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Total Miner Discussion / Re: Skryim Recreation: Quests and All
« Last post by cY Agent 115 on Today at 04:53:07 PM »
Really? To be honest I would have thought bigger but I haven't built the whole thing so i can 't say much
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Total Miner Discussion / Re: Skryim Recreation: Quests and All
« Last post by WhereThatWallAt on Today at 04:47:16 PM »
The measurements I gave are about as accurate as you can get to converting it to measurements. Each block, I presume, is 1 meter. that means the entire map of skyrim fits in about a 5.5 thousand x 3.5 thousand block area. The goal is to match this scale as perfect as possible.
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Total Miner Discussion / Re: Skryim Recreation: Quests and All
« Last post by cY Agent 115 on Today at 04:43:53 PM »
Won't be for a while though, if its early I would be happy. I know from personal experience that building Skyrim is a limited task because of map size. Whiterun doesn't actually fit inside its walls in game so you have to expand slightly. And then there's the river/waterfall that sits next to the throat of the world, I had to change the location of that river so many times, I haven't built a river since. you can only do a fraction of the throat of the world before you realise there's 9304965836 meters more steps to put in that steer off where you didn't far enough. Breath cY.. breath
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Total Miner Discussion / Re: Skryim Recreation: Quests and All
« Last post by WhereThatWallAt on Today at 04:36:13 PM »
Skyrim in the game world, excluding other dimensions, is estimated to be 5+km x 3+km. There is a good chance that the map size will be expanded after release, but even if it isn't, I can still make the map in parts on separate worlds. Ideal would obviously be to fit it into one map, whether that be possible through an update or through modding. I think it should be possible to make bigger maps before I get to the point of it being a problem. On launch, I will be focusing on creating the demo for people to play. The demo will include Helgen, Whiterun, and Riverwood most likely. If I finish the demo before this change happens, then I will focus my attention of creating asset packs for the project, including scripts, behavior trees, and structures.
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Your world / Re: Fallout:New Europe
« Last post by cY Agent 115 on Today at 04:31:34 PM »
I think I am going to try to make a customizable weapons mod when the PC version comes out. Like maybe an anvil type thing that will allow people to change the blade stone type and hilt metal and just keep it the stats of the greenstone and gold tools. I mean for stones I can pretty much put everything serpentine and below, and for hilts I can do all the metals(even cherry metal) and maybe even allow the changing of the gemstones. And just modify the current greenstone gold texture with a palette swap
Atlas says it's easier to just make a mod with a colour palette. C:
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Total Miner Discussion / Re: Total Miner: Forge PC Edition - Discussion
« Last post by Fuertey on Today at 04:29:13 PM »
UNLESS, you had an account on Steam with the exact same gamertaaaaaaag ;D

Not difficult. You can change your profile name (in-game name) to whatever you want at any time.
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Total Miner Discussion / Re: Hype
« Last post by cY Agent 115 on Today at 04:28:49 PM »
You can't, your profile is broken, remember?
That was a joke, of course I'm not jumping on Xbox.
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Total Miner Discussion / Re: Skryim Recreation: Quests and All
« Last post by cY Agent 115 on Today at 04:27:39 PM »
Are you putting the entire skyrim map in? you know you can barely fit Whiterun in right?
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UNLESS, you had an account on Steam with the exact same gamertaaaaaaag ;D

EDIT: That's my theory (don't quote me Craig is watching)
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Movies, TV, Music, Sports, Etc. / Re: Dutch reverse racing
« Last post by cY Agent 115 on Today at 04:21:40 PM »
This is art "wot u sayin lad"
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