Let's say for the chef, you unlock it, and the skin let's you cook 5% faster when using it.
After cooking 100 more items, it upgrades to 10% speed. Next, after 500 more items, 15%, and then after 1500 items, you max out at 20% speed boost.
This would be a great mod for PC, or if it was an option to add for custom skins, then it would be very easy to add classes with perks.
With some skins, you can already do this though.
For caveman, check if they are the skin, if they have a wood pick, and if they break clay, then increase item speed.
An abstract is a brief summary of an article or persuasive essay not just something that is random. It "helps the reader ascertain the purpose of a paper, article" <- part of a definition from Merriam Webster Dictionary
Each skin has its own unique effects, that are unlocked in the form of medals. With the skin itself being a bronze medal. Then from that point on, you can unlock a silver, gold, platinum, and a obsidian medal for that skin that further increases the power of said skin. The host can control whether the medal's effects are active to help prevent people from coming in and becoming insanely tough.
Spoiler for Hidden Content:
When you unlock a skin, you automatically obtain the Bronze Medal for that skin. These default medals have no effects whatsoever. It is only silver and up when you acquire special abilities. These effects DO NOT stack with other skins. For example, if you were to unlock the Obsidian Medic and Chef medals, you would not be able to buff another player to full health with a potato pie (I think that's what its called, I haven't been able to play much recently) because the Obsidian medal for Chef will provide +50% healing using food, while the Obsidian medal for the Medic will provide +50% healing to yourself and the player. I have also designed a protection method against it so if you don't want players running around with special effects, you can just disable the medal's effects altogether through pressing Start>Game>Options. It will be the first setting on the menu for ease of access. You can also disable this in survival so if you want plain survival with NO effects, then go right ahead. To further balance CERTAIN skins, there will be some sort of down side to it. Effects can NOT be applied to custom avatars, unless I decide to edit this again and add some preset effects group such as gives bonus health or something along those lines. Also I will not list the skin in the Effects list if the skin is TOO easy to get, or if they would have no practical effects. Some of these include TreeHugger, Prisoner, Jamaican, (maybe) Astronaut, Hippie, Carpenter, Pupil, Refugee, King, Cowboy, (maybe GoldenKnight), Sage, and Girl 2.
Effects: To use these effects, equip the skin that you want.
(I will NOT cover bronze medals as they are the normal skin unlock requirements) (All the skins retains their Difficulty, Game Type, and their Game Mode requirements)
Spoiler for Hidden Content:
Skin|Medal Type|Unlock Requirements|Effect
Explorer|Silver|Find 15 Blueprints and 5 Wisdom Scrolls|Blueprints give off a brighter light Explorer|Gold|Find 50 Blueprints and 25 Wisdom Scrolls|Blueprints give off a much brighter light, and wisdom scrolls now give off a faint light. Explorer|Platinum|Find 150 Blueprints and all Wisdom Scrolls|You now see a pair of coordinates for a search area instead of a spinning arrow for Blueprints Explorer|Obsidian|Find all the Blueprints|You now see the exact coordinates for a Blueprint
Lumberjack|Silver|Plant 40 saplings, chop 40 replanted trees, and craft 160 wood planks|Saplings grow 20% faster Lumberjack|Gold|Plant 80 saplings, chop 80 replanted trees, and craft 320 wood planks|Saplings grow 40% faster Lumberjack|Platinum|Plant 160 saplings, chop 160 replanted trees, and craft 640 wood planks|Saplings grow 60% faster Lumberjack|Obsidian|Plant 320 saplings, chop 320 replanted trees. and craft 1280 wood planks|Saplings grow 80% faster
Pirate|Silver|Open 60 treasure chests|10% greater chance of finding rare items in chests Pirate|Gold|Open 120 treasure chests|15% greater chance of finding rare items in chests Pirate|Platinum|Open 240 treasure chests|20% greater chance of finding rare items in chests Pirate|Obsidian|Open 480 treasure chests|25% greater chance of finding rare items in chests
Ninja|Silver|Kill 30 unique remote players w/out dying|+5% movement speed Ninja|Gold|Kill 40 unique remote players w/out dying|+10% movement speed Ninja|Platinum|Kill 50 unique remote players w/out dying|+15% movement speed Ninja|Obsidian|Kill 60 unique remote players w/out dying|+20% movement speed
Chef|Silver|Cook each food type at least 25 times|+10% food healing power Chef|Gold|Cook each food type at least 50 times|+20% food healing power Chef|Platinum|Cook each food type at least 75 times|+30% food healing power Chef|Obsidian|Cook each food type at least 100 times|+50 food healing power
InvaderMan|Obsidian|40k points on Total Invaders and 3.5m points on Total Rush|Start with 3 pods on Total Invaders and 3 tailships on Total Rush. (I jumped straight into obsidian because these games get really hard in the late stages.)
