Recent Posts

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1
Video / Re: Youtube-Mythical Monkey
« Last post by Jesse on Today at 02:03:42 PM »
Thanks Jim If I do get forced to leave Monday I may never be able to return. And I honestly don't want to go but I may have to.
2
Video / Re: YouTube - Conmaan
« Last post by Fuertey on Today at 07:35:17 AM »
Is the world made up of one file inside of the folder? Or multiple?

If the latter, then compressing it with a file archiver is a good idea. A good free one is 7-zip

It might also help shrink the size to speed up transfers if it's a large file.

It's also a good way to send multiple worlds, components etc... at the same time.
3
Thanks for the help, I'll give it a try, scripting is much easier now since I got a keyboard :)
4
Gaming / Re: Overwatch !!!!
« Last post by Clerical on Today at 06:22:09 AM »
I liked playing it with my friends, but died for me very quickly.
i also feel the game is to easy so playing casual was just a pass time untill you could get to ranked.
5
Your world / Re: West Wood City
« Last post by Jim on Today at 05:53:11 AM »
WestWood Studios the creators of the Command and Conquer series.

;) obscure joke mention ;)

Aside, West Wood is somewhere I'd love to meander to when o come back on xbox, hopefully if you are on tomorrow.

No problem  :)
6
Video / Re: YouTube - Conmaan
« Last post by Gary on Today at 05:18:42 AM »
New video up. Kind of pre-preemptive, but still important information to have. Also, this is my first video with my updated intro. 

7
Could also use this, but I don't know the extent of the lag that it could be, but here you go ;)

History [WW] [+1]
Var [WW] = [sysHistory:WW]
Var [LL] = [sysHistory:LL]

If
HasHistory [WW] [=>] [1023]
Then
History [WW] [delete]
History [LL] [+1]

Else
Loop

Endif

SetBlock [WW,Y,LL] [block]

It would be like a typewriter. Where it fills 1 line across, then goes back to the start, but the next column over, then repeats.

You can add a var[HH] for height or Y to add vertical blocks, but this is just a fun experiment.


Be warned, I'd expect lag for days. Lol
You should check out the 2D and 3D loop examples in System Scripts.

if you want to cover the entire map, then do something like this: (code borrowed from 3D loop example in System scripts)

Code: [Select]
var [x] [y] [z]
var [size] = [79] // Cubed Root of 500k is 79.

var [x1] = [x] + [size] - [1]
var [y1] = [y] + [size] - [1]
var [z1] = [z] + [size] - [1]

SetRegion [x,y,z] [x1,y1,z1] [SomeBlock]

// now do the 3D loop
var [x] = [x] + [size]
if
   isvar [x] [>] [1023]
then
   var [z] = [z] + [size]
   var [x] = [0]
endif

if
   isvar [z] [>] [1023]
then
   var [y] = [y] + [size]
   var [z] = [0]
endif

if
   isvar [y] [>] [511]
then
   exit
endif

loop [1]


8
Could also use this, but I don't know the extent of the lag that it could be, but here you go ;)

History [WW] [+1]
Var [WW] = [sysHistory:WW]
Var [LL] = [sysHistory:LL]

If
HasHistory [WW] [=>] [1023]
Then
History [WW] [delete]
History [LL] [+1]

Else
Loop

Endif

SetBlock [WW,Y,LL] [block]

It would be like a typewriter. Where it fills 1 line across, then goes back to the start, but the next column over, then repeats.

You can add a var[HH] for height or Y to add vertical blocks, but this is just a fun experiment.


Be warned, I'd expect lag for days. Lol
9
Gaming / Re: Overwatch !!!!
« Last post by Nefty on January 19, 2017, 11:16:53 PM »
10
Questions and Answers / Re: Can a FillRegion script fill more than 500000 blocks?
« Last post by Craig on January 19, 2017, 09:56:13 PM »
No, It cannot. However, One thing you can do is run multiple fillregion commands at once which will procedurally be run through filling the area.

So assuming your area is less than 707x707, You could just run a bunch of one block high fill commands taking up the large volume.

Ok, I'll give that a try, I'll probably use script [name] to link them together.

Thanks :)
Just put them in sequence in the same script:

FillRegion [...
FillRegion [...
FillRegion [...
etc
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