Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - crazytater94

Pages: [1] 2 3 ... 183
1
Total Miner Discussion / [Game] Re: Make total miner open source
« on: April 09, 2019, 12:08:04 AM »
@Craig, Do you really have anything to lose if you keep the game up in the steam store?

I have a few people I still want to introduce into the game, as modding still allows me to produce "updates" of my own, and have a good time in the process.

If there ever comes a time where you did feel the need to add something, the game would still be on the market, and you could update at any time.

2
Mods / [WIP] Re: Pokemon Mod Pack [Leaf Green]
« on: January 31, 2019, 02:32:32 AM »
I just uploaded an old update I forgot to add, and a new one with some bug fixes. :)

Version 2.1 - 07/04/18
     > Added all the currently retextured blocks to the "ItemData.XML" file, renamed most blocks to better fit their new textures, and set their
       stack sizes to 999 for easier survival mode building.
     > Added all the stock in-game items to the "ItemData.XML" file and set their stack sizes to 999, for easier survival modes.
     > Fixed an error on the Thunderbadge artwork.
     > Switched the Flint Texture to the Terracotta Tile, because it was a better fit.
     > Added New Items: Emerald, Topaz, Amethyst, Jet
     >
          ** Added a script for a Fishing DONT FORGET TO MAKE A SET EVENT FOR IT ON EACH FISHING ROD!!

NOTE: THESE TEXTURES BELOW ARE NOT IMPLEMENTED, DUE TO ME BEING UNABLE TO FIND THE CORRECT TEXTURE ID
     > Added New Textures for game icons: WoodDoor, SteelDoor, LockedDoor, Clipboard, SignIcon, FenceIcon, RopeIcon, StairsIcon, HalfBlockIcon,
       RampIcon, CylinderIcon, TableIcon, SwitchIcon, ButtonIcon, FolderIcon, GrenadeTexture, ChatIcon, Splinter1, Splinter2, Splinter3, Splinter4,
       Splinter5, Splinter6, Splinter7, Splinter8, SkyWorld, SpaceWorld, NaturalWorld, Stairs2Icon, HalfBlock2Icon, Ramp2Icon,

Version 2.2 - 01/30/19
     > Fixed a bug that caused both the IronOre block and the Iron Items to dissappear (issue with item IDs being the same).
     > Resolved the missing texture for the DecalApplicator (Caused by leftover "To Do" coding calling on it to have a blank texture).
     > Fixed missing textures for: CraftingBench, RhyoliteRock, CarvedWoodPanel(Gold), and LightBlueBrick. (spelling errors in the XML sheets)
     > Fixed wrong shop locations for: CraftingBench, RhyoliteRock, CarvedWoodPanel(Gold), and LightBlueBrick. (spelling errors in the XML sheets)

3
Mods / [WIP] Re: Pokemon Mod Pack [Leaf Green]
« on: January 31, 2019, 01:25:41 AM »
I found a bug where the iron item and the iron ore block have the same item I’d and become unfindable in the game shops. I’ll be adding a patch of that here shortly once I do a sweep of the coding to make sure there are no more item I’d bugs like that...

I’d also like to add that I will be starting to host the Pokémon KANTO world using the multiplayer mod, so if anyone wants to see the texture pack in action, you can find me there most week days after 7pm PST. {you will need both the multiplayer mod AND the Pokémon mod to play it with everything added}

I will be eventually adding this map to the mod pack, but when porting the map to the pc from Xbox, I noticed the map file got corrupted (original Xbox file) and pewter city was deleted.

4
Mods / [WIP] Re: TMF:MP [Multiplayer Mod]
« on: January 31, 2019, 01:23:31 AM »
Heres the correct link to download the multiplayer mod pack until toothpick updates his GitHub:


https://github.com/XBLToothPik/TotalMiner-Network---Mod/releases/tag/0.0.2

5
Mods / [WIP] Re: Pokemon Mod Pack [Leaf Green]
« on: July 07, 2018, 04:35:40 PM »
Welcome to my new home!

Spoiler for Hidden Content:

Come... Stay a while... I'd love to have you for dinner...




I think I may have gone a bit too far on this mod. lol

6
Contests / Re: 4th of July Giveaway
« on: July 04, 2018, 11:16:36 PM »
Cool Beans. I'll joi in. I can give this to some peeps from the office.

