Create a free account to remove all ad content.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - As many W's as possible

Pages: 1 2 [3] 4 5 ... 10
Total Miner Discussion / Lore: UNBN
« on: September 08, 2015, 11:27:12 PM »
Lore: Unnecessarily Necessary, but Necessary.

     I've seen many a world that are RPG maps. These maps have their own kingdoms with kings, leaders, guilds, and so fourth. Although nice and whatnot, they lack a lot of lore. Sometimes, you will see maps that have some more extensive information in their maps, sometimes containing backgrounds, histories, even cultures of the map's inhabitants. With this guide, I will attempt to go much further than that.

Spoiler for Hidden Content:
Most of this is absolutely unnecessary, but for those who really want to get into the spirit, feel free to follow this guide to whatever extent you want. This guide is also heavily underdone at the moment, I will most definitely get it filled in quick time.

     I have been enveloped in my own lore almost for as long as I have played this game. It is no where as detailed as it could be, but nevertheless, it's something I've been sitting around with for 3ish years now. A little bit of lore is crucial for RPG maps. For the few players who really want to dive into your RPG worlds, they need this to understand what their stand point is. Most of what I will be talking about is for setting up entire worlds that many stories can take place in, but can easily be transferred into your lovely 1km by 1km maps!

     The two important things to know about here are: What is essential in your absolute lore, and mapping out your worlds.

Your World's Culture

     There is a lot to be spoken of here, as lore can get extremely detailed, your most important things will be the following things. Of course, you do not need all or any of these to get the lore you wish. You may use what you want or seems necessary to you. Again, most of this is more for book writing and scene setting, but some of it can be useful for maps.

More information regarding each of these points will be added as I continue writing. Starting with more important and fun things to write for your lore, then continuing to lesser and lesser things. (Unless of course one of you directly asks me to write some more stuff for a point.)


This deals with the aesthetics and styles of your buildings and overall settlement layouts. Think about the materials your world uses to build their structures. Think of defensive structures or walls. How will your streets be laid out? If you really want to go into deep details, think about ways your map's inhabitants dispose of waste.

Art (Visual)

Art (Performing)

Designing calendars are always fun! You can think of how your map deals with the fact that their world orbits around a sun! How will they divide days and nights into various weeks and months? Will the calendar just be as simple as looking at what phase the moon is in?

This one is pretty useful for figuring out the sort of environment your map inhabitants have learned to live in. Even more so is you can actual alter the climates of your map thanks to scripts. Will your people be living in snow caped mountains where it never gets above freezing? How have they built to deal with this?

Crafts deal with the sort of materials in the local area of your inhabitants. It can also be about the sort of technology your map has. This really helps decide what sort of time and era your map takes place in.

What are some of the common crimes that take place in your world? Are there any underground criminal groups that hide from the law? Is there any illegal contraband that gets into your world under the watches' nose? If you plan to make a fantasy setting, are there any illegal magic?


This is where your mobs and baddies come into play. What sort of native beasts threaten your people? Are there any plagues and diseases that haunt your world?

This is about the coinage and employment about your world. What sort of currency is used in your world? What are some of the major and more important jobs and sources of employment in your world? How wealthy are your people?







Family Structure


Foreign Relations

If you really try and think, you can get into a very deep detail about the government of your map. Maybe "Host", "Co-Host", and "Admin" are just too basic and unrelated to the lore. Think about the sort of government rules your map. Is it a monarchy? How do people come into power? How is land controlled and divided?

You can write books and books worth of history for your maps. Think about how everything came to be it is today. Why are countries or kingdoms here now? Think of some family dynasties and trees. Any important wars that shaped the future?

Go here to learn more about getting your own custom languages for your map to speak in! PWRBTTN is a great person to speak to about this sort of stuff.

This can be as simple as your map rules, or even more in depth with punishments, payments, and overall dealings with wrong-doers.



Law Enforcement




Naming Conventions

Religious Traditions


Secret Societies/Mystery Cults

Social Classes






A huge chunk of this came from here. I am expanding on this blog post heavily.

Fun House / Gratz on Tester Trub!
« on: August 22, 2015, 11:58:29 AM »
My good friend, Trubtavium Recordsmith VI has tester! I applaud his amazing map, Grubby and find it superior to my map, Nextaptus. Everyone congratulate him! ::)

Fun House / What is ________'s Slogan?
« on: July 28, 2015, 03:15:50 AM »
I'll pick a forum member, you tell me what their slogan would be if they owned a business. Then you can pick a forum member, someone will tell you what their slogan would be, pick another forum member, and so fourth! Here we go!

What would Nefty's slogan be?

Ideas / New Script - IsTexture
« on: July 23, 2015, 12:50:58 AM »
I'm not too much of a scripting person, but I do think this would be a nice addition. (Assuming it isn't already in the game, in which case, I could not find it.)


