Recent Posts

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11
Your world / Re: ~Perdition~ Welcome to Hell.
« Last post by Jim 💎 on May 20, 2017, 01:35:30 PM »
Are you still going to keep working on it once PC gets released?
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Your world / Re: The Caverns
« Last post by Gary on May 20, 2017, 12:25:29 PM »
With mods you can make unique ores, a wider variety of weapon types, and various kinds of crafting materials, if that interests you. I like the idea of a storyline that goes with the idea you have, but isn't "forced" on the player.
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Your world / The Caverns
« Last post by Jakub34 on May 20, 2017, 12:19:46 PM »
This was a map that I started back in December of 2014 and it ended in January 2015. The map was fairly small, so players didn't have much to do, however the map managed to be a big hit. Someone here might remember The Caverns, but for those who don't know about the map, I will give a brief explanation.

The caverns is giant cave system that is full of enemies and ores. The player starts by grinding in one area, and they start moving their way up to fight different enemies. The further you go, enemies will get harder, and ores will get better. Along the way, you will also find shops, quests, dungeons, treasure rooms, etc. to help further your expedition. The player also has a choice from 4 different classes which all have their own unique abilities and weapons.

I will not try to use mods for this map, so everyone has a fair useage to the map.

I am going to need a few decisions, so here is where you all come in handy.

What size should the cave be? Small, medium, large.

What kind of areas should I add?
My current list of ideas are normal cavern, undead cavern, jungle cavern, heaven, hell, and troll caverns.
I am already thinking of making some areas mostly water.

What kind of side things should I add?
I currently have shops, dungeons, and treasure rooms.

Should I add more classes?

Should I add in a storyline?

If anything else doesn't fit in these categories go ahead and feel free to post them :)
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Your world / Re: ~Perdition~ Welcome to Hell.
« Last post by Platinum Dryym on May 20, 2017, 08:56:40 AM »
How is the progress on this, by the way?

It was hostable, I had a semirandom weapon buying script, I was in the process of making a proper PVP arena, But I lost gold and just sorta stopped working on it.
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Your world / Re: ~Perdition~ Welcome to Hell.
« Last post by PWRBTTN on May 20, 2017, 12:25:37 AM »
How is the progress on this, by the way?
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Contests / Re: Shadow of Mordor Giveaway
« Last post by DatAwesomenessDoe on May 19, 2017, 07:38:56 AM »
Now that's what's poppin Jimbo.
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Contests / Re: Shadow of Mordor Giveaway
« Last post by Jesse on May 19, 2017, 01:45:20 AM »
them j's tho. ;) Congrats
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Gaming / Re: Command & Conquer
« Last post by Fuertey on May 18, 2017, 09:55:49 PM »
I'm a fan of them all (except Renegade. That crap doesn't deserve the C&C badge), Favourites are definitely RA2 & Generals. With RA3 coming in a close 3rd.

Never played with mods though. I found it ruined the game.
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Gaming / Re: Command & Conquer
« Last post by The Gold Knight on May 18, 2017, 09:35:22 PM »
I used to play a metric ton of Command & Conquer: Generals a decade or so ago.
(probably going to get a lot of flak for this since the consensus is that it's "the worst of the C&C series"...)
I mean, I love Red Alert 3 and tons of people hate it. I see no issue here.
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Gaming / Re: Command & Conquer
« Last post by Dauntless395 on May 18, 2017, 09:01:57 PM »
I used to play a metric ton of Command & Conquer: Generals a decade or so ago.
(probably going to get a lot of flak for this since the consensus is that it's "the worst of the C&C series"...)


The generals were all unique and required varied strategies to beat your opponent. For example, if you loaded out as the Chinese infantry general and were up against the GLA toxin general who melts your infantry with purple goo sprinkler systems, you employ the age-old tactic of quitting the match and re-queue.

But really, the different factions made for dynamic game play, the units constantly complain about needing shoes, and it's glorious to launch over a hundred nukes to crash the game.

And the mods weren't too bad either. Would play with the Reborn mod active, which changed up the different generals to add a few extra cool units and abilities.

I always played as George Bush...


It was always nice to be the general with pretty much every ability, dropping MOABs and mini nukes from B3 bombers from the comfort of my base. Jam-packed with more laser turrets, EMP patriot systems, and mortars than Ronald Reagan's Star Wares program.


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