Recent Posts

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21
General Discussion / Re: Trolling Modder List
« Last post by TM Charles on June 21, 2017, 11:49:59 AM »
Wow slimjum didn't think he would do something like this.
22
General Discussion / Trolling Modder List
« Last post by sora1kg on June 21, 2017, 09:46:02 AM »
gamertag

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" Tha Lag Is Real "

" Africans are ok "
   
" I Have Tha Mods "    His twitter :  https://twitter.com/slimjum

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They are trolling modder.
" Please report to microsoft "  and If they joined your server plz shutdown your server.
They can clash server with use mod.
23
Total Miner Discussion / Re: Demigod progress
« Last post by Kinetic plasma on June 21, 2017, 03:52:40 AM »
So... now there is 6 people with Demi.
1. killercody99
2. awes0me 81
3. Jamie XD
4. Kinetic Toxic (me)
5. YT Mysterio
6. Liam Bradbary


Sorry if i Spelt anyones name wrong
Correction :)


sorry I never knew you had demi. And also EVIL SAMSUNG has demi. So there is 7 people
24
Total Miner Discussion / Re: Demigod progress
« Last post by Jesse on June 20, 2017, 09:59:37 PM »
So... now there is 6 people with Demi.
1. killercody99
2. awes0me 81
3. Jamie XD
4. Kinetic Toxic (me)
5. YT Mysterio
6. Liam Bradbary


Sorry if i Spelt anyones name wrong
Correction :)

25
Ideas / Total Item Overhaul (Old ID System [item names] + ID Numbers)
« Last post by Cooldude8 on June 20, 2017, 08:16:54 PM »
I know for a fact we can't use ID Numbers for giving players items, but it would make shop management or global item management easier as well as being able to view the old list (The names of each item). It would look like this:

[subsection] [itemID|itemName] [Qty] {data value}

The subsection would determine what group it needs to access. For example, subsection 1 would point to blocks. Subsection 2 would point to items. Then using a modloader, we can add subsections to the id table at startup. For example if I made a mod to add functioning guns right out of the box, we could use subsection 3. But that arises another problem... what if another mod uses subsection 3? Why not make the subsection a float value? For example, if I had my mod + another person's mod and they both used subsection 3, we could make my mod use subsection 3.1 and the other mod use subsection 3.2 which would eliminate the conflict of using the same subsection. The only problem is finding out what subsection a mod as been assigned to.


Now if that isn't good, I also thought of this system:

[section] [subsection] [itemID|itemName] [qty]

Section would tell the game again what item group it needs to access, but this time subsection would refer to whom the item belongs to. For example, if my mod has a section called 'guns' then it would look like this:

[1] [guns] [.22lr Pistol] [1]

This way right out of the box, subsection assignment conflicts would be avoided by the subsections never being the same. If you wished to access the game's main items, you would put [system] in the subsection of the command.

I personally think this system would be better than the previous idea because it avoids confusion on what mod has what subsection.
26
Ideas / Re: Local/Global Item Script Command
« Last post by KeefdaQueef on June 20, 2017, 05:33:39 PM »


I have changed my Post and I can edit the skills for everyone so they can have every item unlocked and 0% xp gain. Also, cant you use the script command to cancel it? Or do you need to use Wait and then copy the script to make the changes that uses the default stats of an item
27
Ideas / Re: Local/Global Item Script Command
« Last post by Platinum Dryym on June 20, 2017, 04:28:19 PM »
I would indeed love for this to be a thing. However your example would be best done with local skills and a strength skill boost rather than the item command. Otherwise you would have to change the stats of every weapon in a single script.

A better example would be custom skills that determine your proficiency in the use of certain weapons and techniques. So you could modify weapon stats based on the player's skill in certain areas.
28
Ideas / Local|lGlobal Item Script Command
« Last post by KeefdaQueef on June 20, 2017, 02:58:56 PM »
I think the Item Script should have a [local|global] command in it so it would work for that one person or the whole lobby. (LOCAL SKILLS HAS TO BE ON FOR THE STAT CHANGES TO WORK! )
29
Total Miner Discussion / Re: Demigod progress
« Last post by Kinetic plasma on June 20, 2017, 02:31:09 PM »
So... now there is 5 people with Demi.
1. killercody99
2. awes0me 81
3. Jamie XD
4. Kinetic Toxic (me)
5. Liam Bradbary

Sorry if i Spelt anyones name wrong
30
Contests / Re: FlatOut Giveaway
« Last post by Lunar on June 20, 2017, 10:43:57 AM »
Im entering, insert flatout pun here
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