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11
Creative Features / Re: MineSweeper
« on: March 05, 2016, 09:08:34 PM »
will you be sharing this?  :D I would love to play this

I plan to do a few more projects on this world, so when it's done I may share it out.

12
Creative Features / Re: MineSweeper
« on: March 05, 2016, 06:13:17 PM »
just a quick q bfr i try....the hud bars when theyre switching...like when you made your pong game,if you have alot changing,does that create lag?idk bcs ive never messed around with the hud or hud bars before

I wouldn't know 100%, but HUDs seem to create very little, if any lag. Most of the lag in Pong came from the physical representation used to render the HUDs.

13
Creative Features / Re: MineSweeper
« on: March 05, 2016, 05:57:41 PM »
This may seem like a bit of a silly question, But how do you determine which cell the player is clicking?

If anything, I chose a silly way to do it :P. But basically it's just a SetEvent for your hand and for a stick. They activate individual scripts that power the blocks in front of you, in turn activating the script blocks that make up the front of the cells. To avoid activating script blocks behind the one intended, it just checks to make sure that it only activates the 1st block in your line of sight and not keep activating more behind it. It all could've been done with a button, but this seemed cooler  8)

14
Creative Features / Re: MineSweeper
« on: March 05, 2016, 05:30:04 PM »
have you started or done pacman?if not then i wanted to try doing pacman myself

or attempting :P

Go for it, I got another project in mind at the moment.

Very impressive, would love a slower breakdown of the scripts. How does it generate the correct numbers?

If enough people ask, I'll do a full breakdown, but to answer your question, it's all done through the cells. All the cells have the same script in them. Once all the bombs are generated, it goes back to the 1st cell and starts a series of IsBlock checks. If there is a steel plating (what the bomb is made out of) to the left of the cell, it stores +1 history. It then checks the cell to right and repeats the same process to all the surrounding cells. Once it's done, depending on how much bomb check histories it accumulated, it assigns the cell's number, sets power to the script block in the next cell, and repeats.

I hope that made sense, I'm pretty bad at explaining things :P

15
Creative Features / Re: MineSweeper
« on: March 05, 2016, 03:16:42 PM »
Sweet, you actually did it. Very impressed #, very.

Thanks. It was a pretty good idea and seemed fun to make, so I should thank you for the suggestion :)

16
Creative Features / MineSweeper
« on: March 05, 2016, 02:43:07 PM »
Hey guys, thought I'd show you guys something I made the other day. It was a pretty easy project that someone suggested, so thought I might as well do it. Here's a video of me playing it as well as quickly going through a bit of the scripts.



You "Left click" by clicking with an empty hand and "Right click" by clicking with a stick. It generates randomly each time and you can set it to any amount of bombs by changing 2 commands. The win check is shown in the video as well as the behind the scenes generation and a little bit of the scripts. Since it has to generate all the bombs and numbers in real-time, it takes up to about 30 seconds for 10 bombs, and the time scales up with how many bombs you choose to add in.

If anyone has any thoughts and/or opinions, let me know. Thanks.

#TMinesweeper

17
Creative Features / Re: Poker in TM
« on: March 01, 2016, 09:16:33 PM »
http://totalminerforums.net/index.php?topic=14323.0

Thanks. It was inefficient, but I wanted to show that you can do stuff with purely the Wi-Fi blocks. Not the best way to do it, but was fun :P.

18
Creative Features / Re: Poker in TM
« on: March 01, 2016, 08:42:56 PM »
How about a random generating 'Mine Sweeper' game if you haven't already. I would like to see that.

That's a really good idea actually, I might just do that.

i have tons of ideas,maybe not arcade games,but i have some if youd be interested in hearing

That'd be great, thanks :). And I just tend to do a lot of games since they're the easiest to think of/are the most relatable.

19
Creative Features / Re: Poker in TM
« on: March 01, 2016, 08:16:53 PM »
man just wow this so cool this is why I love your script videos.

Lol, thanks. I Appreciate that.

By the way, if anyone has any ideas for things they think would be cool, let me know. I'm running on fumes in the idea department :P.

20
Creative Features / Re: Poker in TM
« on: February 29, 2016, 02:54:36 PM »
This is pretty cool, seems like a lot of fun.

#ThisTook2MuchTime
Out of curiosity, how much time did it take?

The world says 30 hours, but minus the time it took to build the little arena and time I was afk, I'd say about 12. I had to redo the deal scripts a few times since I thought of better ways to do it, so that's where a lot of it went :P

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