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Messages - HiiPiie

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21
Gaming / Re: Trove - MMO
« on: July 14, 2015, 06:45:20 PM »
I just started a new character wish me luck ^.^ !

22
Gaming / Re: Steam
« on: July 14, 2015, 06:04:38 PM »
Add my new steam account guys . http://steamcommunity.com/id/THEREALHIIPIIE I had to make a new one, as I forgot my old password. This also means I have to re-build my game collection, so shoot me some good games to play would ya ! /me

23
Total Miner Discussion / Re: Total Miner 2.3 Peer Review Discussion
« on: July 11, 2015, 10:34:48 PM »
HiiPiie will continue his wait for Mob Vs Mob additions to be added /me

24
Gaming / Re: Trove - MMO
« on: July 10, 2015, 12:56:00 AM »
Downloading now. Looks fun.

25
Ideas / Re: Mob Targetting
« on: June 22, 2015, 01:16:01 AM »
This would help alot, especially because I don't use orcs and trolls as mobs, as much as I use them for villagers.

This could also allow for mob avatars as well, such as elves that want to kill you, or angels that defend you against diablos, etc.

This would add so much detail to RPGs, because NPC avatars would be moving around and think(to a certain degree)
This would take serious coding though im not sure, Craig ?

26
Fun House / Re: How long have you been playing total miner?
« on: June 21, 2015, 01:35:23 PM »
Got TM back in 1.5.... Started Playing it 1.7..... Joined Forums 2013.

27
Ideas / Re: Mob Targetting
« on: June 21, 2015, 01:22:07 PM »
I use orcs and trolls as members of the same species, But at a different stage in their life cycle,

The fact that they try to kill each other doesn't help that. Lol


It would be really cool if you could set mobs to a Clan, And set how they react to players and mobs in other clans.
The default option would be normal mobs then.
I like this Idea !

28
Ideas / Re: Mob Targetting
« on: June 18, 2015, 03:12:42 PM »
Not sure implemeting this would take alot though....

29
Ideas / Re: Skill Change for Dig Deep
« on: June 18, 2015, 01:07:59 AM »
I agree as my CL is about 22....

30
Ideas / Mob Targetting
« on: June 17, 2015, 11:13:05 PM »
Mob Targetting -

Mob option that changes what aggressive mobs attack. I.E
Mob 0.1: None
Mob 1: Player
Mob 2: Neutral NPCs
Mob 3: Mobs
Mob 4: Structures
Mob 0.1 is a default mob that wanders at random.
Mob 1 acts as normal attacking players.
Mob 2 would attack other mobs of a neutral stance.(Cows, Duck, etc.)
Mob 3 would fight other aggresors while allowing players to live.
Mob 4 would survey player placed blocks. This would have a range from spawner feature so mobs dont just wander to every structure. Would attack anything near the structure.

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