Medic|Silver|Heal you and another player 250 times|+10% general healing Medic|Gold|Heal you and another player 500 times|+20% general healing Medic|Platinum|Heal you and another player 750 times|+30% general healing Medic|Obsidian|Heal you and another player 1000 times|+40% general healing
(first skin to have a down side to it) Diablo|Silver|Kill 10 Diablos|-25% fire/lava damage; +25% ice damage took Diablo|Gold|Kill 25 Diablos|-50% fire/lava damage; +50% ice damage took Diablo|Platinum|Kill 50 Diablos|-75% fire/lava damage; +75% ice damage took Diablo|Obsidian|Kill 100 Diablos|no fire/lava damage; double ice damage took
Angel|Silver|Save 30 Players from death|+10% defense buff to near-death player and yourself after rescuing them Angel|Gold|Save 60 Players from death|+20% defense buff to near-death player and yourself after rescuing them Angel|Platinum|Save 120 Players from death|+30% defense buff to near-death player and yourself after rescuing them Angel|Obsidian|Save 320 Players from death|+40% defense buff to near-death player and yourself after rescuing them
(another skin with a debuff) Entrepreneur|Silver|Earn 2m in gold|10% cheaper items in store; -4% earnings when selling things Entrepreneur|Gold|Earn 3m in gold|20% cheaper items in store; -6% earnings when selling things Entrepreneur|Platinum|Earn 4m in gold| 30% cheaper items in store; -8% earnings when selling things Entrepreneur|Obsidian|Earn 5m in gold|Half off all items; -10% earnings when selling things
Handyman|Silver|Craft every craftable item at least 5 times|8% chance of double crafting STACKABLE items Handyman|Gold|Craft every craftable item at least 25 times|12% chance of double crafting STACKABLE items Handyman|Platinum|Craft every craftable item at least 50 times|16% chance of double crafting STACKABLE items Handyman|Obsidian|Craft every craftable item at least 75 times|20% chance of double crafting STACKABLE items
Indian|Silver|Craft 400 arrows and kill 250 enemies with a bow|+10% Bow speed, arrow speed, arrow range and arrow damage Indian|Gold|Craft 800 arrows and kill 500 enemies with a bow|+20% Bow speed, arrow speed, arrow range, and arrow damage Indian|Platinum|Craft 1200 arrows and kill 750 enemies with a bow|+30% Bow speed, arrow speed, arrow range, and arrow damage Indian|Obsidian|Craft 1600 arrows and kill 1000 enemies with a bow|+40% Bow speed, arrow speed, arrow range, and arrow damage
Zombie|Silver|Survive the first 15 nights without sleeping|10% chance of respawning where you died and being ignored by mobs for 10 seconds Zombie|Gold|Survive the first 25 nights without sleeping|20% chance of respawning where you died and being ignored by mobs for 20 seconds Zombie|Platinum|Survive the first 35 nights without sleeping|30% chance of respawning where you died and being ignored by mobs for 30 seconds Zombie|Obsidian|Survive the first 50 nights without sleeping|50% chance of respawning where you died and being ignored by mobs for 1 minute
Trub cleared my confusion up, the confusion was that which process the it's gonna be when released 32 bit or 64 bit, and Trub said it's gonna be 32 bit at release, so it cleared my confusion up thanks though Craig, also thanks Trub... or is Trub mistaken?
Since my last idea (TMF PC free for xbox users) didn't fly so well, I thought i would throw another idea out... make an adjustable RAM allocated to the game. You should be simple to add because lots of other games make use of this. Because don't forget about the gamers like me who can easily throw 5 - 24 GB of RAM (IDK why a game would need that much, but it CAN help against memory leaks) at a game (My rig has 32 GB with 31 available) because I do it for a lot of my games, like Minecraft, Garry's Mod, and a couple other games.
An idea i have to combat the lag that would be caused by the LCDs is that you could make it where you have to power it, or hit it. If powering it is easier, then you can use a button and when you turn it on, it will remain on for the entire duration of the video. If hitting it is easier (which I think it is), then you can make it where only people with Creative or Admin can break it, so players can't accidentally break the LCD panel. But good idea Dryym, +1.