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Topics - Dryym

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Creative Features / Relative Coordinates for Scripts
« on: April 27, 2014, 09:57:35 AM »
Ok So i think script ideas belong here. If they don't then a moderator can just move this.

But this one is rather simple. What Relative coordinates means, Is coordinates a certain distance away from what is running the script.

So with the current system, If you were to make a script that goes
"Move block [0,0,0] [1,0,0]"

 It would move a block at x=0 y=0 z=0 To x=1 y=0 z=0.

With relative coords it would move the block at where the script is being run
Eg. The script block. Over 1 block on the x axis. And it would do tht every time the sctipt is run.

This would allow us to easily make player controlled moving vehicles. And all sorts of new creations. Aswell as possibly making the script coords easier for new players.

Consructive Critism is welcomed.

Ideas / Titanium Diocarbinate New Metal
« on: April 27, 2014, 09:41:02 AM »
Hello everyone, I wanted to share an idea i had for a new high teir metal compound.

 It will be called "Titanium Diocarbinate"   The name can be changed if needed.  But essentially what it is, Is a compound of Diamonds, And Titanium.  Similar to "Dimantium" in the game currently.

It would be smelted from a Furnace out of 2 Diamond Gems, And 1 Titanium.
The ingot would look like Steel except with a noticeable Blue hue to the silvery colour.

Diocarbinate would be used to craft a new teir of armour, 2 different weapons, And it would replace
the Diamond gems in the Sledgehammer crafting recipe.
The two weapons would be the:

Diocarbinate Sabre:

Description: A classic fighting Sword, Made from ultra hard Diocarbonate.
       Awards Health Exp rather then attack.

Diocarbinate Halberd:

Description: A Medieval pole arm weapon, Made from ultra hard Diocarbinate.
       Awards Defence Exp rather then attack.

That's all i have for now. If anybody has any ideas to improve apon this idea, Don't keep them to yourself.

 Constructive Criticism is always welcomed.             First post btw

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