This would query if a block at a location is a specific texture. It would look something like:

 IsTexture [x,y,z] [id] [aux] [true|false]

An example this could be used for would be:

IsTexture [250,100,150] [4] [false]
SetTexture [250,100,150] [4]

Creative Features / Trub's Trains
« on: July 22, 2015, 07:34:22 PM »
Recently, I have been putting together a Component Pack that I plan to share to the community! It is a pack containing trains! These trains are my attempts to replicate various diesel and electric engines, and freight cars from various railways around the world! The trains are mostly for looks as I have kept them to avatar scale. I plan to add some tracks and scenery into the component pack so you folks don't have to design your own rails.

Send me a message on here, xbox, or while I'm hosting and I'll gladly share the component pack!

Here are some screenshots taken by Rucking Fetard!
Spoiler for Hidden Content:

Ideas / Change Clay Back to Its Previous Texture.
« on: July 16, 2015, 07:46:23 PM »
This is just personal preference, but I think the new clay and sandstone textures are awful. I use both for buildings and walls due to their nice cleanish look, but now with these new texture changes, clay doesn't seem suitable for buildings. This has caused some pretty interesting changes to some buildings on my map. I did like the Cobblestone texture change, but this one is just not that good.

I'm sure a few people would agree.

Edit: You know what? I sort of like Sandstone. Pretend this whole rant is just about clay. Thanks.

Bug Reports [Processed] / Die Hitting Map Ceiling
« on: July 14, 2015, 01:52:59 AM »
I've noticed if you fly up and reach the maximum speed you can, then toggle your flying off, you can die from impact damage while hitting the ceiling of any map. Of course, combat must be enabled. Anyways, if this was already reported, my apologies for the excess post. Thanks!

General Discussion / Happy Birthday Rucking Fetard!
« on: July 05, 2015, 03:37:32 AM »
Since it's 2am and I have nothing better to do at the moment, I'll take this time to say happy birthday to Jet! I've known him for quite some time now and have come to call him a good friend of mine! So let's all celebrate one of the forum's few Canadians' birthday!

[Insert Confetti]
[Insert Cake]
[Insert Canadian Flag]   

Fun House / 798 Days
« on: June 27, 2015, 04:52:12 PM »
Not including today, I registered for these forums 798 days ago! That means I have been here for 798 days! What an amazing milestone! I'd like to thank everyone for believing that I could do this! Let's all celebrate our [insert # of days here] day on the forums! :3

*Disclaimers and biases noted at the bottom of this OP

Some Interesting but Mostly Irrelevant Data I Found

This afternoon, I spent some time collecting data from the Player Statistics of a map. Some background of the statistics are:
  • 1329 Players Total
  • 527 Map Ratings
With those 2 numbers in mind, I'll get right to my first of two data collections.

Map Ratings

So, what is the percentage of people who rate maps? From what I usually eyeball visitors to ratings, it's about 33%, or 1/3 of visitors. I believe many people would agree with this, but is it really true? I don't think so.

Before I give my percentage, there is one piece of information and rule that I followed to collect this data.
  • I am assuming not all of those 1329 players were able to load in the map to begin with.
So for that, I went and assumed that anyone with a total time on the map of less or equal to one minute were not able to join.

After following that rule, out of the 1329 players who are listed in the player statistics, 911 actually had the opportunity to rate. Since there are 529 ratings in total, this means 58% of people who had the chance to rate, actually did rate.

Therefore, I believe the percentage of people who rate maps is somewhere between 55-60%.

Visiting Times

I had fun collecting this information. I wanted to figure out a few things about visitors time spent on maps.

Once again, I followed some rules.
  • Any visitor who did not stay for longer than .1 of an hour (6 minutes) was not listed.
Following that rule, the number of acceptable data goes down from 1329 to 551.
  • 6 outliars were removed as they would skew the data. (These outliars were map builders, not true visitors.)

After following those 2 rules and graphing the data, this is what it all looks like.
Spoiler for Hidden Content:
The bottom number represents the visitor number.
In total, the average time spent on this specific map is 24 minutes.
After looking at this, I realized some things.

For one, it didn't matter how many ratings the map had or how many visitors had previously visited, the average time spent of the map didn't increase much.
There are a few visitors who spent much longer, but every map has that happen.

I really have no conclusion to this information that I got. It was just something fun I did. Although, if you want to take anything from this information, when people complain that only 1/3 of their visitors take the time to rate, help them realize that not everyone is able to successfully load in, and that fraction is more like 3/5.

If you took the time to look at all of this, thanks for reading. Feel free to ask questions or bring your own input :)

Spoiler for Disclaimers:
  • I did not count for when the map host would end the game while people were still on the map.
  • I did not count for the few times people split screened and had guests.
  • My counting of course will not be 100% accurate, but shouldn't make a noticeable difference.
  • All of this information was gathered from one map, so it will vary from others.

Pages: 1 2 [3] 4 5 ... 10