broken down on multiple occasions, so I never had the chance to sign in and say hello. I've been lurking on the forum boards for a few years, but lost my password for a very long time. I've only recently managed to recover it. I'm an old fan of Total Miner, way back to when it was initially released on Xbox 360. I've been eagerly following the updates and waiting for a Steam release ever since a port was talked about. It has taken a long time for me to get the chance to introduce myself, but hello to the forum boards.
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Ideas / Re: Jump Power to zones and whatever.
« Last post by sora1kg on September 25, 2017, 05:12:40 PM »
I agreed this topic.
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Ideas / Re: sora1kg's idea
« Last post by sora1kg on September 25, 2017, 04:57:42 PM »
Hi. dryym and  TM Charles
Thx replied to my topic.

i think wut developer should add these idea   1.   2.  3.  for totalminer pc.
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Ideas / Re: add Bloodmoon in features ?
« Last post by Platinum Dryym on September 25, 2017, 04:57:29 PM »
This is already possible with scripts.

Not really. Maybe with NPC behaviours, But even then you won't have hoards of monsters attacking your base. My main problem with this is that it would be annoying of you don't want to deal with it. I don't like behaviour that cannot be turned off like this.
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Ideas / Jump Power to zones and whatever.
« Last post by Platinum Dryym on September 25, 2017, 04:55:40 PM »
I think jump power should be a thing that is added to zones and possibly scripts with a command.

Before you go off saying "But Dryym, We have a gravity setting in zones", That is not the same thing. The gravity setting changes the gravitational acceleration of the player in the zone. Jump power would change the upwards velocity given to the player when they press the jump key.

Currently, The gravitational acceleration in TM is around 36m/s, With the jump power being around 9m/s.

If I change the gravity to be that of earth, My character will jump really high because the jump power is really high, But they will fall down at the same rate as a human on earth would.

Conversely, If I increase the gravity, I will fall faster and jump lower due to the jump power being lower relative to the acceleration.

With a jump power option, You can change how high the player jumps independently of how much they accelerate downwards.

Perhaps this could even be set to allow the double jump to have a different power setting than the initial jump.
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Ideas / Re: sora1kg's idea
« Last post by Platinum Dryym on September 25, 2017, 04:46:47 PM »
5.Sprint like Minecraft
No need we already walk faster than sprinting in MC

I dislike that logic. As I stated in my topic, The lack of speed variation makes things like combat and chases boring, In addition, It makes people feel slower than they really are. As I said in my topic, I think the default speed is way too fast and should be slowed down for sprinting to be added.
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Ideas / Re: sora1kg's idea
« Last post by Platinum Dryym on September 25, 2017, 04:43:22 PM »
Let's see.

1: I think on PC we should have events for all keyboard keys.

2: Agreed.

3: This would be more versatile if CCTV was off the grid.

4: Minecraft doesn't have moving blocks.

5: I suggested this, As well as many others.

6: This seems like it could be possible using a combination of NPC behaviours and mods.

7: Not sure what you mean here.

8: Not sure what you mean here.

9: PC keyboards don't tend to have vibration motors. I don't see why you would add something which only affects players using controllers on a PC game. A screen shake effect would be great though.
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