7
Mods / [WIP] Re: Pokemon Mod Pack [Leaf Green]
« on: July 02, 2018, 03:27:58 AM »
A new update has been released:


Version 2.0 - 07/01/18
     > Renamed New Item "Bone" to "BonePiece", so the bone block doesn't interfere with scripts or XML coding.
     > Retextured the new armor items and badges to fit the theme of the rest of the textures.
     > Made New Item "Charcoal", now useable as fuel.
     > Fixed Smelting Bug with charcoal that caused a turbo furnace issue.
     > Added New NPCS and their sound files: Weedle, Venonat, Eevee, Vaporeon, Jolteon, Flareon.
     > Added New Items: RedBag, BlueBag, GreenBag, YellowBag, WhiteBag, BlackBag, RawSlowpokeTail, CookedSlowpokeTail, RawTaurosMeat,
       CookedTaurosMeat, CutLog, CutBoard, RawTentacle, CookedTentacle, DragonFang, Nails, Worm, Bait, Onigiri, SushiRoll, SquirtleSoup,
       KrabbyChowder, ZubatWing, OddishLeaf, GloomPetal, ShellderTongue, LickiTongue, GrilledGoldeen, RedFirework, OrangeFirework,
       YellowFirework, GreenFirework, BlueFirework, PurpleFirework, WhiteFirework, BlackFirework.
     > Added New Blueprint Recipies: Bait, PokeDex, EscapeRope, LuckyEgg, Nails, YellowShard, GreenShard, RedShard, BlueShard,
       WaterStone(Craft&Smelt), FireStone(Craft&Smelt), LeafStone(Craft&Smelt), ThunderStone(Craft&Smelt), MoonStone, SunStone,
       BonePiece, Lemonade, FreshWater, Parcel, AmuletCoin, String, CutLog, CutBoard, BlackGlasses, CookedSlowpokeTail,
       CookedTaurosMeat, CookedTentacle, SushiRoll, Charcoal.
     > Added BlockTextures: Bone, PolishedGabbroBrick, PolishedTuffBrick, PolishedGreenstoneBrick, PolishedDioriteBrick, PolishedDacite,
       PolishedSerpentineBrick, PolishedAndesiteBrick, PolishedMarble, PolishedKomatiite, Ramp2, ParticleEmitter, PolishedTuff,
       PolishedBasalt, PolishedGranite, WhiteTile, UpsideDownStack, HalfBlock2, Stack2, SidePost, SidePost2, Button, Switch(OFF),
       Switch2(ON).
     > Added a new "Script" folder in the Mod files. They don't do anything for the mod, but it will tell you some useful codes that you are
       welcome to use to make some scripts of your own.
          ** Added a script for a Blue Firework (Change the RBG on it to create more colored fireworks). DONT FORGET TO MAKE A SET EVENT FOR THEM!!

8
Creative Features / [Scripts] Fireworks script for the 4th of july
« on: July 02, 2018, 03:12:20 AM »
Here is how to script a basic Blue firework: (There are also Fireworks modded into my new 2.0 Release of the Pokemon Leaf Green Mod, released today.)
(Substitute the color parameters for other values to create different colors [Red,Green,Blue] - [255,255,255] **Colora are marked with Asterisks**)
**NOTE: DO NOT ADD THE ASTERISKS IN YOUR SCRIPTS, OR THEY WILL NOT WORK.


// Sets your current XYZ as the spawn point for the fireworks.
var [xx] = [Pos:x]
var [yy] = [Pos:y]
var [zz] = [Pos:z]

// Sets your current XYZ as the spawn point for the fireworks. From here, we add 1 block forward, and 28 blocks up, since this is where the explosion happens.
var [xx1] = [Pos:x] + [1]
var [yy1] = [Pos:y] + [28]

// Create the jet, which launches the firework in the air.
ParticleEmitter [xx,yy,zz] [1] [.05] [3] [0,10,0] [.1,.1,.1,3] *[100,100,255]* [ 0] [12.56] [1] *[0,0,255]* [0,0,0] [0,0,0]

// Waits for the jet to finish, and adds a 1/2 second delay before the bang.
Wait [3500]

// Creates the big bang in the air.
// Here is where you may add a sound script, if you want to.
ParticleEmitter [xx,yy,zz] [1] [.0125] [3] [0,0,0] [.4,.4,.4,.25] *[0,0,255]* [2] [ 0] [3] *[255,255,255]* [3,3,3] [0,0,0]

ParticleEmitter [xx,yy,zz] [1] [.0125] [3] [0,0,0] [.4,.4,.4,.25] *[100,100,255]* [2] [ 0] [3] *[255,255,255]* [3,3,3] [0,0,0]

