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Messages - Wolfquest123

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1
Questions and Answers / Re: Infinite Worlds
« on: December 29, 2017, 08:08:33 AM »
Dig Deep doesn't need infinite worlds honestly... I would just like them in Creative. That'd be pretty cool.

2
Questions and Answers / Infinite Worlds
« on: December 28, 2017, 07:23:38 AM »
Game is awesome so far, can't wait for Multiplayer!

But I was wondering if infinite worlds will become available soon? Like will it be out within a few updates or something? Not trying to rush Craig, but it'd be so cool making a massive open world role play!

3
Questions and Answers / Re: Mod Support?
« on: December 21, 2017, 05:58:06 AM »
Been counting down the days since the release was officially announced.

We all have, just be thankful that release is here. Anyway no more posts, were going off topic. Mods should go through Steam Workshop, Bob or Craig will probably reply and confirm so just be patient.

Didn't mean to stretch this on so far, sorry. Anyways, thanks for replying, and hopefully Craig confirms this.

4
Questions and Answers / Re: Mod Support?
« on: December 21, 2017, 05:47:47 AM »
Been counting down the days since the release was officially announced.

5
Questions and Answers / Re: Mod Support?
« on: December 21, 2017, 05:36:26 AM »
Quote
I know, I read that too. Luckily without Multiplayer, I can focus on how the NPC scripting works for my new RPG world that I'll be working on. Kinda hope Multiplayer releases fairly quickly though, best part of TM.

It is but i'm also glad as we have time to create our worlds to a multiplayer standard.

Well, Craig did mention Multiplayer is the main thing to work on, sweet. But yeah, having some time to create and build our worlds is nice. Man, so hyped for the 23rd!

6
Questions and Answers / Re: Mod Support?
« on: December 21, 2017, 05:29:49 AM »
I'm just wondering... Will mods be single player only, and will be deactivated when you start Multiplayer (when it's out)?

I think that when people join they will be asked to download the mods that are in that world from the steam workshop.

Makes sense. Well, hope steam workshop doesn't come out for a bit. Would like to play it just like the Xbox version for a bit.

I've heard that multiplayer is not even going to be in the first update after release so you have nothing to worry about.

I know, I read that too. Luckily without Multiplayer, I can focus on how the NPC scripting works for my new RPG world that I'll be working on. Kinda hope Multiplayer releases fairly quickly though, best part of TM.

7
Questions and Answers / Re: Mod Support?
« on: December 21, 2017, 05:23:46 AM »
I'm just wondering... Will mods be single player only, and will be deactivated when you start Multiplayer (when it's out)?

I think that when people join they will be asked to download the mods that are in that world from the steam workshop.

Makes sense. Well, hope steam workshop doesn't come out for a bit. Would like to play it just like the Xbox version for a bit.

8
Questions and Answers / Re: Mod Support?
« on: December 21, 2017, 05:08:37 AM »
Mods will make things a bit more complex... But I guess it doesn't really matter. Total Miner is amazing no matter what. Thanks!

9
Questions and Answers / Mod Support?
« on: December 21, 2017, 04:34:17 AM »
I'm just wondering... Will mods be single player only, and will be deactivated when you start Multiplayer (when it's out)?

10
Questions and Answers / Re: Probably a meaningless question.
« on: December 18, 2017, 09:32:35 AM »
Thanks, no idea why I thought of this. I just used scripts a lot on Xbox, creating RP type worlds and stuff. Thanks for replying!

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