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Topics - Not Actually Atlas

Pages: 1 ... 17 18 [19]
271
Ideas / decorative armor
« on: June 02, 2013, 04:36:53 AM »
I was thinking, since on spawn we use the boy avatar, maybe it would be cool to add some armor. It would be made in a similar fashion to minecraft armor, but it would act like a multitexture block so that you can customize your armor to be unlike anyone else in the game. It would help distinguish you from the other "boy"s, and allow you to customize your appearance by matching avatars with different armor so two of anything can look different

272
Ideas / mountain biome
« on: June 01, 2013, 07:08:35 PM »
I was thinking that there could probably be a mountain biome. It would be grassy with tall, hard to climb, snow topped mountains. On these mountains you can find mountain goats, mountian lions, and eagles nests(which can be used to collect eggs for a larger variety of food items.) mountain goats would be peaceful until you got close, then would charge you and knock you back. And mountain lions would stalk you and pounce when you aren't looking

273
Total Miner Discussion / sharing books
« on: May 27, 2013, 12:56:40 AM »
i was wondering if there will ever be a way to share books like you can maps. or at least be able to transfer books between maps.

274
Ideas / slingshot
« on: May 26, 2013, 10:47:53 PM »
i know we already have the bow, but since variety is always nice, a slingshot could be added. you can use it to shoot the block your carrying in your left hand to do very low damage. it would be much cheaper to use but do 1/3 the damage of the cheapest arrows

275
Ideas / cables, spools and magnetic blocks
« on: May 26, 2013, 03:06:25 PM »
i saw somewhere that craig was going to add moving blocks in the future, and thought i would add my idea. cables could be added, which act like rope but when they are placed they connect the blocks on each side. if the block on top of the cable is moved, the bottom block comes with it. the cable can also be placed sideways. to collect the cable you can use spool, and you can power a spool with a button/switch/pressure plate. if these are added, magnetic blocks can be added as well. they can be mutlitexture and stick to any magnetic block beside it, so you can move whole structures with the cables. this can be used to make:

working elevators
cranes that actully work
raising bridges that allow boats to travel underneath
sliding doors
drawbridges
and many other moving parts to make citys feel more alive

276
General Discussion / +1 not working
« on: May 25, 2013, 08:05:02 PM »
i dont know why but for some reason i have lost my ability to +1 posts. does anyone know how this could happen?

277
Ideas / world war gamemode
« on: May 21, 2013, 12:32:15 AM »
i was thinking that since we could always use more gamemodes, we could add a world war gamemode. this mode will be more of an rpg, where there are multiple factions fighting for control of the world. you can choose a faction, and trade with them for their goods and their blueprints. as you advance in a sides questline, you will get exclusive rewards(rares) and the ability to craft new objects(blueprints)
The factions could be:


Soldiers:
since we only have the bow and grenade launcher for ranged weapons, we could add guns. you could craft a basic handgun with steel and titanium, and upgrade it by buying and attatchment from the store and putting it on. scopes would allow you to aim, extended barrels would increase range, extended magizine would increase ammo capacity before having to reload, and a full auto upgrade would make it fire as long as you held down the trigger until you have to reload.

with these new weapons you can add a new mob, the army man. one squad will paratroop in every night, and each squad would consist of:
the sniper: this mob will find a tree, mountain, or other high place and crouch there. then when someone walks by, it will aim at them. if that player stops moving for more than 3 seconds, they get shot and take a semi-high amount of damage.

the gunner: this mob will search until it finds a suitable piece of cover(a block that covers his legs, and stay there until it sees a player. when it sees a player it will open fire, making the player find cover, then either retreat or try to flank the gunner. the bullets would do little damage each but around 30 bullets will kill you, so you have to be careful.

the demolitionist: armed with c4 and proximity mines, this mob will attempt to set up ambushes(c4+pressure plates or proximity mines) but would refuse to fight the player directly.

the basic soldier: carries a basic pistol, finds a hiding place, and attacks the player if it is looking the other way. once combat is engaged he will not stop attackig until you run, he dies or he kills you.

the basic squad would consist of 3 basics, a gunner, a demoltionist, and a sniper.

also an above ground military base or an underground bunker could be added, filled with soldiers and crates of ammo.


Indians:
indians were a good placeholder for dryads in 1.8, but they could be reused to add more into the game. they could make poisons out of flowers, make weapons out of stone (tomahawk/throwing spears) and can be used for trade. they could have small teepee villages that they live in, and send out raiding parties at night to attack military bases and players home(if the players are at war with them).

if they were adding into the game, they could also have a story element. the military could be trying to take the indians homes away, and the indians are trying to stop the military. the player could then pick a side and fight for it. if they side with the army they can trade for guns, ammo, and a walkie talkie(using it will call for military backup if your on the surface) and if they side with the indians they could trade for stone weapons, arrows, poisons, and an indian war horn(using it ill call for indian backup if your on the surface)

feel free to suggest factions/items that i can update this thread with

278
Gaming / halo wars
« on: May 19, 2013, 01:24:53 AM »
i may be wrong, but i have not yet seen a halo wars topic on the forums. its a really fun game but i have trouble finding friends who want to play. if anyone would like to play halo wars, leave your gamertag and ill friend you.