ParticleEmitter [xx,yy,zz] [1] [.0125] [3] [0,0,0] [.4,.4,.4,.25] *[200,200,255]* [2] [ 0] [3] *[255,255,255]* [3,3,3] [0,0,0]

// Adds a smaller, but wider set of particles the big bang in the air.
ParticleEmitter [xx,yy,zz] [3] [.00625] [5] [0,0,0] [.2,.2,.2,.5] *[0,0,255]* [1.5] [ 0] [3] *[255,255,255]* [3,3,3] [0,0,0]

// Adds an even smaller, but even wider set of particles the big bang in the air.
ParticleEmitter [xx,yy,zz] [5] [.00125] [5] [0,0,0] [.1,.1,.1,.5] *[200,200,255]* [1] [ 0] [3] *[255,255,255]* [9,9,9] [0,0,0]


9
Mods / [WIP] Re: Pokemon Mod Pack [Leaf Green]
« on: June 30, 2018, 09:12:18 PM »
The mod is getting a good list of additions. So far, there are 28 new items, tons of the blueprints to be able to craft modded items, 24 new block textures, and 4 bug fixes.


I might need to call this the "Morbid Update", with all the new food items being added ;) I may have strayed from the normal Poke'mon path, and added a few items of my own.

Spoiler for Hidden Content:
***NOTE: THIS IS NOT ALL THE NEW ITEMS, JUST A SPOILER OF SOME NEW FOODS.




I welcome new item requests, as I will more than likely add the reasonable ones.

10
Total Miner Discussion / [Other] Re: Does anyone remember a guy named BN Swiftness
« on: June 12, 2018, 10:32:45 AM »
Pics or it didn't happen.

11
Mods / [Completed] Re: Total Miner Mod Creator
« on: June 04, 2018, 08:59:29 PM »
I love the idea for this! Making blueprint mods are always a pain, having to copy/paste, then go back because you forgot to set the box for "None" to be a 0 amount, when you had it set to 1.


My only concern is that it's not on the forum page for a download, and when attempting to download it, my computer flagged the file. I'm going to take a pass on this one, even though it looks great.

12
Mods / [WIP] Re: Pokemon Mod Pack [Leaf Green]
« on: May 24, 2018, 04:39:07 PM »
I recommend reading some of the item descriptions. You will find some comical reading material for some of them ;)

I have started work on the 2.0 Version, but I will be holding off on the release for at least a few weeks. With it being a new version entirely, I want to add some major changes to it, and make it start with a bang. Since the 1.9 release yesterday, I have already added a ton of changes, so it should be good.


Right now is the best time to recommend things to be added, because I am in heavy development for the next version.

13
Mods / [WIP] Re: Pokemon Mod Pack [Leaf Green]
« on: May 24, 2018, 12:18:51 AM »
The Mod pack has been updated:

Version 1.9 - 05/23/18
> Reskinned Items: Stick, Feather.
> Fixed NPC orientation bug. All custom NPCs should be facing forward now.
> Added Block Textures: StoneWall, ColorBlack, ColorWhite.
> Added New Items: BerryJuice, LavaCookie, SacredAsh, RedBand, BlueBand, GreenBand, YellowBand, WhiteBand, BlackBand,
   PurpleBand, OrangeBand, LuckyEgg, Repel, SuperRepel, MaxRepel, BlankCD, BlueCD, RedCD, YellowCD, GreenCD, PurpleCD,
   OrangeCD, Charcoal,RedShard, BlueShard, GreenShard, YellowShard, PokeDoll, HeartScale, GoGoGoggles.

14
Mods / [Other] Re: TM PC Modding API
« on: May 23, 2018, 01:36:28 AM »
That is exactly what it was.

Now, when I hit the NPC, it plays the default player model noise. I supplied a sound file, and called upon ot for the ActorAudioData, but the sounds to not play. Do they have to be in a specific file format? I have them in .wav

15
Mods / [WIP] Re: Pokemon Mod Pack [Leaf Green]
« on: May 20, 2018, 02:22:41 PM »
The Mod pack has been updated:

Version 1.8 - 05/20/18
     > Toned the Chess block texture down to better blend the colors and make a smoother finish.
     > Added Block textures: HealthBlock, Rasta, StoneBrick, Checkered, WoodPlank, Console, Cylinder.
     > Added New Items: VsSeeker, CoinCase, BlueTicket, RedTicket, GreenTicket, YellowTicket,
        WhiteTicket, BlackTicket, PurpleTicket, OrangeTicket, Letter, PokeFlute, BlackGlasses, Bone,
        PokeCoin

Pages: [1] 2 3 ... 183