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Messages - Redsparx

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21
Creative Features / [Scripts] Re: Random coord generator
« on: December 03, 2016, 04:22:03 PM »
so am i just entering vars that  pick a number up to that number?

22
Creative Features / [Scripts] Random coord generator
« on: December 03, 2016, 04:01:27 PM »
Redsparx at it again.

So I am trying to develop a random coordinate generator for my disaster survival world, but I cant figure out how to make the script execute at a random position in the world.
Anyone know how to make that happen?

23
Contests / Re: Xbox Cash Giveaway
« on: November 26, 2016, 02:55:30 AM »
Id really need that money for a game pass im saving up for...
iow, id like to also enter, please

24
Creative Features / [Help Needed] Re: Variables transfering from script to script
« on: September 09, 2016, 02:41:50 PM »
I tried that.
No errors, but STILL didnt work.

25
Creative Features / [Help Needed] Re: Variables transfering from script to script
« on: September 06, 2016, 08:30:40 PM »
thats the thing, Ive already done that...

26
Creative Features / [Scripts] Re: Script Tips
« on: September 06, 2016, 03:05:35 PM »
If you want have a script's coordinates at your spot on the map, use: [letter]rel:[x offset],[y offset],[z offset]

27
Creative Features / [Help Needed] Variables transfering from script to script
« on: September 06, 2016, 02:55:46 PM »
So I'm making a script for the combo assault rifle, where you select a value, using a seperate script, and that value i put in is dealt to a target when I use the gun.

However, it doesnt do anything.

I want it to where I choose the damage, and it applies that same value until changed.

I already know how to make the gun deal damage, I need help on how to transfer variables throughout scripts, because its not doing anything to enemies.

28
Total Miner Discussion / Re: Total Miner 2.4 Peer Review Discussion
« on: October 04, 2015, 03:44:24 PM »
Ugh. this is taking FOREVER!

29
Total Miner Discussion / Re: Total Miner 2.4 Peer Review Discussion
« on: September 26, 2015, 11:35:14 AM »
Yaaaaaaaay!!!

30
Creative Features / [Scripts] Re: Requests for new Script Commands & Options
« on: September 21, 2015, 12:56:56 PM »
I think that there should be a kill all script

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