279
Total Miner Discussion / giant avatar building
« on: May 16, 2013, 11:33:37 PM »
in my creative world ive built a few avatars, and i was hoping to fill the world with avatars. if anyone wants to come build thiers, or even just paste it on the world and put your name on a sign at the base, i would greatly appreciate it

280
Ideas / new materials- copper, bronze, tin
« on: May 14, 2013, 07:02:16 PM »
My idea:
I think we need some more item variety in this game. My proposal is we add Copper, Bronze, and Tin!

Item Info:

Bronze:
 Bronze:

Made by smelting Copper Bars and Tin Bars. It's efficiency would be above Wood and below Iron. Can be used to make:
•Tools: Pickaxe, shovel, etc.
•Weapons: Swords, Spears, etc.
•Items: Bronze Bars
Copper:


A very common ore that is found anywhere between the surface and first lava cave. It is used to make: •Copper Bars
•Copper Wire
•Pennies
It is also used for Bronze Bars which are made by smelting Copper and Tin Bars together in a Furnace.

Tin:


Also a very common ore, used to make:
•Tin cans(for batteries and food storage). Blueprint:
Spoiler for Hidden Content:




•In the making of Bronze Bars.
•Refined Tin(used to block Wi-Fi signals). Made by smelting 4 Tin Bars in a Furnace
Engines and Robots:
.

Engines are a part needed to make Robots. Robots are platforms that are half a block high, you can set blocks on them including but not limited to: NPC Spawners, C4, TNT, Sentry Turrets, chests etc.

You control them in various ways such as:
•Setting them to follow a specific player
•Setting them to go in a straight line
•Setting them to walk forward until collision, once they collide they choose to go left, right or backwards(random) and go until another collision and repeat.
•Remote control, first person camera lets you control the bot.
•Patrol, using markers to define a patrol route.
They have 1/4 the health of the player and mobs will choose to attack them before attacking the player, making them good bait.When destroyed, they drop on the ground for future use. In Dig Deep and Survival they run off of batteries(1 battery per in-game day) or Uranium(1 Week in-game time)
Engine and Robot Blueprints:
Spoiler for Hidden Content:



Wires and Battery:

Copper Wires and Iron Wires are used in the making of electronics, Batteries, Engines, Circuits, etc.
Wires Blueprints:
Spoiler for Hidden Content:




Batteries are used as parts of electronics and are used to power them.
Battery Blueprint:
Spoiler for Hidden Content:


Coins:


Copper Pennies and Platinum Dimes are an addition the the current Gold Coins. Gold Coins will become 1 Dollar each, Platinum Dimes will be 10 cents and Copper Pennies will be 1 cent. Pennies and Dimes are gained either by selling items or blocks to the shops or by smelting a Copper Bar or Platinum block. Note that I only use the Dollar currency as an example, something original, like Craigs, would be better in my opinion.

Other related uses:
Spartan Avatar:
Craft A Bronze Spear, Sword and Shield
Kill 25 enemies with the Sword and 25 enemies with a Spear.
Smelt 50 Bronze bars.

All Items:


From left to right: Bronze Pickaxe, Bronze Axe, Bronze Spear, Bronze Sword, Bronze Shield, Bronze Bar Bronze Ore, Copper Bar, Copper Ore, Copper Wire, Pennies, Dimes, Iron Wire, Robot, Battery, Refined Tin, Tin Can, Tin Ore, and Engine

281
Ideas / flashlight
« on: May 14, 2013, 04:21:37 PM »
it might be useful to have a rare that will help you see in dark places. it could degrade while being used and have 15 minutes of battery life before breaking. it would make the player a lightsource so everything in front of him for around 30 blocks will be lit

282
Ideas / ghosting multiple players
« on: May 13, 2013, 09:59:33 PM »
when you are hosting a free to build dig deep or survival game and you have 8+ people, its hard to keep track of them all by ghosting one at a time. it would be helpful if you could see everyones screen liad out in a grid like it was splitscreen, or the ability to make moniter blocks that show a certain players screen so you can make a security room. Or if you could put down a camera and hook it to a moniter so you can see all parts of your house and can make sure no ones griefing it

283
Total Miner Discussion / zones and players
« on: May 10, 2013, 07:08:37 PM »
i can no longer set or change my zones in dig deep, nor can i kick players

284
Ideas / paint
« on: May 03, 2013, 07:28:12 PM »
i was thinking that you should be able to turn flowers into red, yellow, blue, and white paint. then you can mix the paint and put it in a bucket, and use the bucket of paint to painta stack of wood planks so that they still have the plank pattern but are different colors

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