Recent Posts

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91
Questions and Answers / Re: Getting into YouTube
« Last post by Jim on January 16, 2017, 04:08:07 AM »
It'll be console gaming for now. I get paid monthly so I guess I'll just have to wait until the end of January to actually go out and buy some things. However I'll take what you guys said into consideration. Thanks!
92
Creative Features / Re: public particle compoment pack
« Last post by Jim on January 16, 2017, 04:05:00 AM »
hey i have a question

should i make doors?

I think you should. You could make glass doors and big double doors etc.
93
Questions and Answers / Re: Getting into YouTube
« Last post by crazytater94 on January 16, 2017, 03:58:24 AM »
Start put with what you have. If you look at my videos, they are not the best things, but they get the job done.

All I did was point my phone at the TV and go. No editing, or effects. I just had to get it right in 1 take. Lol
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Questions and Answers / Re: Getting into YouTube
« Last post by .ok on January 16, 2017, 03:40:13 AM »
So I've been watching people on YouTube for years now, probably since before 2008. I've always loved watching gaming and or non gaming videos. It's something I've always wanted to do but I could never afford to start YouTube as I didn't have any money back then, however now I have a job and am able to afford stuff so I was thinking about starting YouTube.

It would only be a hobby for now obviously, and something that would just be really fun to do. I would want to upload videos such as Skyrim funny moments, GTA funny moments, let's plays/lets builds on Total Miner and more.

However I need capture devices, editing softwares and a decent microphone so here are my questions:

What's a good capture device that isn't too expensive?
What's a good editing software? (even if it's free)
What's a good microphone to record with?

I'm willing to go up to 100 (120$)

Thanks everyone!
if you re looking to record for console,then you ll definitely need more money than that,being a capture card that actually works good would cost more than that lol
and it also depends on your PC specs,where if you have a potato for a PC,then you're not doing YT.sorry

if you need to upgrade to a useable PC

-i5 or i7
-around 6GB of ram
-decent graphics card

then look at around 300-500 for just the PC

mics I'm not too sure about.if you want a good mic then buy a bluetooth, for i hear they're a good mic to record with

if you just want to do PC gaming,then there's a few free recording software,but again it depends on your specs.2 free recording softwares are obs and X split,allthough i recommend xsplit because it never restarted my xbox when i stopped recording

otherwise if you want to do console recording then be ready to save up...youtube isn't a cheap hobby or won't be
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Questions and Answers / Getting into YouTube
« Last post by Jim on January 16, 2017, 03:27:21 AM »
So I've been watching people on YouTube for years now, probably since before 2008. I've always loved watching gaming and or non gaming videos. It's something I've always wanted to do but I could never afford to start YouTube as I didn't have any money back then, however now I have a job and am able to afford stuff so I was thinking about starting YouTube.

It would only be a hobby for now obviously, and something that would just be really fun to do. I would want to upload videos such as Skyrim funny moments, GTA funny moments, let's plays/lets builds on Total Miner and more.

However I need capture devices, editing softwares and a decent microphone so here are my questions:

What's a good capture device that isn't too expensive?
What's a good editing software? (even if it's free)
What's a good microphone to record with?

I'm willing to go up to 100 (120$)

Thanks everyone!
96
Questions and Answers / Re: TM PC Controls
« Last post by TheDestinedCrab on January 16, 2017, 02:15:15 AM »
Thanks guys, awesome video Gary!

I'll probably modify a lot of the controls! Lol.
97
Questions and Answers / Re: few questions
« Last post by Craig on January 16, 2017, 02:02:22 AM »
here's an idea by Charles
Orbit, Vertical Rotation, Pitch & Yaw, Shape Selector and Texture wrapping could not or were not implemented on Xbox because of RAM restrictions. PC 32bit basically has the same RAM restrictions as 360, so they won't be added to PC 32bit either.

Multiple particles per Emitter block is possible but was not implemented on Xbox because it was not a high enough priority (the same result can be created using multiple blocks). It likely won't be implemented on PC initial, for the same reason, but may be added later.

Keeping in mind, particles were never intended to be used to create the kinds of things you are creating, I always considered custom blocks as the correct solution to that. So I'm not all that keen to spend time implementing something which will become redundant as soon as custom blocks are added.
98
Questions and Answers / Re: TM PC Controls
« Last post by crazytater94 on January 16, 2017, 01:25:59 AM »
I believe that its an open mapping system where you can choose your own control scheme, from the looks of it.
99
Questions and Answers / few questions
« Last post by .ok on January 15, 2017, 11:49:00 PM »
so these regard specifically to new features for particles or things that can change them and the possibilities they hold

these are ideas that have been suggested before, at the same time would benefit people greatly with new/better options or customization

http://totalminerforums.net/index.php?topic=14675.msg154960#msg154960
here's an idea by Charles he made a while back to where he came up with a list of things that could be added,but i don't think there was anything said on why this wasn't possible back then,but now I'm curious on if they are possible now, or if they are, whats holding any of the ideas from being added, or any road blocks keeping them from being added

Then another thing that I'm wondering about on is something that's been suggested multiple times already, which would be the ability to have a menu or setting on an emitter to hold multiple settings, instead of needing to have multiple individual emitter blocks which do take up lots of space sometimes
this idea alone would definitely benefit lots of people, especially being you would only need 1 block in total,compared to having multiple blocks.This one I'm more interested in why this isn't possible(or hasn't been added yet) and now that PC is around the corner, if it'll ever be possible, and if not, then what's preventing it from being added

edit:if say if we had different shapes added but they looked weird when increased in size,then i would still use it being you could work around the odd parts of the shape or morph it into the other particles or vice versa,and it would offer new options for creating stuff,like if we had pitch+yaw,but it would look weird on the slanted part or broken up,then thats better than having to do multiple particles for a slanted line,instead of just needing 1

i could keep going,but im sure you get the idea
100
Creative Features / Re: public particle compoment pack
« Last post by .ok on January 15, 2017, 11:35:25 PM »
hey i have a question

should i make doors?
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