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Messages - Rev Elevenclaw

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16
Ideas / Re: Pocket Watch
« on: February 08, 2018, 02:33:53 PM »
I just used the feather with a itemswing script to run a cctv pointed at my 'clock sign'. Getting a feather is easy for any one that can kill a duck.

17
Ideas / Re: Pocket Watch
« on: February 08, 2018, 01:35:46 PM »
Craig gave me this,

var [time] = [clock:]
SetText [x,y,z] [[time:2]] // x,y,z should be the coordinate of a sign.
loop [100]

18
Questions and Answers / [Answered] Re: Clanss/Groups
« on: February 06, 2018, 06:35:59 PM »
Yes clans are for emblems. I use them in my world. I think colors represent testers and such.

19
Total Miner Discussion / [Game] Re: Is it Worth the 10 Dollars?
« on: February 05, 2018, 02:46:58 PM »
Honestly, if I had to... I would pay $50!
Calm down.

Actually, considering that I have 1,300+ hours on just my main map, I really would pay whatever price to continue playing it on PC. I can honestly TM is my favorite game. And I strongly recommend it to anyone with a need for creative outlet.

20
Total Miner Discussion / [Other] Re: history vs syshistory
« on: February 04, 2018, 05:33:49 PM »
@ Dryym hopefully...

This topic http://totalminerforums.net/index.php?topic=16177.msg169313#msg169313 has a player join script I would like to have 'remembered' when players rejoin. If you can help with this one I can probably fix the rest of my scripts to do this.

21
Fun House / Re: Krump..
« on: February 04, 2018, 01:36:17 PM »
All I can say today is... Bump it good!

22
Questions and Answers / [Answered] Re: A post query
« on: February 03, 2018, 11:37:09 PM »
Ok. Thanks Bob :)

23
Total Miner Discussion / [Game] Re: Is it Worth the 10 Dollars?
« on: February 03, 2018, 06:26:43 PM »
Honestly, if I had to... I would pay $50!

24
Questions and Answers / [Answered] Re: A post query
« on: February 03, 2018, 06:25:39 PM »
okay, its just my world post would get completely crammed with everything to do with the map and no one would read it. people barely read it now

I agree. My 'your world' topic has some posts I wouldn't mind having removed. Can I do that somehow?

25
Fun House / Re: Krump..
« on: February 03, 2018, 06:20:47 PM »
Bump yeah ya do! BUMP =)

26
Fun House / Re: Krump..
« on: February 02, 2018, 04:12:54 PM »
Skabipity bump bump!

27
Total Miner Discussion / [PC] Re: HELP!!!
« on: January 28, 2018, 09:06:39 PM »
A possible work around could be to renew said history on load in. Have a player join script check for admin permission to have it only run on you, if needed.

28
Your world / Re: Welcome to 'Castlevania'
« on: January 27, 2018, 05:52:48 PM »
Ok, I managed to reduce some running script redundancies. That should help remote players have less lag. And for my wife and I too :)

29
Fun House / Re: Krump..
« on: January 27, 2018, 02:46:16 PM »
Bumpidy bump bump!

30
Creative Features / [Help Needed] Re: Scripting in dig deep
« on: January 26, 2018, 02:10:53 PM »
Here is an awesome script, not sure who originated it. It was handed down to me. I renamed and expanded it for my purposes.

Script 1, Mark.

If
HasHistory [mana] [player] [>=] [50]
Then
History [tp\x] [player] [delete]
History [tp\y] [player] [delete]
History [tp\z] [player] [delete]
Var
  • = [pos:x]

Var [y] = [pos:x]
Var [z] = [pos:x]
History [tp\x] [player]

History [tp\y] [player] [y]
History [tp\z] [player] [z]
Script [particle\teleswitch2]
History [mana] [-50]
Notify [A magical mark has been placed.] [local] [0,0,0]
Else
Notify [You don't have enough mana.] [local] [0,0,0]
End if

Script 2, Recall.

If
HasHistory [mana] [player] [>=] [50]
Then
Var
  • = [history:tp\x]

Var [y] = [history:tp\y]
Var [z] = [history:tp\z]
Script [particle\teleswitch2]
History [mana] [player] [-50]
Teleport [player] [x,y,z]
Notify [You return to your magical mark.] [local] [0,0,0]
Else
Notify [You need more mana.] [local] [0,0,0]
End If

That's it...

Edit; this script is screwed up by the forum text changing stuff. What ever it's called... IDK.

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