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Messages - Dryym

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Questions and Answers / Re: Sizing modded items
« on: March 05, 2018, 06:34:51 PM »
Dang. Such a shame, it would be really cool to have a god sword that's like 20 feet long
You can. It is the Scale field in ItemModelData.xml

One problem with that. Items can only be 16x or 32x. If you scale a sword to 2x, It will have half the detail relative to the size of the item. This means that if you want to make a really long spear, The head is going to be ridiculously oversized.

Ideally there would be a way to set the size of an item texture for SD and HD texture packs. This way if you made a pike that is 2x scale, You could make it be a 32x texture for SD packs and a 64x texture for HD packs. This would have the same detail and pixel size relative to the item size as the normal items.

General Discussion / Re: Question Time with Jim
« on: February 25, 2018, 08:08:13 AM »
Why are you always at the pub?

General Discussion / Re: PWR's PRGRSS - Learning C#
« on: February 25, 2018, 08:07:16 AM »
Mod for Total Miner Arcade Block FTW!

2 things. 1: Is that a good thing for a beginner to try? 2: Total Dungeons & Dragons ftw.

Ideas / Re: Drill
« on: February 22, 2018, 02:18:46 PM »
no no no bedrock is bedrock, it cannot be dusted, polished, broken, mined, drilled, blasted, lasered, nuked, anti-mattered into inverse-reverse-matter. it cannot be crushed by super massive black holes. it is denser than the densy densist densiest neutron stars. it is bedrock. you cannot undo bedrock. bedrock is bedrock. bedrock stays. it is the end of the universe. it encompasses all dimensions, multi-dimensional universe travellers cannot travel through bedrock. am i clear yet?

This is false. For one, I think you can delete it with the creative clear tool. I haven't tested that in a while though. You aught to try that on the tower at the bottom of a DD world.

Two. You can noclip through bedrock. If there weren't an invisible barrier under it, You could go under bedrock.

Three. The sphere tool could also break bedrock last I checked.

Four. If bedrock had the density of just the densest neutron star, A player standing on a single block of bedrock would be experiencing over 16000000 Gs.
Clearly this does not happen, So it is clearly not that dense.

My only problem with this idea is how many bloody fonts (Not literally) I would need to make.

I would need to make a standard print, Calligraphy print, And cursive print for every language in the world.

That is a lot of work.

To add onto this, The game should support all Unicode characters on text.

Ideas / Re: Force Input Script Command
« on: February 20, 2018, 08:23:03 PM »
I want this. Like, A lot. Wanna know why?

This allows me to do in some kinda hacky way two things I have always wanted to do.

1: Disable double jump.
2: Add momentum to jumping so that you can't move around in midair like a weirdo.

One minor thing, I think that forcing movement should be a 3D vector and not be clamped to the player's max speed. This allows you to both do the normal thing of moving the player like they are moving normally, But it also allows you to do cooler things, Like making a hangglider script that allows you to glide in the direction you are looking.

This could also be used to simulate strong winds and all sorts of things by not disabling movement input and adding movement input in a certain direction.

Your world / [WIP] Re: Forgeplex reboot!
« on: February 20, 2018, 12:27:21 AM »
Another suggestion would be to stop marking your own replies as the best answer. Especially when they contribute nothing or very little to the topic.
I do that for latest updates to the thread.

As much as I hate to admit it, That is actually a pretty good idea. It allows one to directly be linked to the most recent update on the map. Granted, It would work better on a world where there are more steady replies coming in, And where the most recent update is actually an update...

General Discussion / Re: Question Time with Dryym
« on: February 17, 2018, 09:32:13 AM »
Would you say you are a perfectionist when it comes to builds?

I would say I am. But I also get lazy at times. So that kinda stops the perfectionism from going too far.

Ideas / Re: SetEventScript Overhaul
« on: February 14, 2018, 01:35:44 PM »
1: Yes. Just do the set event script and omit the script path.

2: And your example does not help me in the slightest. The event runs the script once. You can't just make a script run for longer unless you're using loops or waits.

Ideas / Re: SetEventScript Overhaul
« on: February 14, 2018, 09:59:57 AM »
To clear it you just omit the script path.

What do you mean make it run longer?

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