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Messages - Rev Elevenclaw

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Ideas / Re: "SetAvatar" Script Command
« on: December 17, 2015, 05:36:32 AM »
So... Can a script be used to wear non-unlockables like skeleton? Or not?

Ideas / Re: Alien mobs
« on: December 17, 2015, 03:11:27 AM »
It would be cool on my moon map! Or maybe chance encounters during night mobs.

Questions and Answers / Re: so, uh, how do I unlock the Herms Wrath Avatar?
« on: December 17, 2015, 02:10:51 AM »
I have an idea for unique content. However it isn't something I think I can make... Maybe in creative, but it would take ages of trial n error for me. But I bet the devs would have no prob.

Creative Features / Re: Reducing Lag on Heavily Scripted Maps
« on: December 16, 2015, 11:27:01 PM »
Certainly a poignant question...

Creative Features / [Help Needed] Re: Scripting in dig deep
« on: December 16, 2015, 08:08:57 PM »
Yes I believe that be correct. Shouldn't be a problem. I intend a lot of scripts to take over admin duties, so I can focus on other things while hosting. I have my RPG designed to take awhile to get thru. I try to host as much as I can, but get little expansion done unless I'm offline. So I need to bridge that gap. My ultimate goal is to build the best DD RPG ever! And that is gonna take a lot of scripts...

Creative Features / [Help Needed] Re: Scripting in dig deep
« on: December 16, 2015, 07:20:36 AM »
That makes sense. I will have to do some tweaking of the survival scripts to slow down or alter the effects. Otherwise new players won't stand a chance. It can be challenging enough to get started in my map for players. I hope to also automate a lot of features in my map thru NPC quest style scripts. With an employment system, economized and itemized shops, and a unique ranking system, there is much ado. I barely get a moment while hosting. Not to mention properties for sale. I have much to learn... I thought making a lighthouse beacon was a tough script... lol. Anyway, thank you all for your insight. I am now just waiting for MS to fix the bug... Impatiently!

Creative Features / [Help Needed] Re: Scripting in dig deep
« on: December 15, 2015, 05:48:59 PM »
Wouldn't that make it crazy?! I can't wait to try it!

Creative Features / [Help Needed] Re: Scripting in dig deep
« on: December 14, 2015, 11:25:21 PM »
Ummm... I tried that. U really didn't seem receptive at the time. I would appreciate being able to privately join your map, so I could have admin, and you could just reload as to ensure I didn't mess anything up. You know, like a programmers tour... Or whatever. That way I could copy down a few scripts to try in my map.  However that wouldn't really solve my dilemma.  That would take someone adjusting the script list in the game or forums with y/n for DD. But at least I could see about adding the survival script to my map. Because it's awesome and would really add life to my RPG.

Creative Features / [Help Needed] Re: Scripting in dig deep
« on: December 12, 2015, 06:18:26 AM »
Ok, that is helpful. I presumed I wouldn't be able to use a large portion of them. It is difficult to know sometimes if I simply made a mistake, or if it is a script I can't use. I employ the syntax and diagnostic help when I don't get a result, but it would be nice if it would inform me of 'forbidden in dd' script attempts. Or something. It also took some time to realize the 'y' coordinate is backward in scripting vs. HUD. Anyway, I am still learning it, but I have had good success and would like to add some of the more complex scripts I've seen around. Though I am discouraged to go big until I have a better idea of what I can do.

Creative Features / [Help Needed] Scripting in dig deep
« on: December 12, 2015, 01:28:06 AM »
Ok so I have been experimenting. Scripting is great, however I seem to be limited in dig deep. Which makes sense due to the nature of the intent of that game style. My problem is that I don't know specifically what those limitations are. Is there a concise list somewhere in the forums? Or a link to the info? I really tried to find one. Please help, otherwise I am left shooting in the dark. TY

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