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Messages - Delt4knight

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11
Ideas / Re: Mods
« on: November 11, 2014, 10:27:01 PM »
I'm still pretty sure that's not happening, for the reasons I already said.

How would that even work? Xbox doesn't have a file explorer that allows you to dig around for (useful) game files (like on computers), they would have to design a completely new file explorer that gives the user access to directories/files that devs would like to keep off-limits.
the minecraft store? Duh

12
Ideas / Re: Mods
« on: November 11, 2014, 10:13:11 PM »
Mods won't ever come to Xbox (360, I don't know about One) for Minecraft because of the way games are developed and distributed (same reason TMF won't/doesn't have mods for Xbox). I guess inventory editors and stuff like that (editing world saves) works, though.
someone said Microsoft is going to allow mods to minecraft because it's their game,at least I think that's what happend

13
Ideas / Re: Mods
« on: November 11, 2014, 09:57:53 PM »
In most cases mods do ruin the game i will have to disagree.
how could u disagree, like first if u love minecraft they have mods that I believe are awesome, but we could have the same and plus there is said to be mods and servers added to Xbox minecraft, so do u really disagree

14
Ideas / Re: Mods
« on: November 11, 2014, 09:51:03 PM »
I believe he was trying to argue the opinion that modding (API's) can ruin games.

Modding API's (or any API, I suppose) are made most importantly, so that users have a quick and simple way to interact with your code, but also so that the users don't have direct access to your source code (which can cause people to create game ruining "mods" and massive cluster-f*cks).
I could guess that but as I said, does it really matter

15
Ideas / Re: Mods
« on: November 11, 2014, 09:19:46 PM »
Name a game with a modding API made from the devs that was ruined by the mods/steam workshop.
does it matter?

16
Ideas / Re: Mods
« on: November 11, 2014, 09:15:05 PM »
Mods don't change anything about any game, except for those who choose to download them.

Think of mods as optional, free DLC.

There would be an option to download any mods when joining a world, presumably. I believe this is how minecraft has their modding mechanic set up, but I am not 100% sure.

Just to spite you, Jeff, if a modding API is ever released for total miner I will personally develop a mod that I can make as minecraft-esque as I possibly can.  ;)
I have to agree

17
Ideas / Re: Mods
« on: November 09, 2014, 12:22:12 AM »
Y

18
Ideas / Re: Mods
« on: November 09, 2014, 12:14:45 AM »
Same as minecraft

19
Ideas / Mods
« on: November 08, 2014, 11:46:04 AM »
I believe that if we had mods more people wouldn't be downed on their ideas, they just put it in a mod so they can have it and others have the choice to download it.  For instance my Tardis idea I could put that in a mod and I could be the only one who has it but others could use it too, plus if someone joins a person that has a mod they don't have then they won't have to download it to use it in that world as long as the host has it.

20
Ideas / Re: Time Travel
« on: November 07, 2014, 11:39:47 PM »
World progress goes back and u keep stuff

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