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91
General Discussion / Re: Our Tattoos
« Last post by Trubtavium Recordsmith VII on August 04, 2017, 05:54:28 AM »
The two I have so far are both space related, cause uh, I'm a big ol' fan of space. The one on the left is actually a group tattoo. My close pals and I decided we're all going to get the Orion constellation done on us somewhere, and I was the first to get it done! The other one is a minimalist/abstract model of the solar system.

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92
General Discussion / Our Tattoos
« Last post by Jack Of Shades on August 04, 2017, 05:49:21 AM »
How's it going everyone?

This topic is solely about tattoo's, the love of tattoo's, and what kind of tattoo's you have as a person. This topic was thought up by Trub and myself while talking on Discord at 5am (my time). So yeah!
If you have any tattoo's or interest in them, discussion ideas, etc, feel free to say/post it here!

-Jack

Jack's Tattoo's

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Right Forearm


Left Forearm


Right Shoulder


Left Shoulder


Below Belly Button on stomach
93
Gaming / Re: In-Dev Sandbox Indie Game Crevis
« Last post by Niften on August 04, 2017, 02:33:54 AM »
I joined steam just to vote (was gonna for TM anyway), but it wouldn't let me. "Your account does not meet the requirements to use this feature."

Edit: Support told me I need to spend $5 before I can do much.
That's fine. Just wanted to update you guys on how things are going with the game (great!)

MUCH faster chunk system, soft shadows, biomes
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Death screen!
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Scriptable items
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Random screenies
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I'm super optimistic about the pace of progress. I'm not sure if I told you guys, but I started a rewrite in March and there's already more content than there ever was. Looking toward Q1/18 release or Q4/17.
94
Total Miner Discussion / Re: Admin Menu Script
« Last post by Zone on August 04, 2017, 12:52:18 AM »
Hi there my name is Zepyhr I am currently working on a Admin Menu Script for the Xbox 360. I have owned Total Miner Forge for 4 years now. I am just now getting into scripting and I find it quite fun and was wondering if anyone wanted to help contribute to the script. If so please leave a comment or private message me and we can talk about what should be added to the menu.
What do you mean by "admin script"? What and how would it serve admins on your map and what kind of map are you having this "admin script" on


Your a bit late on that but there is many things you can do with Admin Commands though Scripts. You can Freeze players and Jail Players and Kick / Ban people along with some other stuff.
95
Ideas / Re: Worlds On Workshop
« Last post by bob on August 03, 2017, 11:47:10 PM »
1. Make a post on this very forum OR the steam discussion boards.

2. Upload your world file to a file hosting website, like google drive.

3. Attach a link to the files in the description of your post.
I already have all this set up on the forums. Just inaccessible since it isn't particularly relevant yet.

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96
Ideas / Re: Worlds On Workshop
« Last post by Gary on August 03, 2017, 10:47:44 PM »
1. Make a post on this very forum OR the steam discussion boards.

2. Upload your world file to a file hosting website, like google drive.

3. Attach a link to the files in the description of your post.
97
Total Miner Discussion / Re: Admin Menu Script
« Last post by Platinum Dryym on August 03, 2017, 08:52:18 PM »
You could give the admin menu script an option to tint their screen any color or change the sky color to any color. Also this might be laggy but maybe add some particle trail options to your menu script.

To add to the colour stuff, This could be done very simply by doing

"
Input [r]
Input [g]
Input [b]

TintColor/SkyColor [r,g,b]
"


Just keep in mind that sky colour uses an actual colour code value, So you may want to cap input at 255.
98
Ideas / Re: Worlds On Workshop
« Last post by Platinum Dryym on August 03, 2017, 08:48:24 PM »
One problem with the current sharing system though. The person sharing has to actually be online and in the process of sharing the map to do that.

Downloading map files from some external source is most certainly another option, But I feel like a lot of people would prefer a workshop system where you can just upload it to there and people can download it and load it into the game.
I feel like if people can have their map up on the workshop without being online, then how long would it stay there? How many maps can an individual put up on the workshop at a time? If this was to be an in-game mechanic, I feel like after 1 year of this, there would be thousands of maps to download making it difficult for other creators to get people to play their map if it is somewhat near the end of all the maps to download if there are thousands. To prevent this I feel like an individual should only be allowed to put one map up on the workshop at a time and every X amount of hours the map will be taken off the workshop to prevent pile ups of maps. After X amount of hours it is taken down it can just be put back up when the creator does it.

So if putting maps up on the workshop without even having to be online to host it, I'm sure people would also want a feature to have your world hosted without the creator needing to be online or in the game. Same rules would apply to this in-game feature like the workshop feature.

(If this all makes any sense to you)

Well, First of all, Dedicated servers would make it unnecessary for the host to actually be in the world, And I am fairly sure that dedicated servers will be a thing on PC.

Secondly, I don't understand your logic behind the rest. Would the good maps not be advertised and generally known to be good maps if there was workshop support?

Currently (Or rather, Back in TM's prime days) the way you got your good map noticed over the large amount of other hosted maps was by good advertising and good word of mouth. I don't see how workshop support would change that in any way.
99
Contests / Re: Multi Bundles Giveaway
« Last post by Hayden on August 03, 2017, 06:40:43 PM »
O hai!
100
Ideas / Re: Worlds On Workshop
« Last post by AlienizdPixel on August 03, 2017, 05:09:10 PM »
I feel like if people can have their map up on the workshop without being online, then how long would it stay there? How many maps can an individual put up on the workshop at a time? If this was to be an in-game mechanic, I feel like after 1 year of this, there would be thousands of maps to download making it difficult for other creators to get people to play their map if it is somewhat near the end of all the maps to download if there are thousands. To prevent this I feel like an individual should only be allowed to put one map up on the workshop at a time and every X amount of hours the map will be taken off the workshop to prevent pile ups of maps. After X amount of hours it is taken down it can just be put back up when the creator does it.

So if putting maps up on the workshop without even having to be online to host it, I'm sure people would also want a feature to have your world hosted without the creator needing to be online or in the game. Same rules would apply to this in-game feature like the workshop feature.

(If this all makes any sense to you)
The Steam Workshop includes minimal limitations in terms of quantity nor quality that a user is allowed to upload (as from what I understand), allowing the uploader to not have to worry about having to reupload (under standard circumstances). The Steam Workshop also features typical handling for items so that new ones have a chance to be seen over older items if the community is interested.
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