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21
Fun House / Re: Bump..
« Last post by Muffin on March 04, 2021, 05:34:39 PM »
Bump  8)

Edit: Bump
22
Bug Reports [PC Beta] / Crash when quitting to the main menu.
« Last post by Storm_Surge on February 27, 2021, 02:23:58 PM »
I got a crash when exiting the world I was in to go back to the main menu. Not sure if it's to do with this specifically but I though it would be worth mentioning that I chose quit without saving, and then this came up on a blue screen:

   System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
   at System.Threading.Thread.StartInternal(IPrincipal principal, StackCrawlMark& stackMark)
   at System.Threading.Thread.Start(StackCrawlMark& stackMark)
   at System.Threading.Thread.Start(Object parameter)
   at StudioForge.TotalMiner.Globals2.SaveGamertagDataThreaded(Boolean saveHighScores, Boolean merge)
   at StudioForge.TotalMiner.TotalMinerGame.ExitBackToMainMenu()
   at StudioForge.TotalMiner.Screens.PauseMenuScreen.ExitGameCore()
   at StudioForge.TotalMiner.Screens.PauseMenuScreen.ExitGame(Object sender, PlayerIndexEventArgs e)
   at StudioForge.Engine.GameState.MessageBoxScreen.ButtonXHandler(Object sender, EventArgs e)
   at StudioForge.Engine.GameState.GameScreen.HandleWinRectInput()
   at StudioForge.Engine.GameState.GameScreen.HandleInput(InputState input)
   at StudioForge.Engine.GameState.MessageBoxScreen.HandleInput(InputState input)
   at StudioForge.Engine.GameState.ScreenManager.Update(Int32 index, Boolean otherScreenHasFocus)
   at StudioForge.Engine.GameState.ScreenManager.Update(GameTime donotuse)
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at StudioForge.Engine.Game.BaseGame.Update(GameTime gameTime)
   at StudioForge.TotalMiner.TotalMinerGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at StudioForge.Engine.Game.BaseGame.Run[T]()
23
Total Miner Discussion / Re: Total Miner PC 2.0?
« Last post by Crab on February 24, 2021, 02:39:23 PM »
Hi guys,

Don't give up hope! I've just received some super awesome news for us all..

First of all I'd like to welcome @Nefty to the Development team! Congrats!

To strengthen the case, the message of TM development being put on hold has been deleted and we can now assume that with their latest addition to the team development is back in motion!

And with that come's a statement from Nefty and even a sneak peak of development testing..

Spoiler for Hidden Content:

Nefty said: "I'm not heartless. Nothing like a good ole fashioned leak ;)"

Spoiler for Hidden Content:

In the picture we can see successful multiplayer with players breaking blocks and it updating for all players. This is all we need to know that the development team are working as hard as they can to get the ball rolling again.
24
Bug Reports [PC Beta] / Re: Scripting Crash
« Last post by Crab on February 22, 2021, 11:03:43 AM »
Hi united4isak,

Thanks for reporting this. I hope the problem doesn't affect you too much.

Currently the game is going through an intense re-design to ensure it works well on PC with Multiplayer.

With that in mind, please keep reporting issues when you come across them as they will all be fixed in due course.

Thanks,
Crab.
25
Bug Reports [PC Beta] / Scripting Crash
« Last post by united4isak on February 20, 2021, 10:26:53 PM »
Happened when I was in the middle of Scripting and then exited Total Miner to do something else. Then I come back and see this.

Total Miner.  Please take a photo of this screen and post it on TotalMinerForums.net, so that we can fix it. Thank you.

System.InvalidOperationException: A previous Draw call threw an unhandled exception. See InnerException for details. ---> System.NullReferenceException: Object reference not set to an instance of an object.
   at StudioForge.TotalMiner.Screens.GameplayScreen.SetupRenderTargets()
   at StudioForge.TotalMiner.Screens.GameplayScreen.LoadContent()
   at StudioForge.Engine.GameState.ScreenManager.LoadContent()
   at Microsoft.Xna.Framework.DrawableGameComponent.DeviceCreated(Object sender, EventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceCreated(Object sender, EventArgs args)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation newInfo)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.EnsureDevicePlatform()
   at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.BeginDraw()
   at Microsoft.Xna.Framework.Game.BeginDraw()
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Paint(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameWindow.OnPaint()
   at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_Paint(Object sender, PaintEventArgs e)
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at StudioForge.Engine.Game.BaseGame.Run[T]()
26
Total Miner Discussion / Re: Total Miner PC 2.0?
« Last post by Crab on February 17, 2021, 10:15:58 AM »
So do they need more team members? Or have they quit as the developing crew?

Hi Jack,

It’s difficult to tell at the moment. The message given was quite vague but implies to me that they’re taking a short break before having another go.

No doubt the team would benefit from more developers but at the moment it seems they’ve hit the same “bedrock” Craig reached a few years ago.

Hopefully things will pick up again soon, I’ll keep everyone posted on all updates via this thread.
27
Total Miner Discussion / Re: Total Miner PC 2.0?
« Last post by Jack Of Shades on February 17, 2021, 10:06:06 AM »
So do they need more team members? Or have they quit as the developing crew?
28
Total Miner Discussion / Re: Total Miner PC 2.0?
« Last post by ROZE on February 16, 2021, 10:57:20 AM »
:(
29
Total Miner Discussion / Re: Total Miner PC 2.0?
« Last post by Crab on February 10, 2021, 07:29:08 AM »
Here's a small update, it's not what we were hoping for but development isn't completely over:

Spoiler for Hidden Content:
30
Questions and Answers / Re: Newer consoles
« Last post by Crab on February 10, 2021, 03:20:02 AM »
Hi,

There’s a few things the game needs to do before it reaches newer consoles.

1) The game needs a successful rewriting as it’s in a pretty bad state
2) The game needs a successful monogame port as this will allow the game to run on lots of platforms
3) The game needs to pick up again when it is released for multiplayer

It’s not likely we’ll see console releases for a little while but once the PC multiplayer is released we should be in a better position and hopefully closer to console releases.

You can track the release info in the official total miner discord:

https://discord.gg/totalminer
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