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Messages - Cooldude8

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21
Ideas / Re: Smaller Build Ability
« on: November 28, 2016, 01:44:06 PM »
I feel that this idea has merit, provided that we have the proper coding in place... however, when PC does get released, If i read a post right, TM:F will have mod support. Especially in the form of Custom Items... but someone may be able (or i may be able) to write a mod that allows you to place things that ARE NOT snapped to a singular grid, using a menu you can select if you want to have blocks snap to a exact coordinate (111,222,333) or be placeable in 10ths (216.5,219.8,123.1) or in 100ths (91.67,231.11,729.93). So IF mod support is going to be added, then we WILL be able to have stuff like this, provided someone makes a mod for it.

22
Ideas / Re: TM:F PC release free for TM:F Xbox 360 users
« on: November 28, 2016, 01:28:33 PM »
Oh my god Craig responded to the post. I thought it was a good idea but I did say that I didn't know how well it would fly... The reason I thought it was a good idea is that there was a game I played long ago (about one year ago and it was Civ 5 for PS3) that if you had it on Xbox or PS you could sign into steam and receive a free copy on their steam account, but you could only link it to one account. Which I thought was neat, and besides the game was uber popular at the time...

23
Ideas / Re: Involving Keys and Lava Buckets
« on: November 27, 2016, 11:42:48 AM »
+10

24
Ideas / TM:F PC release free for TM:F Xbox 360 users
« on: November 27, 2016, 11:13:27 AM »
I'm not sure how long this idea would fly but, make it to where people who have Total Miner on the 360 will get a code on the menu screen to get Total Miner on Steam for free, and like CastleMiner Z where if you have NOT bought it it displays something like <Unlock full version to reveal a code>. Where I am coming from this is I remember an older game that if you had it on Xbox 360, you were able to get it on steam. So I thought this is a good idea. Ok critics, have at it on this post! ;)

25
Ideas / Re: if chat
« on: September 27, 2016, 08:39:40 AM »
So basically like this?

If
HasChatted [player|admin] [message]
Then
<Insert code here>
Elseif
HasChatted [player|admin] [message]
Then
<more code here>
...

I added the [player|admin] parameter because im pretty sure you dont want people running around using chat commands to give them god mode without being admin.

26
Ideas / Re: Treasure items
« on: March 07, 2016, 04:35:55 PM »
Better yet: Make them placeable. That away, we can display the treasure items we have. Sort of like a Trophy Base from ARK where we can display the artifacts just to add to the adventure feeling.

27
Ideas / Re: Particle Damage
« on: February 10, 2016, 02:07:38 PM »
Hey Pepsi it is Sharp I have actually submitted this idea before but with the intersect command and the context command I must ask you this: why do we need this? I mean sure before the update I wanted it, but now that is a thing of the past. You could add a particle to a gun or something to give it special fx and what not but we don't need that now dude.

28
Total Miner Discussion / I remember 1.0 and 1.1...
« on: January 29, 2016, 12:34:55 PM »
Good lord... this is what I was like: "bluescreens... bluescreens everywhere"
And when I saw a spider I didnt play around. I just GTFO

29
Ideas / Craig I found a video that teaches c++ in 1:10:31
« on: December 31, 2015, 12:38:17 PM »
You know how the XB1 only supports Unity 3D and c++ but not c#? Well I found a video that teaches c++ in a hour and 10 min and it doesn't seem different except new functions and stuff and some new names so could this help bring TM 2 XB1?

30
Ideas / Re: New Game Mode (Age Survival)
« on: December 29, 2015, 07:26:55 PM »
Good idea but the major problem is that there arent many resources and things you could do like ride cars,planes,bikes,etc. and things like what we have in science today. Either way still a nice game mode that should be put in ;)

Thank you dude! Im waiting for Microsoft to get off of their ass and fix the update and then I could help you build a map

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