Recent Posts

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91
Questions and Answers / Re: Ps4 TM
« Last post by KeefdaQueef on June 11, 2017, 09:57:37 PM »
It is still relevant just won't happen for awhile. There is a community on ps4 about t on ps4. You can join that in hype. But PS4 is the last on the to do list.
Didn't Craig say PS4 was after PC?
92
Questions and Answers / Re: Transferring maps.
« Last post by KeefdaQueef on June 11, 2017, 09:53:33 PM »
I don't know, maybe.
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Questions and Answers / Transferring maps.
« Last post by Kinetic plasma on June 11, 2017, 09:43:56 PM »
If we transfer our map from xbox360 to PC, will the rates, visitors, time played, and any other game stats transfer over too? Also will the scripts transfer over too?
94
Ideas / Re: Textures
« Last post by AlienizdPixel on June 11, 2017, 03:14:09 PM »
I was recalling incorrectly, multiple blocks do not allow light directly through.
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Ideas / Re: Textures
« Last post by Platinum Dryym on June 11, 2017, 03:10:53 PM »
Presuming you are referring towards the listed texture being available for all blocks that feature multiple-textures...

  • Book (Multi-Texture Block): The Multi-Texture Block does not support being translucent.
  • Invisible barrier: Multiple blocks that feature multiple texture support do not support being translucent. I also recall Craig previously has stating that he is against allowing this texture applied with few exceptions.
  • Water or Lava: No block that features multiple texture support properly supports being semi-translucent.
  • Teleporter: Multiple blocks that feature multiple texture support do not support being translucent.

I support allowing the Teleporter to be enabled for the Multi-Texture Block if there are no complications with the change.

Out of all of these textures, The only onse which are tranclucent are the water and lava textures. Almost all multitexturable blocks can support transparency because the glass texture is supported just fine.

Also, Semi-translucent makes no sense because translucent means that a surface let's some light through, But not all light. In other words, It is partially transparent.

I completely support invisible barrier on certain technical blocks like script blocks or proximity detectors, But otherwise it seems kinda pointless. As does the book texture. Teleporter would be great though.
96
Ideas / Re: Textures
« Last post by AlienizdPixel on June 11, 2017, 02:24:35 PM »
Presuming you are referring towards the listed texture being available for all blocks that feature multiple-textures...

  • Invisible barrier: I also recall Craig previously has stating that he is against allowing this texture applied with few exceptions.
  • Water or Lava: No block that features multiple texture support properly supports being semi-translucent.

I support allowing the Teleporter to be enabled for the Multi-Texture Block if there are no complications with the change.
97
Creative Features / Re: How do I make a run script?
« Last post by casual onion on June 11, 2017, 02:13:39 PM »
Sorry Dryym, haven't been on TM for a while so had to use my expertise. Which appears to be lacking.
98
Ideas / Textures
« Last post by Kinetic plasma on June 11, 2017, 02:10:12 PM »
There is no...

Book texture for multi-texture block
Invisible barrier texture
Water or Lava texture
Teleporter texture

If I find more I will update this.
99
Total Miner Discussion / Re: Features that we want to see in 2.6
« Last post by Platinum Dryym on June 11, 2017, 10:59:12 AM »
Not in the texture sense.

A 64 bit block texture would be 64 x 64 pixels per block face. Obviously resulting in more detail per block.

I only ask because Gary only mentions 16 and 32 bit.


I was just being a smartass. :P
100
Total Miner Discussion / Re: Features that we want to see in 2.6
« Last post by AlienizdPixel on June 11, 2017, 09:07:29 AM »
Couple of questions.

Are 64 bit or higher textures able to be used?
Currently, the highest supporting texture for Blocks is 64x64 pixels. The highest for Items is 32x32 pixels

I noticed the folder was "Allplayers" Does this have any significance? i.e is that folder downloaded to all clients that connect to the world?
It there is no significance to the folder's name as from what I understand.

If not, then is the texture only shown locally? or remotely aswell? If the latter then how is that handled? Automatically? or confirmation by the remote client needed?
Multiplayer is not currently supported. However, the plan for Multiplayer hosts with modifications is to have remote clients be prompted to download them via the Steam Workshop when they join the game; this will assure that the remote has what is needed to properly view and interact with the world.
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