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11
Mods / TM crash report/message. [Need Help]
« Last post by Mystic_ReloadzZ on November 12, 2018, 05:13:27 PM »
Hello!
I have been trying to add in a new item into the game, you may know of the "sonic screwdriver" from Doctor Who, and i have only just finished the code (for it to open locked doors and locked chests) and all the XML files. I have loaded the game to test it... and all the problems showed XD

1) The textures didn't load but the item was still in the shop/creative menu.
2) when i "bought" the item and it was in my inventory, when I exited out of the creative/shop menu the game crashed and gave me this message.
Spoiler for Hidden Content:
Total Miner.  Please take a photo of this screen and post it on TotalMinerForums.net, so that we can fix it. Thank you.

System.ArgumentOutOfRangeException: Resource size must be greater than zero.
Parameter name: vertexCount
   at Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 vertexCount, BufferUsage usage)
   at StudioForge.TotalMiner.Graphics.ItemModelManager.BuildModel(Item itemID)
   at StudioForge.TotalMiner.Graphics.ItemModel.BuildMesh()
   at StudioForge.TotalMiner.Hand.SetItem(Item newItemID, Boolean overrideOtherHand)
   at StudioForge.TotalMiner.Player.CheckHotBarButtons()
   at StudioForge.TotalMiner.Player.HandlePlayInput()
   at StudioForge.TotalMiner.Player.HandleInput(GamePadState pad, GamePadState lastpad)
   at StudioForge.TotalMiner.GameInstance.HandleInput(InputState input)
   at StudioForge.TotalMiner.Screens.GameplayScreen.HandleInput(InputState input)
   at StudioForge.Engine.GameState.ScreenManager.Update(Int32 index, Boolean otherScreenHasFocus)
   at StudioForge.Engine.GameState.ScreenManager.Update(GameTime donotuse)
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at StudioForge.Engine.Game.BaseGame.Update(GameTime gameTime)
   at StudioForge.TotalMiner.TotalMinerGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at StudioForge.Engine.Game.BaseGame.Run[T]()
I'm not sure if it's my code (probably, i'm pretty bad XD) or if it was something else...


**just for reference i did use one of Craig's Sample mods (https://github.com/cmartin99/TotalMinerMods/tree/develop/Lockpick) as a guide/help.
12
Gaming / Re: Old School Runescape - 2007 version
« Last post by Nefty on November 11, 2018, 04:37:44 PM »
Does it require you to have a membership to play? Like the beta did? I was disappointed when I saw that. I've missed me some runescape action. And '07 was an amazing pivotal time for good ole runescape.

No you can make a free to play account and its the same areas available as in 07
13
Gaming / Re: Old School Runescape - 2007 version
« Last post by Jack Of Shades on November 10, 2018, 09:43:05 AM »
Does it require you to have a membership to play? Like the beta did? I was disappointed when I saw that. I've missed me some runescape action. And '07 was an amazing pivotal time for good ole runescape.
14
Questions and Answers / Re: Saplings won't drop.
« Last post by Hayden on November 06, 2018, 01:35:36 PM »
Saplings don't drop as an item, make sure you have a large patch of grass because saplings plant themselves.
15
Mods / Re: TMFS (Open Source Total Miner Simplifier)
« Last post by Hayden on November 05, 2018, 06:46:18 PM »
BUMP

New update finally out after 10 months!



-You can delete installed files
-New console/error log
-Crash fixes
-Theme changes
-Fixed window grabber missing area
-Fixed page switching
-Fixed search on installed page
-Fixed refresh on installed page
If you have the app already installed it should automatically update.
The download page can be found here:
http://totalminerforums.net/index.php?action=downloads;sa=view;down=17

Thanks for 250+ installs!
16
Gaming / Old School Runescape - 2007 version
« Last post by Nefty on November 05, 2018, 01:42:26 PM »
Spoiler for Hidden Content:

For those who dont know, back in 2013 Jagex rereleased the 2007 version of runescape, which in my opinion is way better than runescape 3, plus more nostalgic. Ive been playing it on and off for a little bit now, and with the release of it on mobile (Both IOS and Android) I thought id make a post about it.
17
Total Miner Discussion / Re: Is it Worth the 10 Dollars?
« Last post by Moose on November 05, 2018, 10:17:50 AM »
It is definitely worth the price.
18
Gaming / Re: My game being Built.
« Last post by Moose on November 05, 2018, 10:16:29 AM »
Is it released yet?
19
Questions and Answers / Re: NPC Check Player History
« Last post by Hayden on November 05, 2018, 02:33:22 AM »
Make sure in the node the target is set to Target rather than Self
20
Questions and Answers / Re: Renaming Worlds
« Last post by Hayden on November 05, 2018, 02:32:01 AM »
Yeah I was confused about this ,too, start up the world, go to settings, on the first tab click the world name, and edit it from there!
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