Recent Posts

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91
Your world / Re: Forgeplex!
« Last post by Spark on May 09, 2018, 02:01:45 PM »
Yet you are THAT impatient that you are RUSHING me.
You haven't even started the map yet...
92
Your world / Re: Wildlands
« Last post by crazytater94 on May 09, 2018, 01:48:32 PM »
You could make the spawn system a few ways.

If you're going total fortnite, you could run a script for making players teleport 3 blocks forward, and 1-3 blocks up, as they fall, to simulate them flying through the world, and pressing X to cancel the script or deploy them. You'd still have to figure out the fall damage part.



A better way, you could take the center of the map (X,Y,Z) and set a var system to add a minimum distance from spawn (let's say 100 blocks) and then vary the cords from there using random numbers.

So something like this: (I haven't scripted in a while, so I don't remember the format unless I put it in front of me.)


Random [1,2]
Is random [1]
Var XA = 100 (blocks x in the positive direction)
Else
Var XA = -100 (blocks x in the negative direction)


Random [1,2]
Is random [1]
Var ZA = 100 (blocks z in the positive direction)
Else
Var ZA = -100 (blocks z in the negative direction)

Var randomx = random number between the max distance if the world, and 100 blocks from the center, to act as variance later.


X + XA + (Var:Randomx)
Z + ZA + (Var:Randomz)




Next you would use is block to account for walls, and itlf the leg and body blocks of the spawn are non, then they spawn, if not, add 1 to a random x or z
93
Gaming / Re: Free games
« Last post by bob on May 09, 2018, 12:16:50 PM »
Peggle was already free on Origin once. And then it stopped being free at some point, and now it's free again. Oh EA.

https://www.origin.com/usa/en-us/store/peggle/peggle/standard-edition
94
Your world / Re: Forgeplex!
« Last post by Forgeplex on May 09, 2018, 11:48:45 AM »
Give us map pics

I'd love to but I've been busy with more projects and I'm not the best with building. :) I can't get the spawn out yet. It'll take a long time.

You want people to be hyoed about a mao that you arent even taking time to work on because of other projects that are so secretive you won't tell anyone about?

Guess I'll have to check out Fuerty's Forgeplex if I want an actual map....
I also forgot to mention this: The scripts for the GUI, Shop, Treasure System etc. Forgeplex is a MASSIVE project. Lots of scripts etc. I am setting up a new submission system. You can send your builds for the spawn to me soon if you want to and I'll include them in the spawn if they're good. :)
Also, What gives you the right to ask me about my other secret projects?]
Not to mention, this.
https://imgur.com/gEGS8JE (Something posted by Craig here)
OK. Let me put this quite simply.

You want people to be hyped about this map, that is understandable. But,  you are not giving people anything to be hyped about. You then proceed to get upset when people are not hyped, and dont understand why they arent hyped. And now you want people to build the map for you

Craig was talking about negativity, and this here is criticism. There is a big difference between the two. Criticism is discussing the issues which need to be fixed. For example, saying people should be hyoed or discussing you map, when it doesnt even look like you have a map.

As for your secret projects, freedom of speech and the charter of rights and freedoms give me the right to ask you about them, just as it gives you the right to keep them secret. Im simply trying to get you to give valid reasons to be hyped about this map, or at least give a valid excuse as to why in the several months of working on this you've providied virtually no tangable updates.


This isnt negativity, its criticism that in the end if you listened to it, and dont get offerended at it, it will actually help you down the line. Why is it you think people made the joke "I ownforgeplex"? Because in about five minutes of workimg on a map, they couod provide more than you have. I just want you to understand what generates interest here: pictures, and visible effort. You can say "op updated, added a script" but it really doesnt mead much if people cant see it. And falling back on "oh im working on other projects" simply implies that you care more about those projects than this map that you want people to be hyped about.
No but guess what, OTHER PROJECTS. And I'm serious. I've been really busy managing it all and stop criticizing me about this. I try my best! Yet you are THAT impatient that you are RUSHING me.
95
Total Miner Discussion / Re: Rare Items not unlocking?
« Last post by scottmu65 on May 09, 2018, 07:37:09 AM »
UPDATE:

Just been messing around on my world and I had equipped a necklace of farsight while holding an amulet of flight and a water talisman and accidently let my health deplete until I died,  after I picked my items back up they were unlocked in the item shop...

So I'm guessing this is in fact a bug with rare items not found in rares chests? 
96
Total Miner Discussion / Rare Items not unlocking?
« Last post by scottmu65 on May 09, 2018, 07:19:29 AM »
Hi,

Been playing survival a lot lately (360 version,  not sure if this is an issue on PC) and upon finding rare items in chests within caves etc they aren't unlocking in the item shops etc like they used to? 

On one world I found an elven bow in a rares chest and it unlocked but when I find items in regular chests they stay locked - most of the time.

I say most of the time because on one world I found an elven bow and an amulet of flight in regular cave chests that didn't unlock so I just used them for a while until they were half degraded and all of a sudden they we're unlocked in item shops, but on another world I tried this and they remain locked?

Am I missing something or doing something wrong? Or is this just a bug in the final 360 release?

Thanks
Scott
97
Total Miner Discussion / Re: DeadZone Beta Test
« Last post by cY Agent 115 on May 09, 2018, 07:12:01 AM »
This looks awesome! Would love to try it out
Are you on Discord? if so send me your username and ill message you
98
Total Miner Discussion / Re: DeadZone Beta Test
« Last post by JAZZ 0R KILLER on May 09, 2018, 06:49:28 AM »
This looks awesome! Would love to try it out
99
Your world / Re: Wildlands
« Last post by cY Agent 115 on May 09, 2018, 05:07:24 AM »
Any updates? how are you planning on dropping people in?
100
Your world / Re: Forgeplex!
« Last post by cY Agent 115 on May 09, 2018, 05:05:44 AM »
Whats the theme? medieval? space? I made a space map one time. But that was when total miner was at its peak.
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